mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
f861be86a3
* add dropdown yes im really making a pr for something as tiny as this * can now turn on/off now for the hard part * can turn on and off much better now i can ACTUALLY get the delay working * it works!!! currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn * Timer waits 1.5 seconds much better, thanks astrl
171 lines
No EOL
5.9 KiB
C#
171 lines
No EOL
5.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class Tooltip : MonoBehaviour
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{
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private RectTransform rectTransform;
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[SerializeField] private RectTransform canvasRect;
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[SerializeField] private RectTransform background;
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[SerializeField] private TMP_Text text;
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[SerializeField] private CanvasGroup group;
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[SerializeField] private float timer = 0f;
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[SerializeField] private bool timerActive = false;
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public static Tooltip instance { get; private set; }
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private void Awake()
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{
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instance = this;
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rectTransform = GetComponent<RectTransform>();
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group.alpha = 0;
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}
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private void Update()
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{
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if (timerActive)
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{
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timer += Time.deltaTime;
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if (timer >= 1.5f)
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{
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group.alpha = 1;
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}
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}
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Vector3 anchoredPosition = Input.mousePosition;
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Camera camera = Editor.instance.EditorCamera;
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Vector3 canvasScale = Editor.instance.MainCanvas.transform.localScale;
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Vector2 scale = new Vector2(canvasScale.x, canvasScale.y);
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float toolTipScale = camera.pixelWidth / 1280f;
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if (anchoredPosition.x + background.rect.width * toolTipScale > camera.pixelWidth)
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{
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anchoredPosition.x = camera.pixelWidth - background.rect.width * toolTipScale;
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}
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if (anchoredPosition.x < -camera.pixelWidth)
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{
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anchoredPosition.x = -camera.pixelWidth;
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}
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if (anchoredPosition.y + background.rect.height * toolTipScale > camera.pixelHeight)
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{
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anchoredPosition.y = camera.pixelHeight - background.rect.height * toolTipScale;
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}
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if (anchoredPosition.y < -camera.pixelHeight)
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{
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anchoredPosition.y = -camera.pixelHeight;
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}
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anchoredPosition.z = camera.nearClipPlane;
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anchoredPosition = camera.ScreenToWorldPoint(anchoredPosition);
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rectTransform.anchoredPosition = anchoredPosition / scale;
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}
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public static void OnEnter(string tooltipText, string altTooltipText, int type)
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{
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instance.OnEnterPrivate(tooltipText, altTooltipText, type);
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}
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public static void OnExit()
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{
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instance.OnExitPrivate();
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Editor.instance.tooltipText.text = "";
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Editor.instance.tooltipText.ForceMeshUpdate();
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}
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private void OnEnterPrivate(string tooltipText, string altTooltipText, int type)
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{
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Vector2 textSize;
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Vector2 paddingSize;
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// tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
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// idk the best place to put this comment so i'm putting it everywhere lmao
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switch (type)
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{
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case 0:
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group.alpha = 0;
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text.text = tooltipText;
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text.ForceMeshUpdate();
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textSize = text.GetRenderedValues(false);
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paddingSize = new Vector2(8, 8);
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background.sizeDelta = textSize + paddingSize;
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Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
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Editor.instance.tooltipText.ForceMeshUpdate();
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break;
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case 1:
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group.alpha = 0;
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text.text = tooltipText;
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text.ForceMeshUpdate();
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textSize = text.GetRenderedValues(false);
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paddingSize = new Vector2(8, 8);
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background.sizeDelta = textSize + paddingSize;
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Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
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Editor.instance.tooltipText.ForceMeshUpdate();
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timerActive = true;
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break;
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case 2:
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group.alpha = 1;
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text.text = tooltipText;
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text.ForceMeshUpdate();
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textSize = text.GetRenderedValues(false);
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paddingSize = new Vector2(8, 8);
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background.sizeDelta = textSize + paddingSize;
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Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
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Editor.instance.tooltipText.ForceMeshUpdate();
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break;
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}
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}
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private void OnExitPrivate()
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{
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group.alpha = 0;
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timerActive = false;
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timer = 0;
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}
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private void SetText(string tooltipText)
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{
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text.text = tooltipText;
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text.ForceMeshUpdate();
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Vector2 textSize = text.GetRenderedValues(false);
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Vector2 paddingSize = new Vector2(8, 8);
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background.sizeDelta = textSize + paddingSize;
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}
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public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = null, int type = 2)
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{
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// tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
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altTooltipText ??= tooltipText;
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EventTrigger et = g.AddComponent<EventTrigger>();
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EventTrigger.Entry pointerEnter = new EventTrigger.Entry();
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pointerEnter.eventID = EventTriggerType.PointerEnter;
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pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText, altTooltipText, type); });
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EventTrigger.Entry pointerExit = new EventTrigger.Entry();
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pointerExit.eventID = EventTriggerType.PointerExit;
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pointerExit.callback.AddListener((data) => { OnExit(); });
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et.triggers.Add(pointerEnter);
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et.triggers.Add(pointerExit);
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}
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}
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} |