mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
8fa4d74096
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
430 lines
No EOL
16 KiB
C#
430 lines
No EOL
16 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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namespace HeavenStudio.Games.Scripts_KarateMan
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{
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public class KarateManJoe : MonoBehaviour
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{
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public Animator anim;
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public Animator FaceAnim;
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public GameEvent bop = new GameEvent();
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public SpriteRenderer[] Shadows;
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public Color BombGlowTint;
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double bombGlowStart = double.MinValue;
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float bombGlowLength = 0f;
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float bombGlowIntensity = 0f;
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const float bombGlowRatio = 1f;
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double lastPunchTime = double.MinValue;
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double lastComboMissTime = double.MinValue;
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double lastUpperCutTime = double.MinValue;
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public bool inCombo = false;
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public bool lockedInCombo = false;
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public bool comboWaiting = false;
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int inComboId = -1;
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int shouldComboId = -1;
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public void SetComboId(int id) { inComboId = id; }
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public void SetShouldComboId(int id) { shouldComboId = id; }
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public int GetComboId() { return inComboId; }
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public int GetShouldComboId() { return shouldComboId; }
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public bool wantKick = false;
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public bool inKick = false, inTouchCharge = false;
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double lastChargeTime = double.MinValue;
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double unPrepareTime = double.MinValue;
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double noNuriJabTime = double.MinValue;
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bool canEmote = false;
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public int wantFace = 0;
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public bool inSpecial
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{
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get
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{
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return inCombo || lockedInCombo || inKick || inNuriLock || inTouchCharge;
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}
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}
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public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } }
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.songPositionInBeatsAsDouble < bombGlowStart)
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{
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bombGlowIntensity = 1f;
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}
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else
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{
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float glowProg = cond.GetPositionFromBeat(bombGlowStart, bombGlowLength);
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bombGlowIntensity = 1f - glowProg;
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if (cond.songPositionInBeatsAsDouble >= bombGlowStart + bombGlowLength)
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{
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bombGlowStart = double.MinValue;
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bombGlowLength = 0f;
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}
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}
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UpdateJoeColour();
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if (canEmote && wantFace >= 0)
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{
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SetFaceExpressionForced(wantFace);
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if (wantFace == (int)KarateMan.KarateManFaces.Surprise) wantFace = -1;
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}
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if (cond.songPositionInBeatsAsDouble >= noNuriJabTime && cond.songPositionInBeatsAsDouble < noNuriJabTime + 1f)
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{
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anim.DoScaledAnimation("JabNoNuri", noNuriJabTime, 1f);
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bop.startBeat = noNuriJabTime + 1f;
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}
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else if (cond.songPositionInBeatsAsDouble >= noNuriJabTime + 1f && noNuriJabTime != double.MinValue)
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{
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bop.startBeat = noNuriJabTime + 1f;
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noNuriJabTime = double.MinValue;
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}
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if (unPrepareTime != double.MinValue && cond.songPositionInBeatsAsDouble >= unPrepareTime)
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{
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unPrepareTime = double.MinValue;
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anim.speed = 1f;
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anim.Play("Beat", -1, 0);
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}
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeatsAsDouble > bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length && cond.songPositionInBeatsAsDouble >= unPrepareTime && !inCombo)
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{
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Bop();
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}
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if (inCombo && shouldComboId == -2)
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{
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float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3f);
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if (missProg >= 0f && missProg < 1f)
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{
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anim.DoScaledAnimation("LowKickMiss", lastComboMissTime, 3f);
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bop.startBeat = lastComboMissTime + 3f;
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}
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else if (missProg >= 1f)
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{
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anim.speed = 1f;
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bop.startBeat = lastComboMissTime + 3f;
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lastComboMissTime = double.MinValue;
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inCombo = false;
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inComboId = -1;
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shouldComboId = -1;
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}
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}
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if (inKick)
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{
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float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 1.75f);
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if (chargeProg >= 0f && chargeProg < 1f)
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{
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anim.DoScaledAnimation("ManCharge", lastChargeTime, 1.75f);
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bop.startBeat = lastChargeTime + 1.75f;
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}
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else if (cond.songPositionAsDouble >= lastChargeTime + 2.75f)
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{
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anim.speed = 1f;
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bop.startBeat = lastChargeTime + 2.75f;
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lastChargeTime = double.MinValue;
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inKick = false;
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}
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}
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if (PlayerInput.GetIsAction(KarateMan.InputAction_Press) && !inSpecial)
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{
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if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Press))
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{
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Punch(1, PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch);
