mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 22:07:31 +00:00
50a1b7bcdb
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
242 lines
10 KiB
C#
242 lines
10 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System;
|
|
|
|
using TMPro;
|
|
using Starpelly;
|
|
using Jukebox;
|
|
using Jukebox.Legacy;
|
|
|
|
namespace HeavenStudio.Editor.Track
|
|
{
|
|
public class SpecialTimeline : MonoBehaviour
|
|
{
|
|
[Header("References")]
|
|
[SerializeField] private RectTransform RefTempoChange;
|
|
[SerializeField] private RectTransform RefVolumeChange;
|
|
[SerializeField] private RectTransform RefSectionChange;
|
|
|
|
[Header("Components")]
|
|
private RectTransform rectTransform;
|
|
|
|
public List<SpecialTimelineObj> specialTimelineObjs = new List<SpecialTimelineObj>();
|
|
|
|
[System.Flags]
|
|
public enum HoveringTypes
|
|
{
|
|
TempoChange = 1,
|
|
VolumeChange = 2,
|
|
SectionChange = 4,
|
|
}
|
|
public static HoveringTypes hoveringTypes = 0;
|
|
|
|
private bool firstUpdate;
|
|
|
|
public static SpecialTimeline instance;
|
|
|
|
private void Start()
|
|
{
|
|
instance = this;
|
|
rectTransform = this.GetComponent<RectTransform>();
|
|
|
|
Setup();
|
|
}
|
|
|
|
public void Setup()
|
|
{
|
|
ClearSpecialTimeline();
|
|
GameManager.instance.SortEventsList();
|
|
|
|
bool first = true;
|
|
foreach (var tempoChange in GameManager.instance.Beatmap.TempoChanges)
|
|
{
|
|
AddTempoChange(false, tempoChange, first);
|
|
first = false;
|
|
}
|
|
|
|
first = true;
|
|
foreach (var volumeChange in GameManager.instance.Beatmap.VolumeChanges)
|
|
{
|
|
AddVolumeChange(false, volumeChange, first);
|
|
first = false;
|
|
}
|
|
|
|
foreach (var sectionChange in GameManager.instance.Beatmap.SectionMarkers)
|
|
AddChartSection(false, sectionChange);
|
|
|
|
Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection);
|
|
FixObjectsVisibility();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!firstUpdate)
|
|
{
|
|
hoveringTypes = 0;
|
|
firstUpdate = true;
|
|
}
|
|
|
|
if (Timeline.instance.userIsEditingInputField || Editor.instance.inAuthorativeMenu)
|
|
return;
|
|
|
|
if (!Conductor.instance.NotStopped())
|
|
{
|
|
if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera))
|
|
{
|
|
if (Input.GetMouseButtonDown(0))
|
|
{
|
|
switch (Timeline.instance.timelineState.currentState)
|
|
{
|
|
case Timeline.CurrentTimelineState.State.TempoChange:
|
|
if (!hoveringTypes.HasFlag(HoveringTypes.TempoChange))
|
|
AddTempoChange(true);
|
|
break;
|
|
case Timeline.CurrentTimelineState.State.MusicVolume:
|
|
if (!hoveringTypes.HasFlag(HoveringTypes.VolumeChange))
|
|
AddVolumeChange(true);
|
|
break;
|
|
case Timeline.CurrentTimelineState.State.ChartSection:
|
|
if (!hoveringTypes.HasFlag(HoveringTypes.SectionChange))
|
|
AddChartSection(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
hoveringTypes = 0;
|
|
}
|
|
|
|
public void FixObjectsVisibility()
|
|
{
|
|
foreach (SpecialTimelineObj obj in specialTimelineObjs)
|
|
{
|
|
obj.SetVisibility(Timeline.instance.timelineState.currentState);
|
|
}
|
|
}
|
|
|
|
public void ClearSpecialTimeline()
|
|
{
|
|
foreach (SpecialTimelineObj obj in specialTimelineObjs)
|
|
{
|
|
Destroy(obj.gameObject);
|
|
}
|
|
specialTimelineObjs.Clear();
|
|
}
|
|
|
|
public void AddTempoChange(bool create, RiqEntity tempoChange_ = null, bool first = false)
|
|
{
|
|
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
|
|
|
|
tempoChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
|
|
tempoChange.transform.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
|
|
tempoChange.transform.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();
|
|
|
|
tempoChange.SetActive(true);
|
|
|
|
TempoTimelineObj tempoTimelineObj = tempoChange.GetComponent<TempoTimelineObj>();
|
|
|
|
if (create == true)
|
|
{
|
|
tempoChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, tempoChange.transform.position.y);
|
|
tempoChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(tempoChange.transform.localPosition.x, Timeline.SnapInterval()), tempoChange.transform.localPosition.y);
|
|
|
|
float lastTempo = Conductor.instance.GetBpmAtBeat(tempoChange.transform.localPosition.x);
|
|
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
