mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
50a1b7bcdb
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
458 lines
17 KiB
C#
458 lines
17 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using HeavenStudio.Util;
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using DG.Tweening;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlBoardMeetingLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("boardMeeting", "Board Meeting", "d37912", false, false, new List<GameAction>()
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{
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new GameAction("prepare", "Prepare")
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{
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function = delegate { BoardMeeting.instance.Prepare(); }
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},
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new GameAction("spinEqui", "Spin")
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{
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function = delegate {var e = eventCaller.currentEntity; BoardMeeting.instance.SpinEqui(e.beat, e.length); },
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resizable = true,
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priority = 2
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},
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new GameAction("spin", "Spin (Range)")
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{
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function = delegate {var e = eventCaller.currentEntity; BoardMeeting.instance.Spin(e["start"], e["end"]); },
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parameters = new List<Param>()
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{
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new Param("start", new EntityTypes.Integer(1, 6, 1), "Starting Pig", "Which pig from the far left (1) or far right (4) should be the first to spin?"),
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new Param("end", new EntityTypes.Integer(1, 6, 4), "Ending Pig", "Which pig from the far left (1) or far right (4) should be the last to spin?")
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},
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priority = 2
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},
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new GameAction("stop", "Stop")
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{
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function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.Stop(e.beat, e.length); },
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resizable = true,
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priority = 1
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},
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new GameAction("assStop", "Assistant Stop")
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{
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function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.AssistantStop(e.beat); },
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defaultLength = 3f
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},
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.Bop(e.beat, e.length, e["bop"], e["auto"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Should the executives and assistant bop?"),
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new Param("auto", false, "Bop (Auto)", "Should the executives and assistant auto bop?")
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}
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},
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new GameAction("changeCount", "Change Executives")
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{
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function = delegate { BoardMeeting.instance.ChangeExecutiveCount(eventCaller.currentEntity["amount"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("amount", new EntityTypes.Integer(3, 5, 4), "Amount", "How many executives will there be?")
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}
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}
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},
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new List<string>() {"rvl", "normal"},
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"rvlrotation", "en",
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new List<string>() {"en"}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_BoardMeeting;
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public class BoardMeeting : Minigame
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{
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[Header("Components")]
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[SerializeField] Transform farLeft;
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[SerializeField] Transform farRight;
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[SerializeField] Animator assistantAnim;
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[Header("Properties")]
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[SerializeField] int executiveCount = 4;
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[SerializeField] List<BMExecutive> executives = new List<BMExecutive>();
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public BMExecutive firstSpinner;
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[SerializeField] float shakeIntensity = 0.5f;
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public bool shouldBop = true;
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bool assistantCanBop = true;
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bool executivesCanBop = true;
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public GameEvent bop = new GameEvent();
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Sound chairLoopSound = null;
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int missCounter = 0;
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private Tween shakeTween;
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public static BoardMeeting instance;
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private void Awake()
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{
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instance = this;
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InitExecutives();
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
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{
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SingleBop();
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}
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if(PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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if (executives[executiveCount - 1].spinning)
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{
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executives[executiveCount - 1].Stop(false);
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SoundByte.PlayOneShotGame("boardMeeting/miss");
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SoundByte.PlayOneShot("miss");
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ScoreMiss();
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}
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}
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}
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}
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void SingleBop()
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{
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if (assistantCanBop)
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{
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if (missCounter > 0) assistantAnim.DoScaledAnimationAsync("MissBop", 0.5f);
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else assistantAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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if (missCounter > 0) missCounter--;
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if (!executivesCanBop) return;
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foreach (var executive in executives)
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{
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executive.Bop();
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}
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}
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public void Bop(double beat, float length, bool goBop, bool autoBop)
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{
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shouldBop = autoBop;
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if (goBop)
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + i, delegate
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{
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SingleBop();
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})
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});
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}
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}
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}
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public void AssistantStop(double beat)
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{
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assistantCanBop = false;
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string twoSound = "boardMeeting/two";
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if (beat % 1 != 0) twoSound = "boardMeeting/twoUra";
