mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-30 13:33:07 +00:00
695f6671fb
* improve performance with new render settings - fix letterboxing losing camera references * fin in missing params? needs testing * finish default param check * scale jump animation of fan club spectators * fix missing references in a karate man method * more liberal use of Double in conductor beatkeeping is now absolute instead of being additive * optimize Conductor more reduce caching from constantly sorting tempo changes despite game manager doing it for us moved metronome logic to LateUpdate
865 lines
No EOL
32 KiB
C#
865 lines
No EOL
32 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using TMPro;
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using Starpelly;
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namespace HeavenStudio.Editor.Track
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{
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public class Timeline : MonoBehaviour
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{
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[Header("Song Positions")]
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[SerializeField] private TMP_Text SongBeat;
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[SerializeField] private TMP_Text SongPos;
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[SerializeField] private TMP_Text CurrentTempo;
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[Header("Timeline Properties")]
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private float lastBeatPos = 0;
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private Vector2 lastMousePos;
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public List<TimelineEventObj> eventObjs = new List<TimelineEventObj>();
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private bool lastFrameDrag;
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public int LayerCount = 5;
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public bool metronomeEnabled;
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public bool resizable;
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private bool movingPlayback;
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public CurrentTimelineState timelineState = new CurrentTimelineState();
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public float snapInterval = 0.25f; // 4/4
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public static float SnapInterval() { return instance.snapInterval; }
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public void SetSnap(float snap) { snapInterval = snap; }
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public class CurrentTimelineState
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{
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public enum State
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{
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Selection,
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TempoChange,
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MusicVolume,
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ChartSection
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}
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public State currentState = State.Selection;
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public bool selected { get { return currentState == State.Selection; } }
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public bool tempoChange { get { return currentState == State.TempoChange; } }
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public bool musicVolume { get { return currentState == State.MusicVolume; } }
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public bool chartSection { get { return currentState == State.ChartSection; } }
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public void SetState(bool selected, bool tempoChange, bool musicVolume)
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{
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if (Conductor.instance.NotStopped()) return;
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if (selected)
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{
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currentState = State.Selection;
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instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (tempoChange)
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{
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currentState = State.TempoChange;
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instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (musicVolume)
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{
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currentState = State.MusicVolume;
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instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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}
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public void SetState(State state)
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{
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if (Conductor.instance.NotStopped()) return;
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currentState = state;
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if (selected)
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{
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instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.SelectionsBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.SelectionsBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (tempoChange)
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{
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instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.TempoChangeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.TempoChangeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (musicVolume)
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{
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instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.MusicVolumeBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.MusicVolumeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (chartSection)
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{
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instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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instance.ChartSectionBTN.GetComponent<TabButton>().Invoke("OnClick", 0);
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}
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else
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instance.ChartSectionBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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}
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}
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[Header("Timeline Components")]
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[SerializeField] private RectTransform TimelineSlider;
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[SerializeField] private RectTransform TimelineGridSelect;
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[SerializeField] private RectTransform TimelineEventGrid;
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[SerializeField] private TMP_Text TimelinePlaybackBeat;
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public RectTransform TimelineContent;
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[SerializeField] private RectTransform TimelineSongPosLineRef;
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[SerializeField] private RectTransform TimelineEventObjRef;
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[SerializeField] private RectTransform LayersRect;
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[SerializeField] private GameObject TimelineSectionDisplay;
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[SerializeField] private TMP_Text TimelineSectionText;
