mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-04 23:37:27 +00:00
afc665ed61
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using NaughtyBezierCurves;
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_WorkingDough
|
|
{
|
|
public class BGBall : MonoBehaviour
|
|
{
|
|
public double startBeat;
|
|
public float firstBeatsToTravel = 3f;
|
|
public float secondBeatsToTravel = 1f;
|
|
public float thirdBeatsToTravel = 3f;
|
|
public enum CurveStage
|
|
{
|
|
Conveyer = 0,
|
|
StartFall = 1,
|
|
Fall = 2
|
|
}
|
|
public CurveStage currentCurveStage;
|
|
[NonSerialized] public BezierCurve3D firstCurve;
|
|
[NonSerialized] public BezierCurve3D secondCurve;
|
|
[NonSerialized] public BezierCurve3D thirdCurve;
|
|
|
|
private void Update()
|
|
{
|
|
var cond = Conductor.instance;
|
|
|
|
float flyPos = 0f;
|
|
|
|
switch (currentCurveStage)
|
|
{
|
|
case CurveStage.Conveyer:
|
|
flyPos = cond.GetPositionFromBeat(startBeat, firstBeatsToTravel);
|
|
transform.position = firstCurve.GetPoint(flyPos);
|
|
if (flyPos > 1f)
|
|
{
|
|
currentCurveStage = CurveStage.StartFall;
|
|
}
|
|
break;
|
|
case CurveStage.StartFall:
|
|
flyPos = cond.GetPositionFromBeat(startBeat + firstBeatsToTravel, secondBeatsToTravel);
|
|
transform.position = secondCurve.GetPoint(flyPos);
|
|
if (flyPos > 1f) currentCurveStage = CurveStage.Fall;
|
|
break;
|
|
case CurveStage.Fall:
|
|
flyPos = cond.GetPositionFromBeat(startBeat + secondBeatsToTravel + firstBeatsToTravel, thirdBeatsToTravel);
|
|
|
|
transform.position = thirdCurve.GetPoint(flyPos);
|
|
if (flyPos > 1f) GameObject.Destroy(gameObject);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|