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SoundByte.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
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}
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}
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if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && lastChargeTime != double.MinValue && !(inTouchCharge || inKick))
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{
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lastChargeTime = double.MinValue;
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}
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if (lastChargeTime != double.MinValue && cond.songPositionInBeatsAsDouble > lastChargeTime + 0.25 && PlayerInput.GetIsAction(KarateMan.InputAction_Pressing) && !(inKick || inTouchCharge))
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{
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
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{
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Debug.Log("Touch charge");
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inTouchCharge = true;
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anim.DoScaledAnimationAsync("ManChargeOut", 0.5f);
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}
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}
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if (PlayerInput.GetIsAction(KarateMan.InputAction_AltDown) && KarateMan.IsComboEnable && !inSpecial)
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{
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if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltDown))
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{
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//start a forced-fail combo sequence
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ForceFailCombo(cond.songPositionInBeatsAsDouble);
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KarateMan.instance.ScoreMiss(2);
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}
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}
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else if (PlayerInput.GetIsAction(KarateMan.InputAction_AltUp) || PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp))
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{
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if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && inComboId != -1 && !lockedInCombo)
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{
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inComboId = -1;
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}
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if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltUp))
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{
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if (inComboId != -1 && !lockedInCombo)
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{
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inComboId = -1;
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}
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}
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}
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if ((!GameManager.instance.autoplay)
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&& (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) || PlayerInput.GetIsAction(KarateMan.InputAction_BasicRelease))
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&& !PlayerInput.GetIsAction(KarateMan.InputAction_Pressing))
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{
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if (wantKick)
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{
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//stopped holding, don't charge
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wantKick = false;
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}
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else if (inKick || inTouchCharge)
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{
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if (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) && !KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Flick))
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{
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Kick(cond.songPositionInBeatsAsDouble);
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SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true);
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}
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else if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp))
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{
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Kick(cond.songPositionInBeatsAsDouble, true);
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}
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}
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}
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}
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public void Bop()
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{
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anim.speed = 1f;
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anim.Play("Beat", -1, 0);
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lastChargeTime = double.MinValue;
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}
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public bool Punch(int forceHand = 0, bool touchCharge = false)
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{
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if (GameManager.instance.currentGame != "karateman") return false;
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var cond = Conductor.instance;
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bool straight = false;
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anim.speed = 1f;
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unPrepareTime = double.MinValue;
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lastChargeTime = double.MinValue;
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inKick = false;
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switch (forceHand)
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{
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case 0:
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if (cond.songPositionInBeatsAsDouble - lastPunchTime < 0.25f + (Minigame.JustLateTime() - 1f))
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{
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lastPunchTime = double.MinValue;
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anim.DoScaledAnimationAsync("Straight", 0.5f);
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straight = true;
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}
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else
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{
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lastPunchTime = cond.songPositionInBeatsAsDouble;
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anim.DoScaledAnimationAsync("Jab", 0.5f);
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}
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break;
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case 1:
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anim.DoScaledAnimationAsync("Jab", 0.5f);
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break;
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case 2:
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anim.DoScaledAnimationAsync("Straight", 0.5f);
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straight = true;
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break;
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case 3:
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lastPunchTime = double.MinValue;
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anim.DoNormalizedAnimation("JabNoNuri");
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noNuriJabTime = cond.songPositionInBeatsAsDouble;
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break;
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}
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if (touchCharge)
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{
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lastChargeTime = cond.songPositionInBeatsAsDouble;
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bop.startBeat = double.MaxValue;
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}
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else
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{
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bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f;
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}
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return straight; //returns what hand was used to punch the object
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}
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public void ComboSequence(int seq)
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{
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if (GameManager.instance.currentGame != "karateman") return;
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var cond = Conductor.instance;
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bop.startBeat = cond.songPositionInBeatsAsDouble + 1f;
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unPrepareTime = double.MinValue;
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switch (seq)
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{
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case 0:
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anim.Play("LowJab", -1, 0);
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break;