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[SerializeField] private Slider TimelineSectionProgress;
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[Header("Timeline Inputs")]
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public TMP_InputField FirstBeatOffset;
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public TMP_InputField StartingTempoSpecialAll;
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public TMP_InputField StartingTempoSpecialTempo;
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public TMP_InputField StartingVolumeSpecialVolume;
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public SpecialTimeline SpecialInfo;
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private RectTransform TimelineSongPosLine;
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[Header("Timeline Playbar")]
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public Button PlayBTN;
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public Button PauseBTN;
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public Button StopBTN;
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public Button MetronomeBTN;
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public Button AutoplayBTN;
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public Button SelectionsBTN;
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public Button TempoChangeBTN;
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public Button MusicVolumeBTN;
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public Button ChartSectionBTN;
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public Slider PlaybackSpeed;
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public Vector3[] LayerCorners = new Vector3[4];
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public static Timeline instance { get; private set; }
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public bool userIsEditingInputField
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{
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get
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{
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var selectedGO = EventSystem.current.currentSelectedGameObject;
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return selectedGO != null && (selectedGO.GetComponent<InputField>() != null || selectedGO.GetComponent<TMP_InputField>() != null);
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}
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}
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#region Initializers
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public void LoadRemix()
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{
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// beatmap entities
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for (int i = 0; i < eventObjs.Count; i++)
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{
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Destroy(eventObjs[i].gameObject);
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}
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eventObjs.Clear();
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
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{
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var e = GameManager.instance.Beatmap.entities[i];
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AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), e, false, RandomID());
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}
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SpecialInfo.Setup();
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UpdateOffsetText();
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UpdateStartingBPMText();
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UpdateStartingVolText();
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}
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public void Init()
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{
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instance = this;
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LoadRemix();
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TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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TimelineSlider.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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TimelineSlider.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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TimelineSlider.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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TimelineSongPosLineRef.GetComponent<Image>().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB();
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PlayBTN.onClick.AddListener(delegate
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{
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if (Conductor.instance.isPaused)
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PlayCheck(false);
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else
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PlayCheck(true);
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});
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PauseBTN.onClick.AddListener(delegate
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{
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if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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PlayCheck(false);
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});
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StopBTN.onClick.AddListener(delegate
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{
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if (Conductor.instance.isPlaying || Conductor.instance.isPaused)
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PlayCheck(true);
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});
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MetronomeBTN.onClick.AddListener(delegate
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{
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MetronomeToggle();
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});
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AutoplayBTN.onClick.AddListener(delegate
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{
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AutoPlayToggle();
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});
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SelectionsBTN.onClick.AddListener(delegate
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{
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timelineState.SetState(CurrentTimelineState.State.Selection);
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});
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TempoChangeBTN.onClick.AddListener(delegate
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{
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timelineState.SetState(CurrentTimelineState.State.TempoChange);
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});
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MusicVolumeBTN.onClick.AddListener(delegate
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{
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timelineState.SetState(CurrentTimelineState.State.MusicVolume);
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});
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ChartSectionBTN.onClick.AddListener(delegate
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{
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timelineState.SetState(CurrentTimelineState.State.ChartSection);
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});
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Tooltip.AddTooltip(SongBeat.gameObject, "Current Beat");
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Tooltip.AddTooltip(SongPos.gameObject, "Current Time");
