HeavenStudioPlus/Assets/Scripts/Games/KarateMan
minenice55 fd1df6687e Auto-Swing (#827)
* BurstLinq

make BGM resync when changing pitch (to test)

* autoswing

some game implementations, most games already work fine

* more game tweaks

* 16th note swing

more game fixes
make pitch change resync optional in the API

* suppress some common warnings

* Update Credits.txt
2024-04-07 04:54:06 +00:00
..
KarateMan.cs Auto-Swing (#827) 2024-04-07 04:54:06 +00:00
KarateMan.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
KarateManHitMark.cs hit effect start, kick charge 2022-07-29 22:25:48 -04:00
KarateManHitMark.cs.meta hit effect start, kick charge 2022-07-29 22:25:48 -04:00
KarateManJoe.cs change operation order for input checks 2024-01-25 15:11:43 -05:00
KarateManJoe.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
KarateManNoriController.cs no miss + skill star in judgement 2024-01-21 16:50:05 -05:00
KarateManNoriController.cs.meta start flow bar 2022-08-12 21:06:41 -04:00
KarateManPot.cs Auto-Swing (#827) 2024-04-07 04:54:06 +00:00
KarateManPot.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00