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("boardMeeting/one", beat),
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new MultiSound.Sound(twoSound, beat + 0.5f),
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new MultiSound.Sound("boardMeeting/three", beat + 1),
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new MultiSound.Sound("boardMeeting/stopAll", beat + 2)
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});
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { assistantAnim.DoScaledAnimationAsync("One", 0.5f); }),
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new BeatAction.Action(beat + 1, delegate { assistantAnim.DoScaledAnimationAsync("Three", 0.5f); }),
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new BeatAction.Action(beat + 2, delegate
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{
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foreach (var executive in executives)
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{
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if (executive.player) continue;
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executive.Stop();
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}
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if (!executives[executiveCount - 1].spinning)
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{
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if (chairLoopSound != null)
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{
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chairLoopSound.KillLoop(0);
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chairLoopSound = null;
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}
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}
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}),
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new BeatAction.Action(beat + 2.5f, delegate { assistantCanBop = true; })
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});
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ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustAssistant, MissAssistant, Empty);
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}
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public void Stop(double beat, float length)
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{
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executivesCanBop = false;
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List<BeatAction.Action> stops = new List<BeatAction.Action>();
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for (int i = 0; i < executiveCount; i++)
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{
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if (executives[i].player) break;
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int index = i;
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stops.Add(new BeatAction.Action(beat + length * i, delegate
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{
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int ex = executiveCount;
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if (executiveCount < 4) ex = 4;
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if (index < ex - 3)
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{
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SoundByte.PlayOneShotGame("boardMeeting/stopA");
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}
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else if (index == ex - 3)
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{
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SoundByte.PlayOneShotGame("boardMeeting/stopB");
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}
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else if (index == ex - 2)
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{
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SoundByte.PlayOneShotGame("boardMeeting/stopC");
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}
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if (index == executiveCount - 2 && !executives[executiveCount - 1].spinning)
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{
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if (chairLoopSound != null)
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{
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chairLoopSound.KillLoop(0);
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chairLoopSound = null;
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}
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}
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executives[index].Stop();
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}));
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}
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stops.Add(new BeatAction.Action(beat + length * executiveCount + 0.5f, delegate { executivesCanBop = true; }));
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BeatAction.New(instance.gameObject, stops);
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ScheduleInput(beat, length * (executiveCount - 1), InputType.STANDARD_DOWN, Just, Miss, Empty);
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}
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public void Prepare()
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{
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SoundByte.PlayOneShotGame("boardMeeting/prepare");
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foreach (var executive in executives)
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{
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executive.Prepare();
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}
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}
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public void SpinEqui(double beat, float length)
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{
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if (chairLoopSound == null) chairLoopSound = SoundByte.PlayOneShotGame("boardMeeting/chairLoop", -1, 1, 1, true);
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firstSpinner = executives[0];
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List<BeatAction.Action> rolls = new List<BeatAction.Action>();
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for (int i = 0; i < executiveCount; i++)
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{
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int index = i;
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rolls.Add(new BeatAction.Action(beat + length * i, delegate
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{
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int ex = executiveCount;
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string soundToPlay = "A";
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if (executiveCount < 4) ex = 4;
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if (index == ex - 3)
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{
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soundToPlay = "B";
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}
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else if (index == ex - 2)
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{
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soundToPlay = "C";
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}
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else if (index == ex - 1)
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{
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soundToPlay = "Player";
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}
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executives[index].Spin(soundToPlay);
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}));
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}
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BeatAction.New(instance.gameObject, rolls);
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}
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public void Spin(int start, int end)
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{
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if (start > executiveCount || end > executiveCount) return;
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bool forceStart = false;
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if (chairLoopSound == null)
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{
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chairLoopSound = SoundByte.PlayOneShotGame("boardMeeting/chairLoop", -1, 1, 1, true);
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firstSpinner = executives[start - 1];
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forceStart = true;
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}
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for (int i = start - 1; i < end; i++)
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{
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int ex = executiveCount;
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string soundToPlay = "A";
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if (executiveCount < 4) ex = 4;
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if (i == ex - 3)
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{
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soundToPlay = "B";
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}
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else if (i == ex - 2)
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{
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soundToPlay = "C";