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Tooltip.AddTooltip(CurrentTempo.gameObject, "Current Tempo (BPM)");
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Tooltip.AddTooltip(PlayBTN.gameObject, "Play <color=#adadad>[Space]</color>");
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Tooltip.AddTooltip(PauseBTN.gameObject, "Pause <color=#adadad>[Shift + Space]</color>");
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Tooltip.AddTooltip(StopBTN.gameObject, "Stop <color=#adadad>[Space]</color>");
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Tooltip.AddTooltip(MetronomeBTN.gameObject, "Metronome <color=#adadad>[M]</color>");
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Tooltip.AddTooltip(AutoplayBTN.gameObject, "Autoplay <color=#adadad>[P]</color>");
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Tooltip.AddTooltip(SelectionsBTN.gameObject, "Tool: Selection <color=#adadad>[1]</color>");
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Tooltip.AddTooltip(TempoChangeBTN.gameObject, "Tool: Tempo Change <color=#adadad>[2]</color>");
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Tooltip.AddTooltip(MusicVolumeBTN.gameObject, "Tool: Music Volume <color=#adadad>[3]</color>");
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Tooltip.AddTooltip(ChartSectionBTN.gameObject, "Tool: Beatmap Sections <color=#adadad>[4]</color>");
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Tooltip.AddTooltip(StartingTempoSpecialAll.gameObject, "Starting Tempo (BPM)");
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Tooltip.AddTooltip(StartingTempoSpecialTempo.gameObject, "Starting Tempo (BPM)");
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Tooltip.AddTooltip(StartingVolumeSpecialVolume.gameObject, "Starting Volume (%)");
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Tooltip.AddTooltip(PlaybackSpeed.gameObject, "The preview's playback speed. Right click to reset to 1.0");
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SetTimeButtonColors(true, false, false);
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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timelineState.SetState(CurrentTimelineState.State.Selection);
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AutoBtnUpdate();
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GameManager.instance.onSectionChange += OnSectionChange;
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}
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public void FitToSong()
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{
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var currentSizeDelta = TimelineContent.sizeDelta;
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float songBeats = Conductor.instance.SongLengthInBeats();
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if (songBeats == 0) songBeats = 320;
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else songBeats += 10;
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TimelineContent.sizeDelta = new Vector2(songBeats, currentSizeDelta.y);
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TimelineEventGrid.sizeDelta = new Vector2(songBeats, currentSizeDelta.y);
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}
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public void AutoBtnUpdate()
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{
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var animName = GameManager.instance.autoplay ? "Idle" : "Disabled";
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AutoplayBTN.GetComponent<Animator>().Play(animName, 0, 0);
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}
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public void AutoPlayToggle()
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{
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if (!GameManager.instance.autoplay)
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{
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AutoplayBTN.GetComponent<Animator>().Play("Idle", 0, 0);
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GameManager.instance.autoplay = true;
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}
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else
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{
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AutoplayBTN.GetComponent<Animator>().Play("Disabled", 0, 0);
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GameManager.instance.autoplay = false;
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}
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}
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public void MetronomeToggle()
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{
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if (!Conductor.instance.metronome)
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{
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = "009FC6".Hex2RGB();
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Conductor.instance.metronome = true;
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}
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else
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{
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MetronomeBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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Conductor.instance.metronome = false;
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}
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}
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public static string RandomID()
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{
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return Starpelly.Random.Strings.RandomString(Starpelly.Enums.Strings.StringType.Alphanumeric, 128);
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}
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#endregion
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private void Update()
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{
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if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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{
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SongBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
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SongPos.text = FormatTime((float) Conductor.instance.GetSongPosFromBeat(TimelineSlider.localPosition.x));
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}
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else
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{
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SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}";
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SongPos.text = FormatTime(Conductor.instance.songPosition);
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}
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TimelineSectionProgress.value = GameManager.instance.sectionProgress;
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SliderControl();
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#region Keyboard Shortcuts
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if ((!userIsEditingInputField) && Editor.instance.isShortcutsEnabled)
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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if (Input.GetKey(KeyCode.LeftShift))
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{
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PlayCheck(false);
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}
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else
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{
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PlayCheck(true);
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}
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}
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if (Input.GetKeyDown(KeyCode.P))
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{