|
|
{
|
|
lastTempo = lastTempo * 2f;
|
|
}
|
|
else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
|
|
{
|
|
lastTempo = lastTempo / 2f;
|
|
}
|
|
RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(tempoChange.transform.localPosition.x, lastTempo);
|
|
tempoTimelineObj.tempoChange = tempoC;
|
|
}
|
|
else
|
|
{
|
|
tempoTimelineObj.tempoChange = tempoChange_;
|
|
tempoChange.transform.localPosition = new Vector3((float) tempoTimelineObj.tempoChange.beat, tempoChange.transform.localPosition.y);
|
|
tempoTimelineObj.first = first;
|
|
}
|
|
tempoTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
|
|
|
specialTimelineObjs.Add(tempoTimelineObj);
|
|
|
|
Timeline.instance.FitToSong();
|
|
}
|
|
|
|
public void AddVolumeChange(bool create, RiqEntity volumeChange_ = null, bool first = false)
|
|
{
|
|
GameObject volumeChange = Instantiate(RefVolumeChange.gameObject, this.transform);
|
|
|
|
volumeChange.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
|
|
volumeChange.transform.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
|
|
volumeChange.transform.GetChild(2).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.MusicLayerCol.Hex2RGB();
|
|
|
|
volumeChange.SetActive(true);
|
|
|
|
VolumeTimelineObj volumeTimelineObj = volumeChange.GetComponent<VolumeTimelineObj>();
|
|
|
|
if (create == true)
|
|
{
|
|
volumeChange.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, volumeChange.transform.position.y);
|
|
volumeChange.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(volumeChange.transform.localPosition.x, Timeline.SnapInterval()), volumeChange.transform.localPosition.y);
|
|
|
|
RiqEntity volumeC = GameManager.instance.Beatmap.AddNewVolumeChange(volumeChange.transform.localPosition.x, 100f);
|
|
volumeTimelineObj.volumeChange = volumeC;
|
|
GameManager.instance.Beatmap.VolumeChanges.Add(volumeC);
|
|
}
|
|
else
|
|
{
|
|
volumeTimelineObj.volumeChange = volumeChange_;
|
|
volumeChange.transform.localPosition = new Vector3((float) volumeTimelineObj.volumeChange.beat, volumeChange.transform.localPosition.y);
|
|
volumeTimelineObj.first = first;
|
|
}
|
|
volumeTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
|
|
|
specialTimelineObjs.Add(volumeTimelineObj);
|
|
}
|
|
|
|
public void AddChartSection(bool create, RiqEntity chartSection_ = null)
|
|
{
|
|
GameObject chartSection = Instantiate(RefSectionChange.gameObject, this.transform);
|
|
|
|
chartSection.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
|
|
chartSection.transform.GetChild(1).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
|
|
chartSection.transform.GetChild(2).GetComponent<Image>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
|
|
chartSection.transform.GetChild(3).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.SectionLayerCol.Hex2RGB();
|
|
|
|
chartSection.SetActive(true);
|
|
|
|
SectionTimelineObj sectionTimelineObj = chartSection.GetComponent<SectionTimelineObj>();
|
|
|
|
if (create == true)
|
|
{
|
|
chartSection.transform.position = new Vector3(Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition).x + 0.08f, chartSection.transform.position.y);
|
|
chartSection.transform.localPosition = new Vector3(Starpelly.Mathp.Round2Nearest(chartSection.transform.localPosition.x, Timeline.SnapInterval()), chartSection.transform.localPosition.y);
|
|
|
|
RiqEntity sectionC = GameManager.instance.Beatmap.AddNewSectionMarker(chartSection.transform.localPosition.x, "New Section");
|
|
|
|
sectionTimelineObj.chartSection = sectionC;
|
|
GameManager.instance.Beatmap.SectionMarkers.Add(sectionC);
|
|
}
|
|
else
|
|
{
|
|
sectionTimelineObj.chartSection = chartSection_;
|
|
chartSection.transform.localPosition = new Vector3((float) sectionTimelineObj.chartSection.beat, chartSection.transform.localPosition.y);
|
|
}
|
|
sectionTimelineObj.SetVisibility(Timeline.instance.timelineState.currentState);
|
|
|
|
specialTimelineObjs.Add(sectionTimelineObj);
|
|
//auto-open the dialog
|
|
sectionTimelineObj.OnRightClick();
|
|
}
|
|
|
|
public bool InteractingWithEvents()
|
|
{
|
|
return specialTimelineObjs.FindAll(c => c.hovering == true).Count > 0 || specialTimelineObjs.FindAll(c => c.moving == true).Count > 0;
|
|
}
|
|
}
|
|
}
|