mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 21:25:09 +00:00
f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
88 lines
No EOL
3 KiB
C#
88 lines
No EOL
3 KiB
C#
//----------------------------------------------------------------------------------------------------------
|
|
// X-PostProcessing Library
|
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|
// Licensed under the MIT License
|
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|
// http://opensource.org/licenses/MIT
|
|
//----------------------------------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.PostProcessing;
|
|
|
|
namespace XPostProcessing
|
|
{
|
|
|
|
[Serializable]
|
|
[PostProcess(typeof(GrainyBlurRenderer), PostProcessEvent.AfterStack, "X-PostProcessing/Blur/GrainyBlur")]
|
|
public class GrainyBlur : PostProcessEffectSettings
|
|
{
|
|
|
|
[Range(0.0f, 50.0f)]
|
|
public FloatParameter BlurRadius = new FloatParameter { value = 5.0f };
|
|
|
|
[Range(1, 8)]
|
|
public IntParameter Iteration = new IntParameter { value = 4 };
|
|
|
|
[Range(1, 10)]
|
|
public FloatParameter RTDownScaling = new FloatParameter { value = 1 };
|
|
}
|
|
|
|
public sealed class GrainyBlurRenderer : PostProcessEffectRenderer<GrainyBlur>
|
|
{
|
|
|
|
private const string PROFILER_TAG = "X-GrainyBlur";
|
|
private Shader shader;
|
|
|
|
public override void Init()
|
|
{
|
|
shader = Shader.Find("Hidden/X-PostProcessing/GrainyBlur");
|
|
}
|
|
|
|
public override void Release()
|
|
{
|
|
base.Release();
|
|
}
|
|
|
|
static class ShaderIDs
|
|
{
|
|
internal static readonly int Params = Shader.PropertyToID("_Params");
|
|
internal static readonly int BufferRT = Shader.PropertyToID("_BufferRT");
|
|
}
|
|
|
|
public override void Render(PostProcessRenderContext context)
|
|
{
|
|
|
|
CommandBuffer cmd = context.command;
|
|
PropertySheet sheet = context.propertySheets.Get(shader);
|
|
|
|
cmd.BeginSample(PROFILER_TAG);
|
|
|
|
if (settings.RTDownScaling > 1)
|
|
{
|
|
int RTWidth = (int)(context.screenWidth / settings.RTDownScaling);
|
|
int RTHeight = (int)(context.screenHeight / settings.RTDownScaling);
|
|
cmd.GetTemporaryRT(ShaderIDs.BufferRT, RTWidth, RTHeight, 0, FilterMode.Bilinear);
|
|
// downsample screen copy into smaller RT
|
|
context.command.BlitFullscreenTriangle(context.source, ShaderIDs.BufferRT);
|
|
}
|
|
|
|
sheet.properties.SetVector(ShaderIDs.Params, new Vector2(settings.BlurRadius / context.height, settings.Iteration));
|
|
|
|
if (settings.RTDownScaling > 1)
|
|
{
|
|
cmd.BlitFullscreenTriangle(ShaderIDs.BufferRT, context.destination, sheet, 0);
|
|
}
|
|
else
|
|
{
|
|
cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, 0);
|
|
}
|
|
|
|
cmd.ReleaseTemporaryRT(ShaderIDs.BufferRT);
|
|
cmd.EndSample(PROFILER_TAG);
|
|
}
|
|
|
|
}
|
|
} |