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AutoPlayToggle();
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}
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if (Input.GetKeyDown(KeyCode.M))
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{
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MetronomeToggle();
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}
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if (Input.GetKeyDown(KeyCode.Alpha1))
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{
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timelineState.SetState(CurrentTimelineState.State.Selection);
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}
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else if (Input.GetKeyDown(KeyCode.Alpha2))
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{
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timelineState.SetState(CurrentTimelineState.State.TempoChange);
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}
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else if (Input.GetKeyDown(KeyCode.Alpha3))
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{
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timelineState.SetState(CurrentTimelineState.State.MusicVolume);
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}
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else if (Input.GetKeyDown(KeyCode.Alpha4))
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{
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timelineState.SetState(CurrentTimelineState.State.ChartSection);
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}
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float moveSpeed = 750;
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if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
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if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
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{
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TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
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}
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else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
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{
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TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
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}
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}
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#endregion
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if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && Editor.MouseInRectTransform(TimelineGridSelect))
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{
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movingPlayback = true;
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}
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else if (Input.GetMouseButtonUp(1) || Conductor.instance.isPlaying)
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{
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movingPlayback = false;
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}
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if (movingPlayback)
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{
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RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
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TimelineSlider.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(lastMousePos.x + 0.12f, Timeline.SnapInterval()), 0), TimelineSlider.transform.localPosition.y);
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if (TimelineSlider.localPosition.x != lastBeatPos)
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Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x);
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lastBeatPos = TimelineSlider.localPosition.x;
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}
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if (Conductor.instance.isPlaying)
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TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y);
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TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y);
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CurrentTempo.text = $" = {Conductor.instance.songBpm}";
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LayersRect.GetWorldCorners(LayerCorners);
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}
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public static float GetScaleModifier()
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{
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Camera cam = Editor.instance.EditorCamera;
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return Mathf.Pow(cam.pixelWidth/1280f, 1f) * Mathf.Pow(cam.pixelHeight/720f, 0f);
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}
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public Vector2 LayerCornersToDist()
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{
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Vector3[] v = LayerCorners;
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return new Vector2(Mathf.Abs(v[1].x - v[2].x), Mathf.Abs(v[3].y - v[1].y));
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}
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private void SliderControl()
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{
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TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}";
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if (TimelineSongPosLine != null)
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{
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TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSongPosLine.transform.localPosition.y);
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TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSongPosLine.transform.localScale.y, 1);
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}
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}
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#region PlayChecks
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public void PlayCheck(bool fromStart)
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{
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if (fromStart)
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{
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if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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{
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Play(false, TimelineSlider.transform.localPosition.x);
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}
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else
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{
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Stop(TimelineSlider.transform.localPosition.x);
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}
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}
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else
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{
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if (!Conductor.instance.isPlaying)
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{
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if (TimelineSongPosLine == null)
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{
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Play(false, TimelineSlider.transform.localPosition.x);
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}
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else
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{
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Play(false, TimelineSongPosLine.transform.localPosition.x);
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}
