HeavenStudioPlus/Assets/Scripts/Games/Fireworks/Rocket.cs

26 lines
457 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_Fireworks
{
public class Rocket : PlayerActionObject
{
public bool isSparkler;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}