mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
4c4d0a7a7a
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
322 lines
No EOL
12 KiB
C#
322 lines
No EOL
12 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using TMPro;
|
|
|
|
using HeavenStudio.Common;
|
|
|
|
namespace HeavenStudio.Editor
|
|
{
|
|
public class GameSettings : TabsContent
|
|
{
|
|
public static bool InPreview;
|
|
static Color ambiColour;
|
|
static bool needUpdateAmbi;
|
|
[SerializeField] Toggle editorOverlaysToggle;
|
|
[SerializeField] Toggle perfectChallengeToggle;
|
|
[SerializeField] Toggle sectionMedalsToggle;
|
|
[SerializeField] Toggle timingDispMinModeToggle;
|
|
[SerializeField] Toggle letterboxBgEnable;
|
|
[SerializeField] Toggle letterboxFxEnable;
|
|
|
|
[SerializeField] Image LytEditBg;
|
|
[SerializeField] Image LytEditBgAmbi;
|
|
[SerializeField] GameObject LytEditBgAmbiGO;
|
|
|
|
|
|
[Header("Layout Settings - Header")]
|
|
[SerializeField] TMP_Text ElementNameText;
|
|
|
|
[Header("Layout Settings - General")]
|
|
[SerializeField] Toggle ElementToggle;
|
|
|
|
[SerializeField] TMP_InputField XPosInput;
|
|
[SerializeField] TMP_InputField YPosInput;
|
|
[SerializeField] Slider XPosSlider;
|
|
[SerializeField] Slider YPosSlider;
|
|
|
|
[SerializeField] TMP_InputField RotationInput;
|
|
[SerializeField] Slider RotationSlider;
|
|
|
|
[SerializeField] TMP_InputField ScaleInput;
|
|
[SerializeField] Slider ScaleSlider;
|
|
|
|
[Header("Layout Settings - Timing Display")]
|
|
[SerializeField] GameObject TimingDispTypeContainer;
|
|
[SerializeField] TMP_Dropdown TimingDispTypeDropdown;
|
|
|
|
List<OverlaysManager.OverlayOption> lytElements = new List<OverlaysManager.OverlayOption>();
|
|
static int currentElementIdx = 0;
|
|
|
|
const string fFormat = "0.000";
|
|
|
|
bool initLyt = false;
|
|
|
|
public static void UpdatePreviewAmbient(Color col)
|
|
{
|
|
ambiColour = col;
|
|
needUpdateAmbi = true;
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (InPreview && needUpdateAmbi)
|
|
{
|
|
LytEditBgAmbi.color = ambiColour;
|
|
needUpdateAmbi = false;
|
|
}
|
|
}
|
|
|
|
void CreateDefaultLayout()
|
|
{
|
|
PersistentDataManager.gameSettings.timingDisplayComponents = new List<OverlaysManager.TimingDisplayComponent>()
|
|
{
|
|
OverlaysManager.TimingDisplayComponent.CreateDefaultDual()
|
|
};
|
|
PersistentDataManager.gameSettings.skillStarComponents = new List<OverlaysManager.SkillStarComponent>()
|
|
{
|
|
OverlaysManager.SkillStarComponent.CreateDefault()
|
|
};
|
|
PersistentDataManager.gameSettings.sectionComponents = new List<OverlaysManager.SectionComponent>()
|
|
{
|
|
OverlaysManager.SectionComponent.CreateDefault()
|
|
};
|
|
PersistentDataManager.SaveSettings();
|
|
}
|
|
|
|
public void OnEditorOverlaysToggleChanged()
|
|
{
|
|
PersistentDataManager.gameSettings.overlaysInEditor = editorOverlaysToggle.isOn;
|
|
}
|
|
public void OnPerfectChallengeToggleChanged()
|
|
{
|
|
PersistentDataManager.gameSettings.perfectChallengeType = perfectChallengeToggle.isOn ? PersistentDataManager.PerfectChallengeType.On : PersistentDataManager.PerfectChallengeType.Off;
|
|
}
|
|
|
|
public void OnSectionMedalsToggleChanged()
|
|
{
|
|
PersistentDataManager.gameSettings.isMedalOn = sectionMedalsToggle.isOn;
|
|
}
|
|
|
|
public void OnTimingDispMinModeToggleChanged()
|
|
{
|
|
PersistentDataManager.gameSettings.timingDisplayMinMode = timingDispMinModeToggle.isOn;
|
|
}
|
|
|
|
public void OnLetterboxBgToggleChanged()
