mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 04:05:11 +00:00
40dbb70bb5
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
254 lines
No EOL
9.9 KiB
C#
254 lines
No EOL
9.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.SpaceSoccer
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{
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public class Ball : MonoBehaviour
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{
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public enum State { Dispensing, Kicked, HighKicked, Toe };
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[Header("Components")]
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[HideInInspector] public Kicker kicker;
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[SerializeField] private GameObject holder;
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[SerializeField] private GameObject spriteHolder;
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[SerializeField] private GameObject kickFX;
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[Space(10)]
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[SerializeField] private BezierCurve3D dispenseCurve;
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[SerializeField] private BezierCurve3D kickCurve;
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[SerializeField] private BezierCurve3D highKickCurve;
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[SerializeField] private BezierCurve3D toeCurve;
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[Header("Properties")]
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public float startBeat;
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public State state;
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public float nextAnimBeat;
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public float highKickSwing = 0f;
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private float lastSpriteRot;
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public bool canKick;
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private bool lastKickLeft;
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public void Init(Kicker kicker, float dispensedBeat)
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{
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this.kicker = kicker;
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kicker.ball = this;
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kicker.dispenserBeat = dispensedBeat;
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state = State.Dispensing;
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startBeat = dispensedBeat;
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kicker.kickTimes = 0;
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if (kicker.player)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("spaceSoccer/dispenseNoise", dispensedBeat),
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new MultiSound.Sound("spaceSoccer/dispenseTumble1", dispensedBeat + 0.25f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble2", dispensedBeat + 0.5f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble2B",dispensedBeat + 0.5f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble3", dispensedBeat + 0.75f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble4", dispensedBeat + 1f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble5", dispensedBeat + 1.25f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble6", dispensedBeat + 1.5f),
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new MultiSound.Sound("spaceSoccer/dispenseTumble6B",dispensedBeat + 1.75f),
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});
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}
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}
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public void Kick(bool player)
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{
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if (player)
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Jukebox.PlayOneShotGame("spaceSoccer/ballHit");
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lastSpriteRot = spriteHolder.transform.eulerAngles.z;
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SetState(State.Kicked);
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lastKickLeft = kicker.kickLeft;
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if (kicker.kickLeft)
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{
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kickCurve.transform.localScale = new Vector3(-1, 1);
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}
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else
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{
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kickCurve.transform.localScale = new Vector3(1, 1);
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}
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kickCurve.KeyPoints[0].transform.position = holder.transform.position;
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HitFX();
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}
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public void HighKick()
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{
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lastSpriteRot = spriteHolder.transform.eulerAngles.z;
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SetState(State.HighKicked);
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highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
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HitFX();
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}
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public void Toe()
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{
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lastSpriteRot = spriteHolder.transform.eulerAngles.z;
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SetState(State.Toe);
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toeCurve.KeyPoints[0].transform.position = holder.transform.position;
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if (lastKickLeft)
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{
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toeCurve.KeyPoints[1].transform.localPosition = new Vector3(5.39f, 0);
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}
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else
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{
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toeCurve.KeyPoints[1].transform.localPosition = new Vector3(6.49f, 0);
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}
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HitFX();
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}
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private void Update()
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{
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switch (state)
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{
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case State.Dispensing:
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.35f);
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dispenseCurve.KeyPoints[0].transform.position = new Vector3(kicker.transform.position.x - 6f, kicker.transform.position.y - 6f);
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dispenseCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1f, kicker.transform.position.y - 6f);
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holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
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/*if (PlayerInput.Pressed())
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{
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if (state.perfect)
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{
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Kick();
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}
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}*/
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break;
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}
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case State.Kicked:
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.5f);
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if (!lastKickLeft)
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{
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kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x + 0.5f, kicker.transform.position.y - 6f);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim));
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}
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else
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{
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kickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 2.5f, kicker.transform.position.y - 6f);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
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}
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holder.transform.localPosition = kickCurve.GetPoint(normalizedBeatAnim);
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/*if (PlayerInput.Pressed())
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{
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if (state.perfect)
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{
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if (kicker.canHighKick)
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{
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HighKick();
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}
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else if (kicker.canKick)
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{
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Kick();
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}
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// print(normalizedBeat);
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}
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}*/
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break;
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}
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case State.HighKicked:
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.HighKicked) + 0.3f);
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highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 3.5f, kicker.transform.position.y - 6f);
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holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
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// if (state.perfect) Debug.Break();
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/*if (PlayerInput.Pressed())
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{
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kickPrepare = true;
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kicker.Kick(this);
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}
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if (kickPrepare)
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{
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if (PlayerInput.PressedUp())
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{
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if (state.perfect)
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{
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Toe();
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}
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}
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}*/
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break;
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}
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case State.Toe:
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, GetAnimLength(State.Toe) + 0.35f);
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if (!lastKickLeft)
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{
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toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x + 0.5f, kicker.transform.position.y - 6f);
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}
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else
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{
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toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1.0f, kicker.transform.position.y - 6f);
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}
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holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
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break;
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}
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}
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holder.transform.position = new Vector3(holder.transform.position.x, holder.transform.position.y, kicker.transform.localPosition.z);
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}
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private void HitFX()
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{
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GameObject kickfx = Instantiate(kickFX.gameObject, SpaceSoccer.instance.transform);
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kickfx.SetActive(true);
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kickfx.transform.position = holder.transform.position;
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}
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private void SetState(State newState)
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{
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state = newState;
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startBeat = nextAnimBeat;
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nextAnimBeat += GetAnimLength(newState);
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}
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public float GetAnimLength(State anim)
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{
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switch(anim)
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{
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case State.Dispensing:
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return 2f;
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case State.Kicked:
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return 1f;
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case State.HighKicked:
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return 2f - highKickSwing;
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case State.Toe:
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return 2f - (1f - highKickSwing);
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default:
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Debug.LogError("Ball has invalid state. State number: " + (int)anim);
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return 0f;
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}
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}
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}
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} |