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}
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else if (!Conductor.instance.isPaused)
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{
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Pause();
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}
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}
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}
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public void Play(bool fromStart, float time)
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{
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// if (fromStart) Stop();
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|
|
|
if (!Conductor.instance.isPaused)
|
|
{
|
|
TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
|
|
TimelineSongPosLine.gameObject.SetActive(true);
|
|
}
|
|
|
|
GameManager.instance.Play(time);
|
|
|
|
SetTimeButtonColors(false, true, true);
|
|
}
|
|
|
|
public void Pause()
|
|
{
|
|
// isPaused = true;
|
|
GameManager.instance.Pause();
|
|
|
|
SetTimeButtonColors(true, false, true);
|
|
}
|
|
|
|
public void Stop(float time)
|
|
{
|
|
// isPaused = true;
|
|
// timelineSlider.value = 0;
|
|
|
|
if (TimelineSongPosLine != null)
|
|
Destroy(TimelineSongPosLine.gameObject);
|
|
|
|
GameManager.instance.Stop(time);
|
|
|
|
SetTimeButtonColors(true, false, false);
|
|
}
|
|
|
|
public void SetTimeButtonColors(bool playEnabled, bool pauseEnabled, bool stopEnabled)
|
|
{
|
|
if (playEnabled)
|
|
{
|
|
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.green;
|
|
PlayBTN.enabled = true;
|
|
}
|
|
else
|
|
{
|
|
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
|
PlayBTN.enabled = false;
|
|
}
|
|
|
|
if (pauseEnabled)
|
|
{
|
|
PauseBTN.enabled = true;
|
|
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.blue;
|
|
}
|
|
else
|
|
{ PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
|
PauseBTN.enabled = false;
|
|
}
|
|
|
|
if (stopEnabled)
|
|
{
|
|
StopBTN.enabled = true;
|
|
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.red;
|
|
}
|
|
else
|
|
{
|
|
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
|
StopBTN.enabled = false;
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
|
|
#region Extras
|
|
private string FormatTime(float time)
|
|
{
|
|
int minutes = (int)time / 60;
|
|
int seconds = (int)time - 60 * minutes;
|
|
int milliseconds = (int)(1000 * (time - minutes * 60 - seconds));
|
|
return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds);
|
|
}
|
|
|
|
public bool CheckIfMouseInTimeline()
|
|
{
|
|
return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineEventGrid, Input.mousePosition, Editor.instance.EditorCamera));
|
|
}
|
|
#endregion
|
|
|
|
#region Functions
|
|
|
|
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), DynamicBeatmap.DynamicEntity entity = null, bool addEvent = false, string eventId = "")
|
|
{
|
|
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
|
|
var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
|
|
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
|
|
g.transform.localPosition = pos;
|
|
g.transform.GetChild(3).GetComponent<TMP_Text>().text = action.displayName;
|
|
|
|
TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
|
|
|
|
if (eventName.Split(1) == "switchGame")
|
|
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(2));
|
|
else
|
|
eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0));
|
|
|
|
Minigames.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
|
|
|
|
if (gameAction != null)
|
|
{
|
|
if (gameAction.resizable == false)
|
|
{
|
|
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight());
|
|
float length = gameAction.defaultLength;
|
|
eventObj.length = length;
|
|
}
|
|
else
|
|
{
|
|
eventObj.resizable = true;
|
|
if (entity != null && gameAction.defaultLength != entity.length && dragNDrop == false)
|
|
{
|
|
g.GetComponent<RectTransform>().sizeDelta = new Vector2(entity.length, LayerHeight());
|
|
}
|
|
else
|
|
{
|
|
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight());
|
|
}
|
|
}
|
|
}
|
|
|
|
g.SetActive(true);
|
|
|
|
if (dragNDrop)
|
|
{
|
|
var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
|
g.transform.position = new Vector3(mousePos.x, mousePos.y, 0);
|
|
|
|
Selections.instance.ClickSelect(eventObj);
|
|
eventObj.moving = true;
|
|
}
|
|
else
|
|
{
|
|
entity.eventObj = g.GetComponent<TimelineEventObj>();
|
|
entity.track = entity.eventObj.GetTrack();
|
|
}
|
|
|
|
|
|
if (addEvent)
|
|
{
|
|
DynamicBeatmap.DynamicEntity tempEntity = entity;
|
|
|
|
if (entity == null)
|
|
{
|
|
DynamicBeatmap.DynamicEntity en = new DynamicBeatmap.DynamicEntity();
|
|
en.datamodel = eventName;
|
|
en.eventObj = eventObj;
|
|
|
|
GameManager.instance.Beatmap.entities.Add(en);
|
|
GameManager.instance.SortEventsList();
|
|
|
|
tempEntity = en;
|
|
|
|
// default param values
|
|
var ep = action.parameters;
|
|
|
|
if (ep != null)
|
|
{
|
|
for (int i = 0; i < ep.Count; i++)
|
|
{
|
|
object returnVal = ep[i].parameter;
|
|
|
|
var propertyType = returnVal.GetType();
|
|
if (propertyType == typeof(EntityTypes.Integer))
|
|
{
|
|
returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
|
|
}
|
|
else if (propertyType == typeof(EntityTypes.Float))
|
|
{
|
|
returnVal = ((EntityTypes.Float)ep[i].parameter).val;
|
|
}
|
|
else if (propertyType.IsEnum)
|
|
{
|
|
returnVal = (int) ep[i].parameter;
|
|
}
|
|
|
|
//tempEntity[ep[i].propertyName] = returnVal;
|
|
tempEntity.CreateProperty(ep[i].propertyName, returnVal);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GameManager.instance.Beatmap.entities.Add(entity);
|
|
GameManager.instance.SortEventsList();
|
|
}
|
|
}
|
|
|
|
eventObjs.Add(eventObj);
|
|
|
|
eventObj.eventObjID = eventId;
|
|
|
|
return eventObj;
|
|
}
|
|
|
|
private List<TimelineEventObj> duplicatedEventObjs = new List<TimelineEventObj>();
|
|
public TimelineEventObj CopyEventObject(TimelineEventObj e)
|
|
{
|
|
DynamicBeatmap.DynamicEntity clone = e.entity.DeepCopy();
|
|
TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3(clone.beat, -clone.track * Timeline.instance.LayerHeight()), clone, true, RandomID());
|
|
duplicatedEventObjs.Add(dup);
|
|
|
|
return dup;
|
|
}
|
|
|
|
public void FinalizeDuplicateEventStack()
|
|
{
|
|
CommandManager.instance.Execute(new Commands.Duplicate(duplicatedEventObjs));
|
|
duplicatedEventObjs = new List<TimelineEventObj>();
|
|
}
|
|
|
|
public void DestroyEventObject(DynamicBeatmap.DynamicEntity entity)
|
|
{
|
|
if (EventParameterManager.instance.entity == entity)
|
|
EventParameterManager.instance.Disable();
|
|
|
|
eventObjs.Remove(entity.eventObj);
|
|
GameManager.instance.Beatmap.entities.Remove(entity);
|
|
Timeline.instance.eventObjs.Remove(entity.eventObj);
|
|
|
|
Destroy(entity.eventObj.gameObject);
|
|
GameManager.instance.SortEventsList();
|
|
}
|
|
|
|
public bool IsMouseAboveEvents()
|
|
{
|
|
return Timeline.instance.eventObjs.FindAll(c => c.mouseHovering == true).Count > 0;
|
|
}
|
|
|
|
public bool InteractingWithEvents()
|
|
{
|
|
return eventObjs.FindAll(c => c.moving == true).Count > 0 || eventObjs.FindAll(c => c.resizing == true).Count > 0;
|
|
}
|
|
|
|
public float SnapToLayer(float y)
|
|
{
|
|
float size = LayerHeight();
|
|
return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 4f, 0f);
|
|
}
|
|
|
|
public float LayerHeight()
|
|
{
|
|
return LayersRect.rect.height / 5f;
|
|
}
|
|
|
|
public void SetPlaybackSpeed(float speed)
|
|
{
|
|
float spd = Mathp.Round2Nearest(speed, Timeline.SnapInterval());
|
|
PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: {spd}x";
|
|
Conductor.instance.musicSource.pitch = spd;
|
|
PlaybackSpeed.value = spd;
|
|
}
|
|
|
|
public void ResetPlaybackSpeed()
|
|
{
|
|
if (Input.GetMouseButton(1))
|
|
{
|
|
PlaybackSpeed.transform.GetChild(3).GetComponent<TMP_Text>().text = $"Playback Speed: 1x";
|
|
PlaybackSpeed.value = 1f;
|
|
}
|
|
}
|
|
|
|
public void UpdateOffsetText()
|
|
{
|
|
FirstBeatOffset.text = (GameManager.instance.Beatmap.firstBeatOffset * 1000f).ToString("G");
|
|
}
|
|
|
|
public void UpdateOffsetFromText()
|
|
{
|
|
// Failsafe against empty string.
