HeavenStudioPlus/Assets/Scripts/PersistentDataManager.cs
Zeo 398b0db01d Delayed Property Tooltips (#886)
* add dropdown

yes im really making a pr for something as tiny as this

* can now turn on/off

now for the hard part

* can turn on and off much better

now i can ACTUALLY get the delay working

* it works!!!

currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn

* Timer waits 1.5 seconds

much better, thanks astrl
2024-04-21 21:40:20 +00:00

216 lines
No EOL
8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using Newtonsoft.Json;
namespace HeavenStudio.Common
{
public static class PersistentDataManager
{
public enum PerfectChallengeType
{
Off, // no perfect challenge
Arcade, // "arcade rule"
Legacy, // "legacy rule"
On // "megamix rule"
}
[NonSerialized] public static GameSettings gameSettings;
public static void CreateDefaultSettings()
{
gameSettings = new GameSettings(
true,
false,
1,
GlobalGameManager.DEFAULT_SCREEN_SIZES[1].width,
GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height,
0.8f,
340,
48000,
true,
true,
PerfectChallengeType.Off,
true,
false,
true,
true,
true
);
// disable if platform is mac
if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor)
gameSettings.discordRPCEnable = false;
else
gameSettings.discordRPCEnable = true;
gameSettings.timingDisplayComponents = new List<OverlaysManager.TimingDisplayComponent>()
{
OverlaysManager.TimingDisplayComponent.CreateDefaultSingle()
};
gameSettings.skillStarComponents = new List<OverlaysManager.SkillStarComponent>()
{
OverlaysManager.SkillStarComponent.CreateDefault()
};
gameSettings.sectionComponents = new List<OverlaysManager.SectionComponent>()
{
OverlaysManager.SectionComponent.CreateDefault()
};
SaveSettings();
}
public static void LoadSettings()
{
if (File.Exists(Application.persistentDataPath + "/settings.json"))
{
string json = File.ReadAllText(Application.persistentDataPath + "/settings.json");
if (json == "")
{
GlobalGameManager.IsFirstBoot = true;
CreateDefaultSettings();
return;
}
try
{
gameSettings = JsonConvert.DeserializeObject<GameSettings>(json);
}
catch (Exception e)
{
Debug.LogError($"Error while loading settings, creating default settings;\n{e.Message}");
GlobalGameManager.IsFirstBoot = true;
CreateDefaultSettings();
}
}
else
{
GlobalGameManager.IsFirstBoot = true;
CreateDefaultSettings();
}
}
public static void SaveSettings()
{
string json = JsonUtility.ToJson(gameSettings);
// save json to persistentDataPath
FileStream file = File.Create(Application.persistentDataPath + "/settings.json");
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
file.Close();
}
public static void SaveTheme(string json)
{
// save json to persistentDataPath
FileStream file = File.Create(Application.persistentDataPath + "/editorTheme.json");
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
file.Close();
}
[Serializable]
public struct GameSettings
{
// default settings constructor
public GameSettings(
bool showSplash = false,
bool isFullscreen = false,
int resolutionIndex = 0,
int resolutionWidth = 1280,
int resolutionHeight = 720,
float masterVolume = 0.8f,
int dspSize = 340,
int sampleRate = 44100,
bool editorCursorEnable = true,
bool discordRPCEnable = true,
PerfectChallengeType perfectChallengeType = PerfectChallengeType.On,
bool isMedalOn = true,
bool timingDisplayMinMode = false,
bool overlaysInEditor = true,
bool letterboxBgEnable = true,
bool letterboxFxEnable = true,
int editorScale = 0,
bool scaleWScreenSize = false,
int showParamTooltips = 1,
bool previewNoteSounds = true
)
{
this.showSplash = showSplash;
this.isFullscreen = isFullscreen;
this.resolutionIndex = resolutionIndex;
this.resolutionWidth = resolutionWidth;
this.resolutionHeight = resolutionHeight;
this.masterVolume = masterVolume;
this.dspSize = dspSize;
this.sampleRate = sampleRate;
this.editorCursorEnable = editorCursorEnable;
if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor)
this.discordRPCEnable = false;
else
this.discordRPCEnable = true;
this.editorScale = editorScale;
this.scaleWScreenSize = scaleWScreenSize;
this.showParamTooltips = showParamTooltips;
this.previewNoteSounds = previewNoteSounds;
this.perfectChallengeType = perfectChallengeType;
this.isMedalOn = isMedalOn;
this.timingDisplayMinMode = timingDisplayMinMode;
this.overlaysInEditor = overlaysInEditor;
this.letterboxBgEnable = true;
this.letterboxFxEnable = true;
this.timingDisplayComponents = new List<OverlaysManager.TimingDisplayComponent>()
{
OverlaysManager.TimingDisplayComponent.CreateDefaultDual()
};
this.skillStarComponents = new List<OverlaysManager.SkillStarComponent>()
{
OverlaysManager.SkillStarComponent.CreateDefault()
};
this.sectionComponents = new List<OverlaysManager.SectionComponent>()
{
OverlaysManager.SectionComponent.CreateDefault()
};
}
// Display / Audio Settings
public bool showSplash;
public bool isFullscreen;
public int resolutionIndex;
public int resolutionWidth;
public int resolutionHeight;
public float masterVolume;
public int dspSize;
public int sampleRate;
// Editor Settings
public bool editorCursorEnable;
public bool discordRPCEnable;
public int editorScale;
public bool scaleWScreenSize;
public int showParamTooltips;
public bool previewNoteSounds;
// public bool showCornerTooltips;
// Gameplay Settings
public PerfectChallengeType perfectChallengeType;
public bool isMedalOn;
public bool timingDisplayMinMode;
public bool overlaysInEditor;
public bool letterboxBgEnable;
public bool letterboxFxEnable;
public List<OverlaysManager.TimingDisplayComponent> timingDisplayComponents;
public List<OverlaysManager.SkillStarComponent> skillStarComponents;
public List<OverlaysManager.SectionComponent> sectionComponents;
// public List<OverlaysManager.DurationComponent> durationComponents;
// public List<OverlaysManager.WordJudgementComponent> wordJudgementComponents;
}
}
}