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89 lines
No EOL
2.5 KiB
C#
89 lines
No EOL
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using Starpelly;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.MrUpbeat
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{
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public class MrUpbeat : Minigame
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{
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[Header("References")]
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public GameObject metronome;
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public UpbeatMan man;
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public GameEvent beat = new GameEvent();
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public GameEvent offbeat = new GameEvent();
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public bool canGo = false;
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private int beatCount = 0;
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public static MrUpbeat instance;
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private void Awake()
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{
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instance = this;
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}
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private void Update()
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{
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if (canGo)
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metronome.transform.eulerAngles = new Vector3(0, 0, 270 - Mathf.Cos(Mathf.PI * Conductor.instance.songPositionInBeats) * 75);
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//else
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// metronome.transform.eulerAngles = new Vector3(0, 0, 200);
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List<Beatmap.Entity> gos = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "mrUpbeat/go");
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for(int i=0; i<gos.Count; i++)
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{
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if ((gos[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && (gos[i].beat + gos[i].length) - 0.15f > Conductor.instance.songPositionInBeats)
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{
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canGo = true;
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break;
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} else
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{
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canGo = false;
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}
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}
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if (Conductor.instance.ReportBeat(ref beat.lastReportedBeat) && canGo)
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{
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if(beatCount % 2 == 0)
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Jukebox.PlayOneShotGame("mrUpbeat/metronomeRight");
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else
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Jukebox.PlayOneShotGame("mrUpbeat/metronomeLeft");
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beatCount++;
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}
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if (Conductor.instance.ReportBeat(ref offbeat.lastReportedBeat, 0.25f, true))
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{
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man.Blip();
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if(canGo) man.targetBeat = offbeat.lastReportedBeat + 1f;
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}
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}
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public override void OnGameSwitch()
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{
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base.OnGameSwitch();
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canGo = false;
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man.stepTimes = 0;
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SetInterval(0);
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}
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public void SetInterval(float beat)
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{
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beatCount = 0;
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offbeat.startBeat = beat;
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man.targetBeat = beat + 320f;
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man.Idle();
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}
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public void Go(float beat)
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{
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beatCount = 0;
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}
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}
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} |