mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
e1f4c0a38d
* Heh * prefab cat * minigame script + sounds imported * more catgrab * oops * functional objects non visual * More cat ghrab 2 * persist/stretchy logs + cue disable sound + sigh * finished cat grab * sdfsdfsdf * oops * Oops. * Freedom * More * more anime * anims almost dune * all anims * Oops. * Fixing bad animation * I have made a severe and continuous lapse in judgement * bear bop + cut + whiff visuals implemented * rest visuals implemented * added log visuals cut * accomadation for persist/stretch * Oops345 * CATS! * sorting layer oops * fix catgrab object being flipped * bug fix and huh choice * sorting layer fix * anim fixes * upscale almost * upscale done * Huge zoom in * left cat put * two main cats done * particles for main logs * Particles implemented * particle tweaks * bg cats placed * bg cats + zoom toggle * slide offset * more bg cat * new object sheet * bg cats final * more particle * particles fr * Oops * catdance update * I have created an Issue * fixed a lot of shit * Paricle fix * particle fix again im sorry * object upscale wip and more * Mistakes * freezer particle and tweaks * resorted * more particle nonsense im sorry everything hurts * freezer break implement * penguin fix * sorry * halves + upscales done + particles done * fixed particles * particle fixes 2000 * fixed cat dance and rest * snow * icon * oops232323 * Sigh * snow implementation * baby done * layering fix * actual layering fix * particle tweaks * windsnowshit * new rotation * rotation pivots set * all particles should be good now * bat fix * bg cats work better * miss implemented * layer arm fix * rotation changed * expose camera ease + spam prevention * it was just 1 beat long * custom objects * custom objects initial implementation * bomb + ball fix * new sounds * oops * More * big ball implementation 2 * Oops. * Update LBJCatMove.cs --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com> Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
218 lines
7.9 KiB
C#
218 lines
7.9 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
using static HeavenStudio.Games.Scripts_AirRally.Cloud;
|
|
|
|
namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|
{
|
|
public class LBJHugeObject : MonoBehaviour
|
|
{
|
|
[Header("Components")]
|
|
[SerializeField] private SpriteRenderer _logSR;
|
|
[SerializeField] private Sprite[] _logCutSprites = new Sprite[3];
|
|
[SerializeField] private SpriteRenderer _freezerSR;
|
|
[SerializeField] private Sprite[] _freezerCutSprites = new Sprite[3];
|
|
[SerializeField] private SpriteRenderer _peachSR;
|
|
[SerializeField] private Sprite[] _peachCutSprites = new Sprite[3];
|
|
|
|
private LBJBear _bear;
|
|
private LBJObjectRotate _rotateObject;
|
|
private LumBEARjack.HugeType _type;
|
|
private bool _right = true;
|
|
private bool _zoom = true;
|
|
private bool _baby = true;
|
|
|
|
private PlayerActionEvent _initialAction;
|
|
private PlayerActionEvent[] _soundsToDeleteIfMiss = new PlayerActionEvent[3];
|
|
|
|
private double _rotationBeat;
|
|
private double _rotationLength;
|
|
|
|
private void Awake()
|
|
{
|
|
_logSR.gameObject.SetActive(false);
|
|
_freezerSR.gameObject.SetActive(false);
|
|
_peachSR.gameObject.SetActive(false);
|
|
|
|
_rotateObject = GetComponent<LBJObjectRotate>();
|
|
}
|
|
|
|
public void Init(LBJBear bear, double beat, double length, LumBEARjack.HugeType type, bool right, bool zoom, bool baby, double startUpBeat = -1)
|
|
{
|
|
_bear = bear;
|
|
_type = type;
|
|
_right = right;
|
|
_zoom = zoom;
|
|
_baby = baby;
|
|
|
|
switch (type)
|
|
{
|
|
case LumBEARjack.HugeType.log:
|
|
_logSR.gameObject.SetActive(true);
|
|
break;
|
|
case LumBEARjack.HugeType.freezer:
|
|
_freezerSR.gameObject.SetActive(true);
|
|
break;
|
|
case LumBEARjack.HugeType.peach:
|
|
_peachSR.gameObject.SetActive(true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_rotationBeat = beat + (length / 6 * 2);
|
|
_rotationLength = length / 6;
|
|
|
|
if (startUpBeat <= beat + (length / 6 * 2)) _initialAction = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 2, Minigame.InputAction_BasicPress, JustHit1, Miss, Blank);
|
|
else
|
|
{
|
|
_rotationBeat = beat + (length / 6 * 3);
|
|
SetObjectCutSprite(1);
