mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 19:15:16 +00:00
cbb912772f
* * in name when changing value * Popup UI and quit basics * Quit button finalized, i think * fix * fixed * right click dropdown prefab * tryna getit to work * woohoo it works * value reset support for text areas * Color reset support * Enums and numbers supported * catchy tune fix
86 lines
3 KiB
C#
86 lines
3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine.UI;
|
|
|
|
namespace HeavenStudio.Common
|
|
{
|
|
public class RightClickDropdownObject : MonoBehaviour, IPointerClickHandler
|
|
{
|
|
[SerializeField] private Event[] _events;
|
|
[Header("Components")]
|
|
[SerializeField] private Transform _masterTrans;
|
|
[SerializeField] private RectTransform _dropDown;
|
|
|
|
private Button _dropDownButton;
|
|
|
|
private RectTransform _currentDropDown;
|
|
|
|
private bool _beingHovered;
|
|
|
|
private void Awake()
|
|
{
|
|
_dropDownButton = _dropDown.GetChild(0).GetChild(0).GetComponent<Button>();
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
if (_currentDropDown != null) Destroy(_currentDropDown.gameObject);
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
if (_currentDropDown != null) Destroy(_currentDropDown.gameObject);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (_beingHovered) return;
|
|
|
|
if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1))
|
|
{
|
|
if (_currentDropDown != null) Destroy(_currentDropDown.gameObject);
|
|
}
|
|
}
|
|
|
|
public void OnPointerClick(PointerEventData eventData)
|
|
{
|
|
if (eventData.button != PointerEventData.InputButton.Right || _events.Length == 0) return;
|
|
_currentDropDown = Instantiate(_dropDown, _masterTrans);
|
|
_currentDropDown.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10));
|
|
foreach(var e in _events)
|
|
{
|
|
Button spawnedButton = Instantiate(_dropDownButton, _currentDropDown.GetChild(0));
|
|
spawnedButton.onClick.AddListener(new UnityAction(() =>
|
|
{
|
|
e.action.Invoke();
|
|
if (_currentDropDown != null) Destroy(_currentDropDown.gameObject);
|
|
}));
|
|
spawnedButton.transform.GetChild(0).GetComponent<TMP_Text>().text = e.name;
|
|
spawnedButton.gameObject.SetActive(true);
|
|
|
|
EventTrigger eventTrigger = spawnedButton.GetComponent<EventTrigger>();
|
|
EventTrigger.Entry enter = new();
|
|
enter.eventID = EventTriggerType.PointerEnter;
|
|
enter.callback.AddListener(new UnityAction<BaseEventData>((BaseEventData e) => { _beingHovered = true; }));
|
|
eventTrigger.triggers.Add(enter);
|
|
|
|
EventTrigger.Entry exit = new();
|
|
exit.eventID = EventTriggerType.PointerExit;
|
|
exit.callback.AddListener(new UnityAction<BaseEventData>((BaseEventData e) => { _beingHovered = false; }));
|
|
eventTrigger.triggers.Add(exit);
|
|
}
|
|
}
|
|
|
|
[System.Serializable]
|
|
private struct Event
|
|
{
|
|
public string name;
|
|
public UnityEvent action;
|
|
}
|
|
}
|
|
}
|
|
|