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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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b22de5abdb
* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice) |
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.. | ||
Conductor.controller | ||
Conductor.controller.meta | ||
Flicked_Object.anim | ||
Flicked_Object.anim.meta | ||
Hand.controller | ||
Hand.controller.meta | ||
Hand_Bop.anim | ||
Hand_Bop.anim.meta | ||
Hand_Flick.anim | ||
Hand_Flick.anim.meta | ||
Hand_GrabObject.anim | ||
Hand_GrabObject.anim.meta | ||
Hand_Idle.anim | ||
Hand_Idle.anim.meta | ||
Hand_Prepare.anim | ||
Hand_Prepare.anim.meta | ||
Object.controller | ||
Object.controller.meta | ||
Player.controller | ||
Player.controller.meta | ||
Player_Bop.anim | ||
Player_Bop.anim.meta | ||
Player_Eat.anim | ||
Player_Eat.anim.meta | ||
Player_Eat_Comeback.anim | ||
Player_Eat_Comeback.anim.meta | ||
Player_Idle.anim | ||
Player_Idle.anim.meta | ||
Player_Stab.anim | ||
Player_Stab.anim.meta |