|
|
}
|
|
|
|
if (startUpBeat <= beat + (length / 6 * 3)) _soundsToDeleteIfMiss[0] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 3, Minigame.InputAction_BasicPress, JustHit2, Miss, Blank);
|
|
else
|
|
{
|
|
_rotationBeat = beat + (length / 6 * 4);
|
|
SetObjectCutSprite(2);
|
|
}
|
|
|
|
if (startUpBeat <= beat + (length / 6 * 4)) _soundsToDeleteIfMiss[1] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 4, Minigame.InputAction_BasicPress, JustHit3, Miss, Blank);
|
|
else
|
|
{
|
|
_rotationBeat = beat + (length / 6 * 5);
|
|
SetObjectCutSprite(3);
|
|
}
|
|
|
|
_soundsToDeleteIfMiss[2] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 5, Minigame.InputAction_BasicPress, JustCut, Miss, Blank);
|
|
Update();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress))
|
|
{
|
|
LumBEARjack.instance.ScoreMiss();
|
|
Miss(null);
|
|
if (_initialAction != null)
|
|
{
|
|
_initialAction.Disable();
|
|
_initialAction.QueueDeletion();
|
|
}
|
|
return;
|
|
}
|
|
_rotateObject.Move(_rotationBeat, _rotationLength, _right);
|
|
}
|
|
|
|
private void SetObjectCutSprite(int step)
|
|
{
|
|
switch (_type)
|
|
{
|
|
case LumBEARjack.HugeType.log:
|
|
_logSR.sprite = _logCutSprites[step - 1];
|
|
break;
|
|
case LumBEARjack.HugeType.freezer:
|
|
_freezerSR.sprite = _freezerCutSprites[step - 1];
|
|
break;
|
|
case LumBEARjack.HugeType.peach:
|
|
_peachSR.sprite = _peachCutSprites[step - 1];
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void JustHit1(PlayerActionEvent caller, float state)
|
|
{
|
|
JustHit(caller, state, 1);
|
|
}
|
|
|
|
private void JustHit2(PlayerActionEvent caller, float state)
|
|
{
|
|
JustHit(caller, state, 2);
|
|
}
|
|
|
|
private void JustHit3(PlayerActionEvent caller, float state)
|
|
{
|
|
JustHit(caller, state, 3);
|
|
}
|
|
|
|
private void JustHit(PlayerActionEvent caller, float state, int step)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
_bear.SwingWhiff(false);
|
|
Miss(caller);
|
|
return;
|
|
}
|
|
|
|
SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peach" : "hit") + "Voice" + (Random.Range(1, 3) == 1 ? "A" : "B"));
|
|
SoundByte.PlayOneShotGame("lumbearjack/baseHit");
|
|
|
|
LumBEARjack.instance.DoHugeObjectEffect(_type, true);
|
|
|
|
string hitSound = _type switch
|
|
{
|
|
LumBEARjack.HugeType.log => $"hugeLogHit{step}",
|
|
LumBEARjack.HugeType.freezer => $"freezerHit{step}",
|
|
LumBEARjack.HugeType.peach => $"peachHit{step}",
|
|
_ => throw new System.NotImplementedException(),
|
|
};
|
|
SoundByte.PlayOneShotGame("lumbearjack/" + hitSound);
|
|
_bear.CutMid(_type == LumBEARjack.HugeType.freezer);
|
|
_rotationBeat = _soundsToDeleteIfMiss[step - 1].startBeat + _soundsToDeleteIfMiss[step - 1].timer;
|
|
|
|
SetObjectCutSprite(step);
|
|
}
|
|
|
|
private void JustCut(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
_bear.SwingWhiff(false);
|
|
Miss(caller);
|
|
return;
|
|
}
|
|
|
|
SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peachCutVoice" : "hugeLogCutVoice"));
|
|
|
|
LumBEARjack.instance.DoHugeObjectEffect(_type, false);
|
|
if (_type == LumBEARjack.HugeType.peach && _baby) LumBEARjack.instance.ActivateBaby(caller.startBeat + caller.timer, (float)_rotationLength);
|
|
|
|
string cutSound = _type switch
|
|
{
|
|
LumBEARjack.HugeType.log => "hugeLogCut",
|
|
LumBEARjack.HugeType.freezer => "freezerCut",
|
|
LumBEARjack.HugeType.peach => "peachCut",
|
|
_ => throw new System.NotImplementedException(),
|
|
};
|
|
SoundByte.PlayOneShotGame("lumbearjack/" + cutSound);
|
|
_bear.Cut(caller.startBeat + caller.timer, false, false, _zoom);
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
private void Miss(PlayerActionEvent caller)
|
|
{
|
|
SoundByte.PlayOneShot("miss");
|
|
foreach (var s in _soundsToDeleteIfMiss)
|
|
{
|
|
if (s == null) continue;
|
|
s.Disable();
|
|
s.QueueDeletion();
|
|
}
|
|
SpriteRenderer sr = _type switch
|
|
{
|
|
LumBEARjack.HugeType.log => _logSR,
|
|
LumBEARjack.HugeType.freezer => _freezerSR,
|
|
LumBEARjack.HugeType.peach => _peachSR,
|
|
_ => throw new System.NotImplementedException(),
|
|
};
|
|
LumBEARjack.instance.ActivateMissEffect(sr.transform, sr);
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
private void Blank(PlayerActionEvent caller) { }
|
|
}
|
|
}
|
|
|