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case 1:
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anim.Play("LowKick", -1, 0);
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break;
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case 2:
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anim.DoScaledAnimationAsync("BackHand", 0.5f);
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comboWaiting = true;
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break;
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case 3:
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anim.DoScaledAnimationAsync("UpperCut", 0.5f);
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lockedInCombo = false;
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comboWaiting = false;
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break;
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case 4:
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anim.Play("ToReady", -1, 0);
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bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f;
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lockedInCombo = false;
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comboWaiting = false;
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break;
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default:
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break;
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}
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}
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public void ComboMiss(double beat)
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{
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var cond = Conductor.instance;
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lastComboMissTime = beat;
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bop.startBeat = beat + 3f;
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unPrepareTime = double.MinValue;
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anim.DoNormalizedAnimation("LowKickMiss");
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}
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public void ForceFailCombo(double beat)
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{
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if (inCombo) return;
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Punch(1); inCombo = true; inComboId = -1; shouldComboId = -1;}),
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new BeatAction.Action(beat + 0.25f, delegate { Punch(2); }),
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new BeatAction.Action(beat + 0.5f, delegate { ComboSequence(0); }),
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new BeatAction.Action(beat + 0.75f, delegate { shouldComboId = -2; ComboMiss(beat + 0.75f); }),
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});
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("karateman/swingNoHit", beat),
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new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f),
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new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f),
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new MultiSound.Sound("karateman/comboMiss", beat + 0.75f),
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}, forcePlay: true);
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}
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public void StartKickCharge(double beat)
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{
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wantKick = true;
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unPrepareTime = double.MinValue;
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate {
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if (wantKick)
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{
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wantKick = false;
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inKick = true;
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lastChargeTime = beat;
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bop.startBeat = beat + 1.75f;
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}
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})
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});
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}
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public void Kick(double beat, bool oldReturn = false)
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{
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if (!(inKick || inTouchCharge)) return;
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//play the kick animation and reset stance
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anim.speed = 1f;
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bop.startBeat = beat + 1f;
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unPrepareTime = double.MinValue;
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lastChargeTime = double.MinValue;
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inKick = false;
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inTouchCharge = false;
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if (oldReturn)
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{
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anim.DoScaledAnimationAsync("ManReturn", 0.5f);
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}
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else
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{
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anim.DoScaledAnimationAsync("ManKick", 0.5f);
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}
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}
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public void MarkCanEmote()
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{
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canEmote = true;
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}
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public void MarkNoEmote()
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{
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canEmote = false;
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}
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public void UpdateJoeColour()
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{
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Color mainCol = KarateMan.instance.BodyColor;
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Color highlightCol = KarateMan.instance.HighlightColor;
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if (bombGlowIntensity > 0)
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{
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highlightCol = Color.LerpUnclamped(highlightCol, mainCol, bombGlowIntensity);
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mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
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}
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KarateMan.instance.MappingMaterial.SetColor("_ColorAlpha", mainCol);
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KarateMan.instance.MappingMaterial.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
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KarateMan.instance.MappingMaterial.SetColor("_ColorDelta", highlightCol);
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}
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public void Prepare(double beat, float length)
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{
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anim.speed = 0f;
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anim.Play("Beat", -1, 0);
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unPrepareTime = beat + length;
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}
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public void SetFaceExpressionForced(int face)
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{
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FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2"));
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}
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public void SetFaceExpression(int face, bool ignoreCheck = false)
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{
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wantFace = face;
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if (canEmote || ignoreCheck)
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FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2"));
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}
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public void ApplyBombGlow()
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{
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bombGlowStart = double.MaxValue;
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bombGlowLength = 0f;
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bombGlowIntensity = 1f;
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}
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public void RemoveBombGlow(double beat, float length = 0.5f)
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{
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if (double.IsNaN(bombGlowIntensity)) return;
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bombGlowStart = beat;
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bombGlowLength = length;
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bombGlowIntensity = 0f;
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}
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}
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} |