mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 03:25:22 +00:00
025681eaea
* oh yeah i forgot about github lmao no prefab yet, but a bunch of the coding and sfx are implemented * some stuff did some prefab assembly, added background color block, idk i'm tired * a bunch more stuff idk i'm tired again, i really doubt this will even be read by anybody btw if you're reading this, type "charging chicken should be replaced with a piece of pizza" and ping me in the HS discord server * even more more stuff holy shit i did a lot lmao * oh god there's so much done and still so much to do help * the stone platforms man my god this took so much work * god dammit fuck this game * buncha text stuff this wasn't so bad, hopefully i won't want to eat my own shorts next time i work on miss stuff * water speed finally fixed this once and for all i think * stufr music fade, ending text, making platforms fall under the chicken when the chicken falls, general bug fixes * getting there i'd say we're roughly 70% ready for a PR or so * almost done just needs (a lot of) finishing touches * hjgdf stuff * boogledop doobedy deoooebb * buncha shit again oh lawd we getting close, if only these fuckin game breaking bugs would stop showing up * almost done except for the new game breaking bug still. that'll probably take a while * it's getting too real AND the game breaking bug is gone! * checkpoint use this for reverting back while changing how stone platforms spawn * blorf god i have so much shit to do tomorrow * some stuff doobety * trippy added shaders for the "future" bg * colors and stuffs yayy * background objects do be comin tho too real * yo holy shit this is coming together nicely * we cookin frfr * real all too real... * idk something changed but idk what * platforms are cool now yay (still have a bunch of stuff to do tho) * chicken is almost gosh dang done woot * almost there but for real this time probably the second or third to last commit * chiken is feature complete i literally just need three audio files, then set up assbuns, then draft PR * chimken is done yahoo * finishing tooches boopin snoots |
||
---|---|---|
.. | ||
bbBeep.wav.meta | ||
chargeLoop.wav.meta | ||
chargeRelease.wav.meta | ||
cowbell.ogg.meta | ||
dshat.wav.meta | ||
dskick.wav.meta | ||
dssnare.wav.meta | ||
feverhat.wav.meta | ||
feverkick.wav.meta | ||
feversnare.wav.meta | ||
gbahat.wav.meta | ||
gbakick.wav.meta | ||
gbasnare.wav.meta | ||
hihat.wav.meta | ||
kick.wav.meta | ||
MISC1.wav.meta | ||
MISC2.wav.meta | ||
MISC3.wav.meta | ||
MISC4.wav.meta | ||
MISC5.wav.meta | ||
MISC6.wav.meta | ||
MISC7.wav.meta | ||
MISC8.wav.meta | ||
MISC9.wav.meta | ||
MISC10.wav.meta | ||
MISC11.wav.meta | ||
MISC12.wav.meta | ||
MISC21.wav.meta | ||
MISC22.wav.meta | ||
MISC23.wav.meta | ||
MISC24.wav.meta | ||
MISC25.wav.meta | ||
MISC26.wav.meta | ||
MISC27.wav.meta | ||
MISC28.wav.meta | ||
MISC29.wav.meta | ||
MISC30.wav.meta | ||
MISC31.wav.meta | ||
MISC32.wav.meta | ||
MISC33.wav.meta | ||
MISC34.wav.meta | ||
MISC35.wav.meta | ||
MISC36.wav.meta | ||
practicehat.wav.meta | ||
practicekick.wav.meta | ||
practicesnare.wav.meta | ||
PumpStart.ogg.meta | ||
SE_CHIKEN_BLOCK_FALL_PITCH150.wav.meta | ||
SE_CHIKEN_BLOCK_FALL_WATER_PITCH400.wav.meta | ||
SE_CHIKEN_BLOCK_SET.wav.meta | ||
SE_CHIKEN_CAR_FALL.wav.meta | ||
SE_CHIKEN_CAR_FALL_WATER.wav.meta | ||
SE_CHIKEN_CAR_LAND.wav.meta | ||
SE_CHIKEN_CAR_START.wav.meta | ||
SE_CHIKEN_CHARGE_CANCEL.wav.meta | ||
SE_CHIKEN_DOSHA.wav.meta | ||
SE_CHIKEN_LAND_RESET.wav.meta | ||
SE_NTR_ROBOT_EN_BAKUHATU_PITCH100.wav.meta | ||
snare.wav.meta | ||
somen_catch.wav.meta | ||
somen_catch_old.ogg.meta |