HeavenStudioPlus/AssetBundles/StandaloneWindows/agbmarcher/locale.en.manifest
Amy54Desu b6db2e328e Playable Marcher (#265)
* Marcher changes

As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing.

* Fix some problems, add sound seqs

Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt.

* correct grammar in display

* fix sarge sound sequences

fix marching inputs being unreliable

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Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-07 12:17:40 -05:00

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1.4 KiB
Text

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CRC: 674996244
Hashes:
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serializedVersion: 2
Hash: e91d85cc9667dd8011e284f2673bbde5
TypeTreeHash:
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Hash: 9a2ca7bdbd1871f7131daf57de908e0c
HashAppended: 0
ClassTypes:
- Class: 83
Script: {instanceID: 0}
SerializeReferenceClassIdentifiers: []
Assets:
- Assets/Resources/Sfx/games/marchingOrders/en/attention1.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/attention2.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn3fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn2fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn1.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/march1.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/attention3.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn3.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn2.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn1fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn1fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn1.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn2fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/leftFaceTurn3fast.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn3.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/halt1.ogg
- Assets/Resources/Sfx/games/marchingOrders/en/rightFaceTurn2.ogg
Dependencies: []