|
|
{
|
|
PersistentDataManager.gameSettings.letterboxBgEnable = letterboxBgEnable.isOn;
|
|
StaticCamera.instance.ToggleLetterboxBg(PersistentDataManager.gameSettings.letterboxBgEnable);
|
|
LytEditBg.color = PersistentDataManager.gameSettings.letterboxBgEnable ? Color.white : Color.black;
|
|
}
|
|
|
|
public void OnLetterboxFxToggleChanged()
|
|
{
|
|
PersistentDataManager.gameSettings.letterboxFxEnable = letterboxFxEnable.isOn;
|
|
StaticCamera.instance.ToggleLetterboxGlow(PersistentDataManager.gameSettings.letterboxFxEnable);
|
|
LytEditBgAmbiGO.SetActive(PersistentDataManager.gameSettings.letterboxFxEnable);
|
|
}
|
|
|
|
public override void OnOpenTab()
|
|
{
|
|
TimingDispTypeDropdown.ClearOptions();
|
|
TimingDispTypeDropdown.AddOptions(Enum.GetNames(typeof(OverlaysManager.TimingDisplayComponent.TimingDisplayType)).ToList());
|
|
|
|
editorOverlaysToggle.isOn = PersistentDataManager.gameSettings.overlaysInEditor;
|
|
perfectChallengeToggle.isOn = PersistentDataManager.gameSettings.perfectChallengeType != PersistentDataManager.PerfectChallengeType.Off;
|
|
sectionMedalsToggle.isOn = PersistentDataManager.gameSettings.isMedalOn;
|
|
timingDispMinModeToggle.isOn = PersistentDataManager.gameSettings.timingDisplayMinMode;
|
|
letterboxBgEnable.isOn = PersistentDataManager.gameSettings.letterboxBgEnable;
|
|
letterboxFxEnable.isOn = PersistentDataManager.gameSettings.letterboxFxEnable;
|
|
|
|
if (PersistentDataManager.gameSettings.timingDisplayComponents.Count == 0 &&
|
|
PersistentDataManager.gameSettings.skillStarComponents.Count == 0 &&
|
|
PersistentDataManager.gameSettings.sectionComponents.Count == 0)
|
|
{
|
|
CreateDefaultLayout();
|
|
}
|
|
|
|
lytElements = new List<OverlaysManager.OverlayOption>();
|
|
foreach (var c in PersistentDataManager.gameSettings.timingDisplayComponents) { lytElements.Add(c); c.EnablePreview();}
|
|
foreach (var c in PersistentDataManager.gameSettings.skillStarComponents) { lytElements.Add(c); c.EnablePreview();}
|
|
foreach (var c in PersistentDataManager.gameSettings.sectionComponents) { lytElements.Add(c); c.EnablePreview();}
|
|
|
|
UpdateLayoutSettings();
|
|
InPreview = true;
|
|
initLyt = true;
|
|
}
|
|
|
|
public override void OnCloseTab()
|
|
{
|
|
foreach (var e in lytElements)
|
|
{
|
|
e.DisablePreview();
|
|
}
|
|
lytElements.Clear();
|
|
InPreview = false;
|
|
initLyt = false;
|
|
}
|
|
|
|
void UpdateLayoutSettings()
|
|
{
|
|
var element = lytElements[currentElementIdx];
|
|
element.EnablePreview();
|
|
|
|
ElementToggle.isOn = element.enable;
|
|
XPosInput.text = element.position.x.ToString(fFormat);
|
|
YPosInput.text = element.position.y.ToString(fFormat);
|
|
XPosSlider.value = element.position.x;
|
|
YPosSlider.value = element.position.y;
|
|
RotationInput.text = element.rotation.ToString(fFormat);
|
|
RotationSlider.value = element.rotation;
|
|
ScaleInput.text = element.scale.ToString(fFormat);
|
|
ScaleSlider.value = element.scale;
|
|
|
|
if (element is OverlaysManager.TimingDisplayComponent)
|
|
{
|
|
TimingDispTypeContainer.SetActive(true);
|
|
TimingDispTypeDropdown.value = (int)(element as OverlaysManager.TimingDisplayComponent).tdType;
|
|
ElementNameText.text = "Timing Display";
|
|
}
|
|
else
|
|
{
|
|
TimingDispTypeContainer.SetActive(false);
|
|
}
|
|
if (element is OverlaysManager.SkillStarComponent)
|
|
{
|
|
ElementNameText.text = "Skill Star";
|
|
}
|
|
if (element is OverlaysManager.SectionComponent)
|
|
{
|
