mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
d96570513e
* modularize tabs-style menus * make remix properties use modular design * add persistent settings
86 lines
No EOL
2.7 KiB
C#
86 lines
No EOL
2.7 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
|
|
using Newtonsoft.Json;
|
|
|
|
namespace HeavenStudio.Common
|
|
{
|
|
public static class PersistentDataManager
|
|
{
|
|
[NonSerialized] public static GameSettings gameSettings;
|
|
|
|
public static void CreateDefaultSettings()
|
|
{
|
|
gameSettings = new GameSettings();
|
|
|
|
gameSettings.isFullscreen = false;
|
|
|
|
gameSettings.resolutionIndex = 0;
|
|
gameSettings.resolutionWidth = GlobalGameManager.DEFAULT_SCREEN_SIZES[gameSettings.resolutionIndex].width;
|
|
gameSettings.resolutionHeight = GlobalGameManager.DEFAULT_SCREEN_SIZES[gameSettings.resolutionIndex].height;
|
|
|
|
gameSettings.masterVolume = 0.8f;
|
|
|
|
gameSettings.editorCursorEnable = true;
|
|
|
|
// disable if platform is mac
|
|
if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor)
|
|
gameSettings.discordRPCEnable = false;
|
|
else
|
|
gameSettings.discordRPCEnable = true;
|
|
|
|
SaveSettings();
|
|
}
|
|
|
|
public static void LoadSettings()
|
|
{
|
|
if (File.Exists(Application.persistentDataPath + "/settings.json"))
|
|
{
|
|
string json = File.ReadAllText(Application.persistentDataPath + "/settings.json");
|
|
gameSettings = JsonUtility.FromJson<GameSettings>(json);
|
|
}
|
|
else
|
|
{
|
|
CreateDefaultSettings();
|
|
}
|
|
}
|
|
|
|
public static void SaveSettings()
|
|
{
|
|
string json = JsonUtility.ToJson(gameSettings);
|
|
// save json to persistentDataPath
|
|
FileStream file = File.Create(Application.persistentDataPath + "/settings.json");
|
|
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
|
|
file.Close();
|
|
}
|
|
|
|
public static void SaveTheme(string json)
|
|
{
|
|
// save json to persistentDataPath
|
|
FileStream file = File.Create(Application.persistentDataPath + "/editorTheme.json");
|
|
file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length);
|
|
file.Close();
|
|
}
|
|
|
|
[Serializable]
|
|
public struct GameSettings
|
|
{
|
|
// Display / Audio Settings
|
|
public bool isFullscreen;
|
|
|
|
public int resolutionIndex;
|
|
public int resolutionWidth;
|
|
public int resolutionHeight;
|
|
|
|
public float masterVolume;
|
|
|
|
// Editor Settings
|
|
public bool editorCursorEnable;
|
|
public bool discordRPCEnable;
|
|
}
|
|
}
|
|
|
|
} |