mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-03 23:07:30 +00:00
50a1b7bcdb
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
106 lines
No EOL
3.4 KiB
C#
106 lines
No EOL
3.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using TMPro;
|
|
|
|
using DG.Tweening;
|
|
|
|
namespace HeavenStudio.Editor.Track
|
|
{
|
|
public class SpecialTimelineObj : MonoBehaviour
|
|
{
|
|
[Header("Components")]
|
|
[SerializeField] private RectTransform rectTransform;
|
|
[SerializeField] private RectTransform raycastRect;
|
|
|
|
private float startPosX;
|
|
private float lastPosX;
|
|
|
|
public bool moving = false;
|
|
public bool hovering;
|
|
public bool first = false;
|
|
|
|
private void Start()
|
|
{
|
|
rectTransform = GetComponent<RectTransform>();
|
|
}
|
|
|
|
protected void Update()
|
|
{
|
|
if (!Conductor.instance.NotStopped())
|
|
{
|
|
if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
|
|
{
|
|
if (Input.GetMouseButtonDown(0))
|
|
{
|
|
OnLeftClick();
|
|
}
|
|
else if (Input.GetMouseButtonDown(1))
|
|
{
|
|
OnRightClick();
|
|
}
|
|
hovering = true;
|
|
}
|
|
else
|
|
{
|
|
hovering = false;
|
|
}
|
|
|
|
if (moving)
|
|
{
|
|
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
|
|
|
transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
|
|
transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
|
|
|
|
if (Input.GetMouseButtonUp(0))
|
|
{
|
|
if (!OnMove(transform.localPosition.x))
|
|
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
|
|
|
|
moving = false;
|
|
lastPosX = transform.localPosition.x;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (moving)
|
|
{
|
|
if (!OnMove(transform.localPosition.x))
|
|
transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
|
|
moving = false;
|
|
lastPosX = transform.localPosition.x;
|
|
}
|
|
hovering = false;
|
|
}
|
|
}
|
|
|
|
public void StartMove()
|
|
{
|
|
if (first) return;
|
|
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
|
startPosX = mousePos.x - transform.position.x;
|
|
moving = true;
|
|
lastPosX = transform.localPosition.x;
|
|
}
|
|
|
|
public void DeleteObj()
|
|
{
|
|
if (first) return;
|
|
transform.parent.GetComponent<SpecialTimeline>().specialTimelineObjs.Remove(this);
|
|
Destroy(this.gameObject);
|
|
}
|
|
|
|
//events
|
|
public virtual void Init() {}
|
|
public virtual void OnLeftClick() {}
|
|
public virtual void OnRightClick() {}
|
|
public virtual bool OnMove(float beat)
|
|
{
|
|
return true;
|
|
}
|
|
public virtual void SetVisibility(Timeline.CurrentTimelineState.State state) {}
|
|
}
|
|
} |