mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-02 06:17:31 +00:00
398b0db01d
* add dropdown yes im really making a pr for something as tiny as this * can now turn on/off now for the hard part * can turn on and off much better now i can ACTUALLY get the delay working * it works!!! currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn * Timer waits 1.5 seconds much better, thanks astrl
108 lines
No EOL
3.7 KiB
C#
108 lines
No EOL
3.7 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using HeavenStudio.Common;
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using System.Runtime.InteropServices;
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namespace HeavenStudio.Editor
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{
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public class EditorSettings : TabsContent
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{
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[SerializeField] Toggle cursorCheckbox;
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[SerializeField] Toggle discordRPCCheckbox;
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[SerializeField] Button editorScaleDecre, editorScaleIncre;
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[SerializeField] Toggle scaleWSS;
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[SerializeField] TMP_Dropdown paramTooltipsDropdown;
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[SerializeField] Toggle previewNoteSoundsToggle;
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// [SerializeField] Toggle cornerTooltipsToggle;
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private void Start()
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{
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cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
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discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
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scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
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paramTooltipsDropdown.value = PersistentDataManager.gameSettings.showParamTooltips;
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previewNoteSoundsToggle.isOn = PersistentDataManager.gameSettings.previewNoteSounds;
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SetDecreIncreInteractable();
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}
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public void OnCursorCheckboxChanged()
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{
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Editor.instance.isCursorEnabled = cursorCheckbox.isOn;
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PersistentDataManager.gameSettings.editorCursorEnable = cursorCheckbox.isOn;
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if (Editor.instance != null && !Editor.instance.fullscreen)
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{
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GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled;
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}
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}
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public void OnRPCCheckboxChanged()
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{
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PersistentDataManager.gameSettings.discordRPCEnable = discordRPCCheckbox.isOn;
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Editor.instance.isDiscordEnabled = discordRPCCheckbox.isOn;
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}
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public override void OnOpenTab()
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{
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Start();
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}
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public override void OnCloseTab()
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{
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}
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public void OnSWSSChanged()
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{
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PersistentDataManager.gameSettings.scaleWScreenSize = scaleWSS.isOn;
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scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
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}
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public void OnParamTooltipsChanged()
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{
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// tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
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PersistentDataManager.gameSettings.showParamTooltips = paramTooltipsDropdown.value;
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}
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public void OnPreviewNoteSoundsChanged()
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{
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PersistentDataManager.gameSettings.previewNoteSounds = previewNoteSoundsToggle.isOn;
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}
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// public void OnCornerTooltipsChanged()
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// {
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// PersistentDataManager.gameSettings.showParamTooltips = cornerTooltipsToggle.isOn;
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// }
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public void OnEditorScaleDecre()
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{
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PersistentDataManager.gameSettings.editorScale--;
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if (PersistentDataManager.gameSettings.editorScale < -3)
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PersistentDataManager.gameSettings.editorScale = -3;
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SetDecreIncreInteractable();
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}
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public void OnEditorScaleIncre()
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{
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PersistentDataManager.gameSettings.editorScale++;
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if (PersistentDataManager.gameSettings.editorScale > 5)
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PersistentDataManager.gameSettings.editorScale = 5;
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SetDecreIncreInteractable();
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}
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public void OnEditorScaleReset()
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{
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PersistentDataManager.gameSettings.editorScale = 0;
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SetDecreIncreInteractable();
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}
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private void SetDecreIncreInteractable()
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{
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editorScaleDecre.interactable = PersistentDataManager.gameSettings.editorScale > -3; // hardcoded? We might not change.
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editorScaleIncre.interactable = PersistentDataManager.gameSettings.editorScale < 5;
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}
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}
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} |