mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
74f54df651
* put things in better places oh this looks. so much fucking better. wow * new icons and stuff * modifier, zoom formula, tab name tab name is future proofing. also, dllnotfoundexception when using the file explorer? wtf * dialog placement mostly working basically ready to pr. just gotta merge stuff into it * a few tweaks! all good now --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
92 lines
No EOL
2.6 KiB
C#
92 lines
No EOL
2.6 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using DG.Tweening;
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namespace HeavenStudio.Editor
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{
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public class GridGameSelectorGame : MonoBehaviour
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{
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public GameObject GameTitlePreview;
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public Animator StarAnim;
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public bool StarActive;
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public GridGameSelector GridGameSelector;
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public Texture MaskTex;
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public Texture BgTex;
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private Material m_Material;
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private Image image;
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private void Start()
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{
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// image = GetComponent<Image>();
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Tooltip.AddTooltip(gameObject, EventCaller.instance.GetMinigame(gameObject.name).displayName);
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}
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private void OnEnable()
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{
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if (StarActive) StarAnim.Play("Appear", 0, 1);
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}
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public void SetupTextures()
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{
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if (m_Material == null)
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{
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if (image == null) image = GetComponent<Image>();
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m_Material = Instantiate(image.material);
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image.material = m_Material;
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}
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m_Material.SetTexture("_MaskTex", MaskTex);
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m_Material.SetTexture("_BgTex", BgTex);
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}
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public void OnClick()
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{
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if (Input.GetMouseButtonUp(0))
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{
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GridGameSelector.SelectGame(this.gameObject.name);
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}
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}
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public void OnDown()
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{
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if (Input.GetMouseButtonDown(1))
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{
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// while holding shift and the game icon clicked has a star, it will disable all stars.
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if (Input.GetKey(KeyCode.LeftShift) && StarActive) {
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for (int i = 0; i < transform.parent.childCount; i++) {
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var ggsg = transform.parent.GetChild(i).GetComponent<GridGameSelectorGame>();
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if (ggsg.StarActive) ggsg.Star();
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}
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} else {
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Star();
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}
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}
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}
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public void Star()
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{
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StarAnim.CrossFade(StarActive ? "Disappear" : "Appear", 0.3f);
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StarActive = !StarActive;
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}
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//TODO: animate between shapes
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public void ClickIcon()
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{
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transform.DOScale(new Vector3(1.15f, 1.15f, 1f), 0.1f);
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BgTex = GridGameSelector.Circle;
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SetupTextures();
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}
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public void UnClickIcon()
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{
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transform.DOScale(new Vector3(1f, 1f, 1f), 0.1f);
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BgTex = GridGameSelector.Square;
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SetupTextures();
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}
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}
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} |