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6f603cd8b3
* Fixed Camera in Rhythm Rally and BTSDS * commet out log * fixed viewport not updating canvas in onBeatChanged
25 lines
622 B
C#
25 lines
622 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_TapTroupe
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{
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public class TapTroupeZoomOut : MonoBehaviour
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{
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float zoomOffset;
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float yOffset;
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void Start ()
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{
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zoomOffset = transform.localPosition.z;
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yOffset = transform.localPosition.y;
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}
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void Update()
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{
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transform.localPosition = new Vector3(transform.localPosition.x, GameCamera.AdditionalPosition.y + yOffset, GameCamera.AdditionalPosition.z + zoomOffset);
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}
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}
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}
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