|
|
if (String.IsNullOrEmpty(FirstBeatOffset.text))
|
|
FirstBeatOffset.text = "0";
|
|
|
|
// Convert ms to s.
|
|
var newOffset = Convert.ToSingle(FirstBeatOffset.text) / 1000f;
|
|
|
|
// Limit decimal places to 4.
|
|
newOffset = (float)System.Math.Round(newOffset, 4);
|
|
|
|
GameManager.instance.Beatmap.firstBeatOffset = newOffset;
|
|
|
|
UpdateOffsetText();
|
|
}
|
|
|
|
public void UpdateStartingBPMText()
|
|
{
|
|
StartingTempoSpecialAll.text = GameManager.instance.Beatmap.bpm.ToString("G");
|
|
StartingTempoSpecialTempo.text = StartingTempoSpecialAll.text;
|
|
}
|
|
|
|
public void UpdateStartingBPMFromText(bool all)
|
|
{
|
|
string text = all ? StartingTempoSpecialAll.text : StartingTempoSpecialTempo.text;
|
|
// Failsafe against empty string.
|
|
if (String.IsNullOrEmpty(text))
|
|
text = "120";
|
|
|
|
var newBPM = Convert.ToDouble(text);
|
|
|
|
// Failsafe against negative BPM.
|
|
if (newBPM < 1f)
|
|
{
|
|
text = "1";
|
|
newBPM = 1;
|
|
}
|
|
|
|
// Limit decimal places to 4.
|
|
newBPM = System.Math.Round(newBPM, 4);
|
|
|
|
GameManager.instance.Beatmap.bpm = (float) newBPM;
|
|
|
|
// In case the newBPM ended up differing from the inputted string.
|
|
UpdateStartingBPMText();
|
|
|
|
Timeline.instance.FitToSong();
|
|
}
|
|
|
|
public void UpdateStartingVolText()
|
|
{
|
|
StartingVolumeSpecialVolume.text = (GameManager.instance.Beatmap.musicVolume).ToString("G");
|
|
}
|
|
|
|
public void UpdateStartingVolFromText()
|
|
{
|
|
// Failsafe against empty string.
|
|
if (String.IsNullOrEmpty(StartingVolumeSpecialVolume.text))
|
|
StartingVolumeSpecialVolume.text = "100";
|
|
|
|
var newVol = Convert.ToInt32(StartingVolumeSpecialVolume.text);
|
|
newVol = Mathf.Clamp(newVol, 0, 100);
|
|
|
|
GameManager.instance.Beatmap.musicVolume = newVol;
|
|
|
|
UpdateStartingVolText();
|
|
}
|
|
|
|
public void OnSectionChange(DynamicBeatmap.ChartSection section)
|
|
{
|
|
if (section == null)
|
|
{
|
|
TimelineSectionDisplay.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
if (!TimelineSectionDisplay.activeSelf)
|
|
TimelineSectionDisplay.SetActive(true);
|
|
TimelineSectionText.text = section.sectionName;
|
|
TimelineSectionProgress.value = GameManager.instance.sectionProgress;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Commands
|
|
|
|
public void Move()
|
|
{
|
|
}
|
|
|
|
public void Undo()
|
|
{
|
|
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |