HeavenStudioPlus/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
minenice55 8fa4d74096 Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00

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16 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class KarateManJoe : MonoBehaviour
{
public Animator anim;
public Animator FaceAnim;
public GameEvent bop = new GameEvent();
public SpriteRenderer[] Shadows;
public Color BombGlowTint;
double bombGlowStart = double.MinValue;
float bombGlowLength = 0f;
float bombGlowIntensity = 0f;
const float bombGlowRatio = 1f;
double lastPunchTime = double.MinValue;
double lastComboMissTime = double.MinValue;
double lastUpperCutTime = double.MinValue;
public bool inCombo = false;
public bool lockedInCombo = false;
public bool comboWaiting = false;
int inComboId = -1;
int shouldComboId = -1;
public void SetComboId(int id) { inComboId = id; }
public void SetShouldComboId(int id) { shouldComboId = id; }
public int GetComboId() { return inComboId; }
public int GetShouldComboId() { return shouldComboId; }
public bool wantKick = false;
public bool inKick = false, inTouchCharge = false;
double lastChargeTime = double.MinValue;
double unPrepareTime = double.MinValue;
double noNuriJabTime = double.MinValue;
bool canEmote = false;
public int wantFace = 0;
public bool inSpecial
{
get
{
return inCombo || lockedInCombo || inKick || inNuriLock || inTouchCharge;
}
}
public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } }
private void Update()
{
var cond = Conductor.instance;
if (cond.songPositionInBeatsAsDouble < bombGlowStart)
{
bombGlowIntensity = 1f;
}
else
{
float glowProg = cond.GetPositionFromBeat(bombGlowStart, bombGlowLength);
bombGlowIntensity = 1f - glowProg;
if (cond.songPositionInBeatsAsDouble >= bombGlowStart + bombGlowLength)
{
bombGlowStart = double.MinValue;
bombGlowLength = 0f;
}
}
UpdateJoeColour();
if (canEmote && wantFace >= 0)
{
SetFaceExpressionForced(wantFace);
if (wantFace == (int)KarateMan.KarateManFaces.Surprise) wantFace = -1;
}
if (cond.songPositionInBeatsAsDouble >= noNuriJabTime && cond.songPositionInBeatsAsDouble < noNuriJabTime + 1f)
{
anim.DoScaledAnimation("JabNoNuri", noNuriJabTime, 1f);
bop.startBeat = noNuriJabTime + 1f;
}
else if (cond.songPositionInBeatsAsDouble >= noNuriJabTime + 1f && noNuriJabTime != double.MinValue)
{
bop.startBeat = noNuriJabTime + 1f;
noNuriJabTime = double.MinValue;
}
if (unPrepareTime != double.MinValue && cond.songPositionInBeatsAsDouble >= unPrepareTime)
{
unPrepareTime = double.MinValue;
anim.speed = 1f;
anim.Play("Beat", -1, 0);
}
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeatsAsDouble > bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length && cond.songPositionInBeatsAsDouble >= unPrepareTime && !inCombo)
{
Bop();
}
if (inCombo && shouldComboId == -2)
{
float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3f);
if (missProg >= 0f && missProg < 1f)
{
anim.DoScaledAnimation("LowKickMiss", lastComboMissTime, 3f);
bop.startBeat = lastComboMissTime + 3f;
}
else if (missProg >= 1f)
{
anim.speed = 1f;
bop.startBeat = lastComboMissTime + 3f;
lastComboMissTime = double.MinValue;
inCombo = false;
inComboId = -1;
shouldComboId = -1;
}
}
if (inKick)
{
float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 1.75f);
if (chargeProg >= 0f && chargeProg < 1f)
{
anim.DoScaledAnimation("ManCharge", lastChargeTime, 1.75f);
bop.startBeat = lastChargeTime + 1.75f;
}
else if (cond.songPositionAsDouble >= lastChargeTime + 2.75f)
{
anim.speed = 1f;
bop.startBeat = lastChargeTime + 2.75f;
lastChargeTime = double.MinValue;
inKick = false;
}
}
if (PlayerInput.GetIsAction(KarateMan.InputAction_Press) && !inSpecial)
{
if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Press))
{
Punch(1, PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch);
SoundByte.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
}
}
if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && lastChargeTime != double.MinValue && !(inTouchCharge || inKick))
{
lastChargeTime = double.MinValue;
}
if (lastChargeTime != double.MinValue && cond.songPositionInBeatsAsDouble > lastChargeTime + 0.25 && PlayerInput.GetIsAction(KarateMan.InputAction_Pressing) && !(inKick || inTouchCharge))
{
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
{
Debug.Log("Touch charge");
inTouchCharge = true;
anim.DoScaledAnimationAsync("ManChargeOut", 0.5f);
}
}
if (PlayerInput.GetIsAction(KarateMan.InputAction_AltDown) && KarateMan.IsComboEnable && !inSpecial)
{
if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltDown))
{
//start a forced-fail combo sequence
ForceFailCombo(cond.songPositionInBeatsAsDouble);
KarateMan.instance.ScoreMiss(2);
}
}
else if (PlayerInput.GetIsAction(KarateMan.InputAction_AltUp) || PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp))
{
if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && inComboId != -1 && !lockedInCombo)
{
inComboId = -1;
}
if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltUp))
{
if (inComboId != -1 && !lockedInCombo)
{
inComboId = -1;
}
}
}
if ((!GameManager.instance.autoplay)
&& (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) || PlayerInput.GetIsAction(KarateMan.InputAction_BasicRelease))
&& !PlayerInput.GetIsAction(KarateMan.InputAction_Pressing))
{
if (wantKick)
{
//stopped holding, don't charge
wantKick = false;
}
else if (inKick || inTouchCharge)
{
if (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) && !KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Flick))
{
Kick(cond.songPositionInBeatsAsDouble);
SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true);
}
else if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp))
{
Kick(cond.songPositionInBeatsAsDouble, true);
}
}
}
}
public void Bop()
{
anim.speed = 1f;
anim.Play("Beat", -1, 0);
lastChargeTime = double.MinValue;
}
public bool Punch(int forceHand = 0, bool touchCharge = false)
{
if (GameManager.instance.currentGame != "karateman") return false;
var cond = Conductor.instance;
bool straight = false;
anim.speed = 1f;
unPrepareTime = double.MinValue;
lastChargeTime = double.MinValue;
inKick = false;
switch (forceHand)
{
case 0:
if (cond.songPositionInBeatsAsDouble - lastPunchTime < 0.25f + (Minigame.JustLateTime() - 1f))
{
lastPunchTime = double.MinValue;
anim.DoScaledAnimationAsync("Straight", 0.5f);
straight = true;
}
else
{
lastPunchTime = cond.songPositionInBeatsAsDouble;
anim.DoScaledAnimationAsync("Jab", 0.5f);
}
break;
case 1:
anim.DoScaledAnimationAsync("Jab", 0.5f);
break;
case 2:
anim.DoScaledAnimationAsync("Straight", 0.5f);
straight = true;
break;
case 3:
lastPunchTime = double.MinValue;
anim.DoNormalizedAnimation("JabNoNuri");
noNuriJabTime = cond.songPositionInBeatsAsDouble;
break;
}
if (touchCharge)
{
lastChargeTime = cond.songPositionInBeatsAsDouble;
bop.startBeat = double.MaxValue;
}
else
{
bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f;
}
return straight; //returns what hand was used to punch the object
}
public void ComboSequence(int seq)
{
if (GameManager.instance.currentGame != "karateman") return;
var cond = Conductor.instance;
bop.startBeat = cond.songPositionInBeatsAsDouble + 1f;
unPrepareTime = double.MinValue;
switch (seq)
{
case 0:
anim.Play("LowJab", -1, 0);
break;
case 1:
anim.Play("LowKick", -1, 0);
break;
case 2:
anim.DoScaledAnimationAsync("BackHand", 0.5f);
comboWaiting = true;
break;
case 3:
anim.DoScaledAnimationAsync("UpperCut", 0.5f);
lockedInCombo = false;
comboWaiting = false;
break;
case 4:
anim.Play("ToReady", -1, 0);
bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f;
lockedInCombo = false;
comboWaiting = false;
break;
default:
break;
}
}
public void ComboMiss(double beat)
{
var cond = Conductor.instance;
lastComboMissTime = beat;
bop.startBeat = beat + 3f;
unPrepareTime = double.MinValue;
anim.DoNormalizedAnimation("LowKickMiss");
}
public void ForceFailCombo(double beat)
{
if (inCombo) return;
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Punch(1); inCombo = true; inComboId = -1; shouldComboId = -1;}),
new BeatAction.Action(beat + 0.25f, delegate { Punch(2); }),
new BeatAction.Action(beat + 0.5f, delegate { ComboSequence(0); }),
new BeatAction.Action(beat + 0.75f, delegate { shouldComboId = -2; ComboMiss(beat + 0.75f); }),
});
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("karateman/swingNoHit", beat),
new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f),
new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f),
new MultiSound.Sound("karateman/comboMiss", beat + 0.75f),
}, forcePlay: true);
}
public void StartKickCharge(double beat)
{
wantKick = true;
unPrepareTime = double.MinValue;
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate {
if (wantKick)
{
wantKick = false;
inKick = true;
lastChargeTime = beat;
bop.startBeat = beat + 1.75f;
}
})
});
}
public void Kick(double beat, bool oldReturn = false)
{
if (!(inKick || inTouchCharge)) return;
//play the kick animation and reset stance
anim.speed = 1f;
bop.startBeat = beat + 1f;
unPrepareTime = double.MinValue;
lastChargeTime = double.MinValue;
inKick = false;
inTouchCharge = false;
if (oldReturn)
{
anim.DoScaledAnimationAsync("ManReturn", 0.5f);
}
else
{
anim.DoScaledAnimationAsync("ManKick", 0.5f);
}
}
public void MarkCanEmote()
{
canEmote = true;
}
public void MarkNoEmote()
{
canEmote = false;
}
public void UpdateJoeColour()
{
Color mainCol = KarateMan.instance.BodyColor;
Color highlightCol = KarateMan.instance.HighlightColor;
if (bombGlowIntensity > 0)
{
highlightCol = Color.LerpUnclamped(highlightCol, mainCol, bombGlowIntensity);
mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
}
KarateMan.instance.MappingMaterial.SetColor("_ColorAlpha", mainCol);
KarateMan.instance.MappingMaterial.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
KarateMan.instance.MappingMaterial.SetColor("_ColorDelta", highlightCol);
}
public void Prepare(double beat, float length)
{
anim.speed = 0f;
anim.Play("Beat", -1, 0);
unPrepareTime = beat + length;
}
public void SetFaceExpressionForced(int face)
{
FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2"));
}
public void SetFaceExpression(int face, bool ignoreCheck = false)
{
wantFace = face;
if (canEmote || ignoreCheck)
FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2"));
}
public void ApplyBombGlow()
{
bombGlowStart = double.MaxValue;
bombGlowLength = 0f;
bombGlowIntensity = 1f;
}
public void RemoveBombGlow(double beat, float length = 0.5f)
{
if (double.IsNaN(bombGlowIntensity)) return;
bombGlowStart = beat;
bombGlowLength = length;
bombGlowIntensity = 0f;
}
}
}