|
ElementNameText.text = "Section Progress";
|
|
}
|
|
}
|
|
|
|
public void OnNextElementButtonClicked()
|
|
{
|
|
currentElementIdx = (currentElementIdx + 1) % lytElements.Count;
|
|
UpdateLayoutSettings();
|
|
}
|
|
|
|
public void OnPrevElementButtonClicked()
|
|
{
|
|
currentElementIdx = (currentElementIdx - 1 + lytElements.Count) % lytElements.Count;
|
|
UpdateLayoutSettings();
|
|
}
|
|
|
|
public void OnElementToggled()
|
|
{
|
|
if (!initLyt) return;
|
|
var element = lytElements[currentElementIdx];
|
|
element.enable = ElementToggle.isOn;
|
|
element.PositionElement();
|
|
}
|
|
|
|
public void OnXPosInputChanged()
|
|
{
|
|
if (!initLyt) return;
|
|
var element = lytElements[currentElementIdx];
|
|
XPosSlider.value = float.Parse(XPosInput.text);
|
|
element.position.x = XPosSlider.value;
|
|
element.PositionElement();
|
|
}
|
|
|
|
public void OnXPosSliderChanged()
|
|
{
|
|
if (!initLyt) return;
|
|
var element = lytElements[currentElementIdx];
|
|
XPosInput.text = XPosSlider.value.ToString(fFormat);
|
|
element.position.x = XPosSlider.value;
|
|
element.PositionElement();
|
|
}
|
|
|
|
public void OnYPosInputChanged()
|
|
{
|
|
if (!initLyt) return;
|
|
var element = lytElements[currentElementIdx];
|
|
YPosSlider.value = float.Parse(YPosInput.text);
|
|
element.position.y = YPosSlider.value;
|
|
element.PositionElement();
|
|
}
|
|
|
|
public void OnYPosSliderChanged()
|
|
{
|
|
if (!initLyt) return;
|
|
var element = lytElements[currentElementIdx];
|
|
YPosInput.text = YPosSlider.value.ToString(fFormat);
|
|
element.position.y = YPosSlider.value;
|
|
element.PositionElement();
|
|
}
|
|
|
|
public void OnRotationInputChanged()
|
|
{
|
|
if (!initLyt) return;
|
|
var element = lytElements[currentElementIdx];
|
|
RotationSlider.value = float.Parse(RotationInput.text);
|
|
element.rotation = RotationSlider.value;
|
|
element.PositionElement();
|
|
}
|
|
|
|
public void OnRotationSliderChanged()
|
|
{
|
|
if (!initLyt) return;
|
|
var element = lytElements[currentElementIdx];
|
|
RotationInput.text = RotationSlider.value.ToString(fFormat);
|
|
element.rotation = RotationSlider.value;
|
|
element.PositionElement();
|
|
}
|
|
|
|
public void OnScaleInputChanged()
|
|
{
|
|
if (!initLyt) return;
|
|
var element = lytElements[currentElementIdx];
|
|
ScaleSlider.value = float.Parse(ScaleInput.text);
|
|
element.scale = ScaleSlider.value;
|
|
element.PositionElement();
|
|
}
|
|
|
|
public void OnScaleSliderChanged()
|
|
{
|
|
if (!initLyt) return;
|
|
var element = lytElements[currentElementIdx];
|
|
ScaleInput.text = ScaleSlider.value.ToString(fFormat);
|
|
element.scale = ScaleSlider.value;
|
|
element.PositionElement();
|
|
}
|
|
|
|
public void OnTimingDispTypeDropdownChanged()
|
|
{
|
|
if (!initLyt) return;
|
|
var element = lytElements[currentElementIdx] as OverlaysManager.TimingDisplayComponent;
|
|
if (element == null) return;
|
|
element.tdType = (OverlaysManager.TimingDisplayComponent.TimingDisplayType)TimingDispTypeDropdown.value;
|
|
bool elHide = element.enable;
|
|
switch (element.tdType)
|
|
{
|
|
case OverlaysManager.TimingDisplayComponent.TimingDisplayType.Dual:
|
|
element.position = new Vector2(-0.84f, 0);
|
|
element.rotation = 0f;
|
|
break;
|
|
default:
|
|
element.position = new Vector2(0, -0.8f);
|
|
element.rotation = 90f;
|
|
break;
|
|
}
|
|
element.scale = 1f;
|
|
element.enable = elHide;
|
|
element.PositionElement();
|
|
UpdateLayoutSettings();
|
|
}
|
|
}
|
|
} |