mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-30 13:33:07 +00:00
140 lines
No EOL
3.7 KiB
C#
140 lines
No EOL
3.7 KiB
C#
/*
|
|
The MIT License (MIT)
|
|
|
|
Copyright (c) 2017 Play-Em
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
*/
|
|
using UnityEngine;
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
#endif
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
|
|
public class TextPicIconListCopier : EditorWindow {
|
|
[MenuItem("Window/UI/Extensions/TextPic Copy Icon Lists")]
|
|
protected static void ShowTextPicIconListCopier() {
|
|
var wnd = GetWindow<TextPicIconListCopier>();
|
|
wnd.titleContent.text = "Copy Icons in TextPic";
|
|
wnd.Show();
|
|
}
|
|
|
|
private List<TextPic> textPicList = new List<TextPic>();
|
|
|
|
#if UNITY_EDITOR
|
|
void OnSelectionChange() {
|
|
if (Selection.objects.Length > 1 )
|
|
{
|
|
Debug.Log ("Length? " + Selection.objects.Length);
|
|
textPicList.Clear();
|
|
|
|
foreach ( Object o in Selection.objects ) {
|
|
if ( o is GameObject ) {
|
|
TextPic tp = ((GameObject)o).GetComponent<TextPic>();
|
|
if (tp != null) {
|
|
textPicList.Add(tp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (Selection.activeObject is GameObject) {
|
|
textPicList.Clear();
|
|
TextPic tp = ((GameObject)Selection.activeObject).GetComponent<TextPic>();
|
|
if (tp != null) {
|
|
textPicList.Add(tp);
|
|
}
|
|
}
|
|
else {
|
|
textPicList.Clear();
|
|
}
|
|
|
|
this.Repaint();
|
|
}
|
|
#endif
|
|
|
|
private static int columnWidth = 300;
|
|
|
|
private TextPic textPic;
|
|
|
|
public void Copy() {
|
|
#if UNITY_EDITOR
|
|
foreach(TextPic tp in textPicList) {
|
|
if (tp != null) {
|
|
tp.inspectorIconList = new TextPic.IconName[textPic.inspectorIconList.Length];
|
|
textPic.inspectorIconList.CopyTo(tp.inspectorIconList, 0);
|
|
|
|
tp.ResetIconList();
|
|
|
|
Debug.Log("Copied icons to " + tp.name);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
public void OnGUI() {
|
|
GUILayout.Label("TextPic to copy icons", EditorStyles.boldLabel);
|
|
EditorGUILayout.Separator();
|
|
GUILayout.Label("TextPic", EditorStyles.boldLabel);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
textPic = EditorGUILayout.ObjectField(textPic, typeof(TextPic), true) as TextPic;
|
|
EditorGUI.EndChangeCheck();
|
|
|
|
if (textPicList.Count > 0) {
|
|
if ( textPicList.Count == 1 )
|
|
{
|
|
textPicList[0] = ((TextPic)EditorGUILayout.ObjectField(
|
|
textPicList[0],
|
|
typeof(TextPic),
|
|
true,
|
|
GUILayout.Width(columnWidth))
|
|
);
|
|
}
|
|
else
|
|
{
|
|
GUILayout.Label("Multiple TextPic: " + textPicList.Count, GUILayout.Width(columnWidth));
|
|
}
|
|
|
|
if (textPic != null) {
|
|
|
|
EditorGUILayout.BeginHorizontal();
|
|
if (GUILayout.Button("Copy Icons")) {
|
|
#if UNITY_EDITOR
|
|
Copy();
|
|
#endif
|
|
}
|
|
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
EditorGUILayout.Separator();
|
|
}
|
|
}
|
|
else {
|
|
GUILayout.Label("Please select objects that have a TextPic component", EditorStyles.boldLabel);
|
|
}
|
|
}
|
|
}
|
|
|
|
} |