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}
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else if (i == ex - 1)
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{
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soundToPlay = "Player";
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}
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executives[i].Spin(soundToPlay, forceStart);
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}
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}
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public void InitExecutives()
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{
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float startPos = farLeft.position.x;
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float maxWidth = Mathf.Abs(farLeft.position.x - farRight.position.x);
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float betweenDistance = maxWidth / 3;
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maxWidth = betweenDistance * executiveCount;
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startPos = -(maxWidth / 2);
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for (int i = -1; i < executiveCount; i++)
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{
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if (i == -1)
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{
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assistantAnim.transform.localPosition = new Vector3(startPos + 5.359f, 0);
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}
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else
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{
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BMExecutive executive;
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if (i == 0) executive = executives[0];
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else executive = Instantiate(executives[0], transform);
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executive.transform.localPosition = new Vector3(startPos + betweenDistance * (i + 1), 0);
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executive.GetComponent<SortingGroup>().sortingOrder = i;
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if (i > 0)
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executives.Add(executive);
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if (i == executiveCount - 1)
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executive.player = true;
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}
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}
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}
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public void ChangeExecutiveCount(int count)
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{
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for (int i = 1; i < executiveCount; i++)
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{
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Destroy(executives[i].gameObject);
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}
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executives.RemoveRange(1, executiveCount - 1);
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executiveCount = count;
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InitExecutives();
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}
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void Just(PlayerActionEvent caller, float state)
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{
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if (chairLoopSound != null)
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{
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chairLoopSound.KillLoop(0);
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chairLoopSound = null;
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}
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShotGame("boardMeeting/missThrough");
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SoundByte.PlayOneShot("miss");
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executives[executiveCount - 1].Stop(false);
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return;
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}
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SoundByte.PlayOneShotGame("boardMeeting/stopPlayer");
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executives[executiveCount - 1].Stop();
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate
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{
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foreach (var executive in executives)
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{
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executive.Smile();
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}
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})
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});
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}
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void JustAssistant(PlayerActionEvent caller, float state)
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{
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if (chairLoopSound != null)
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{
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chairLoopSound.KillLoop(0);
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chairLoopSound = null;
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}
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShotGame("boardMeeting/missThrough");
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SoundByte.PlayOneShot("miss");
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executives[executiveCount - 1].Stop(false);
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return;
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}
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if (shakeTween != null)
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shakeTween.Kill(true);
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DOTween.Punch(() => GameCamera.additionalPosition, x => GameCamera.additionalPosition = x, new Vector3(shakeIntensity, 0, 0),
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Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f);
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executives[executiveCount - 1].Stop();
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assistantAnim.DoScaledAnimationAsync("Stop", 0.5f);
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SoundByte.PlayOneShotGame("boardMeeting/stopAllPlayer");
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate
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{
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foreach (var executive in executives)
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{
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executive.Smile();
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}
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})
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});
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}
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void Miss(PlayerActionEvent caller)
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{
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if (executives[executiveCount - 1].spinning)
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{
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executives[executiveCount - 1].Stop(false);
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SoundByte.PlayOneShotGame("boardMeeting/missThrough");
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SoundByte.PlayOneShot("miss");
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if (chairLoopSound != null)
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{
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chairLoopSound.KillLoop(0);
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chairLoopSound = null;
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}
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}
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}
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void MissAssistant(PlayerActionEvent caller)
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{
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if (executives[executiveCount - 1].spinning)
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{
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executives[executiveCount - 1].Stop(false);
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SoundByte.PlayOneShotGame("boardMeeting/missThrough");
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SoundByte.PlayOneShot("miss");
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if (chairLoopSound != null)
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{
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chairLoopSound.KillLoop(0);
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chairLoopSound = null;
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}
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}
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assistantAnim.Play("MissIdle", 0, 0);
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missCounter = 2;
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}
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void Empty(PlayerActionEvent caller) { }
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}
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}
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