HeavenStudioPlus/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs

341 lines
11 KiB
C#

using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using Jukebox;
using TMPro;
using SFB;
namespace HeavenStudio.Editor
{
public class RatingScreenPropertyDialog : RemixPropertyPrefab
{
enum Ranks
{
Ng,
Ok,
Hi
}
[SerializeField] TMP_InputField headerInput;
[SerializeField] TMP_InputField messageInput;
[SerializeField] TMP_InputField epilogueInput;
[SerializeField] Image imagePreview;
[SerializeField] Image rankPreview;
[SerializeField] Sprite catOff;
[SerializeField] Button[] catButtons;
[SerializeField] Sprite[] catSprites;
[SerializeField] Sprite[] rankSprites;
[SerializeField] Sprite epilogueNg, epilogueOk, epilogueHi;
Sprite[] rankImages;
bool initHooks;
int currentEditingCat = -1;
List<int> usedCategories;
RemixPropertiesDialog diag;
Ranks currentEditingRank;
new public void InitProperties(RemixPropertiesDialog diag, string propertyName, string caption)
{
this.diag = diag;
currentEditingRank = Ranks.Ok;
rankImages = new Sprite[3];
diag.StartCoroutine(LoadRankImages());
GetUsedCategories();
if (!initHooks)
{
initHooks = true;
for (int i = 0; i < catButtons.Length; i++)
{
int cat = i;
catButtons[i].onClick.AddListener(() =>
{
SetCatEditing(cat);
});
}
headerInput.onValueChanged.AddListener(
_ =>
{
diag.chart["resultcaption"] = headerInput.text;
}
);
epilogueInput.onValueChanged.AddListener(
_ =>
{
string propSuffix = currentEditingRank switch
{
Ranks.Ng => "ng",
Ranks.Hi => "hi",
_ => "ok",
};
diag.chart["epilogue_" + propSuffix] = epilogueInput.text;
}
);
messageInput.onValueChanged.AddListener(DoMessageInput);
}
UpdateInfo();
SetCatEditing(usedCategories[0]);
}
void UpdateInfo()
{
headerInput.text = (string)diag.chart["resultcaption"];
if (rankImages[(int)currentEditingRank] != null)
{
imagePreview.sprite = rankImages[(int)currentEditingRank];
}
else
{
imagePreview.sprite = currentEditingRank switch
{
Ranks.Ng => epilogueNg,
Ranks.Hi => epilogueHi,
_ => epilogueOk,
};
}
imagePreview.preserveAspect = true;
rankPreview.sprite = rankSprites[(int)currentEditingRank];
string propSuffix = currentEditingRank switch
{
Ranks.Ng => "ng",
Ranks.Hi => "hi",
_ => "ok",
};
epilogueInput.text = (string)diag.chart["epilogue_" + propSuffix];
SetCatEditing(currentEditingCat);
}
void DoMessageInput(string _)
{
string propSuffix = currentEditingRank switch
{
Ranks.Ng => "ng",
Ranks.Hi => "hi",
_ => "ok",
};
if (usedCategories.Count == 1 || currentEditingRank == Ranks.Ok)
{
diag.chart["resultcommon_" + propSuffix] = messageInput.text;
}
else
{
diag.chart["resultcat" + currentEditingCat + "_" + propSuffix] = messageInput.text;
}
}
void SetCatEditing(int cat)
{
string propSuffix = currentEditingRank switch
{
Ranks.Ng => "ng",
Ranks.Hi => "hi",
_ => "ok",
};
cat = Mathf.Clamp(cat, 0, catButtons.Length - 1);
if (usedCategories.Count == 1 || currentEditingRank == Ranks.Ok)
{
currentEditingCat = usedCategories[0];
for (int i = 0; i < catButtons.Length; i++)
{
catButtons[i].gameObject.SetActive(false);
}
messageInput.text = (string)diag.chart["resultcommon_" + propSuffix];
}
else
{
currentEditingCat = cat;
for (int i = 0; i < catButtons.Length; i++)
{
catButtons[i].gameObject.SetActive(usedCategories.Contains(i));
if (i == currentEditingCat)
catButtons[i].GetComponent<Image>().sprite = catSprites[i];
else
catButtons[i].GetComponent<Image>().sprite = catOff;
}
messageInput.text = (string)diag.chart["resultcat" + currentEditingCat + "_" + propSuffix];
}
}
void GetUsedCategories()
{
RiqBeatmap chart = diag.chart;
usedCategories = new();
if (chart.data.beatmapSections.Count == 0)
{
usedCategories.Add(0);
return;
}
foreach (var section in chart.data.beatmapSections)
{
int cat = section["category"];
if (!usedCategories.Contains(cat))
{
usedCategories.Add(cat);
}
}
usedCategories.Sort();
}
public void GoPrevRank()
{
currentEditingRank--;
if (currentEditingRank < 0)
currentEditingRank = Ranks.Hi;
UpdateInfo();
}
public void GoNextRank()
{
currentEditingRank++;
if (currentEditingRank > Ranks.Hi)
currentEditingRank = Ranks.Ng;
UpdateInfo();
}
public void UploadImage()
{
var extensions = new[]
{
new ExtensionFilter("Image Files", "png", "jpg", "jpeg" ),
};
StandaloneFileBrowser.OpenFilePanelAsync("Open Image", "", extensions, false, (string[] paths) =>
{
var path = Path.Combine(paths);
if (path == string.Empty)
{
return;
}
try
{
// fetch the image using UnityWebRequest
string resource = currentEditingRank switch
{
Ranks.Ng => "Ng",
Ranks.Hi => "Hi",
_ => "Ok",
};
StartCoroutine(UploadImage(path, currentEditingRank));
}
catch (System.Exception e)
{
Debug.LogError($"Error uploading image: {e.Message}");
GlobalGameManager.ShowErrorMessage("Error Uploading Image", e.Message + "\n\n" + e.StackTrace);
return;
}
});
}
IEnumerator LoadRankImages()
{
for (Ranks i = 0; i <= Ranks.Hi; i++)
{
string resource = i switch
{
Ranks.Ng => "Ng",
Ranks.Hi => "Hi",
_ => "Ok",
};
string path;
try
{
path = RiqFileHandler.GetResourcePath(resource, "Images/Epilogue/");
}
catch (System.Exception e)
{
Debug.Log($"Error loading image: {e.Message}, using fallback");
rankImages[(int)i] = null;
continue;
}
UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError)
{
Debug.Log(www.error);
rankImages[(int)i] = null;
}
else
{
Texture2D texture = DownloadHandlerTexture.GetContent(www);
rankImages[(int)i] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
Debug.Log($"Downloaded image {resource} successfully!");
}
}
if (rankImages[(int)currentEditingRank] != null)
{
imagePreview.sprite = rankImages[(int)currentEditingRank];
}
else
{
imagePreview.sprite = currentEditingRank switch
{
Ranks.Ng => epilogueNg,
Ranks.Hi => epilogueHi,
_ => epilogueOk,
};
}
imagePreview.preserveAspect = true;
}
IEnumerator UploadImage(string path, Ranks rank)
{
UnityWebRequest www = UnityWebRequestTexture.GetTexture("file://" + path);
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.ConnectionError)
{
Debug.Log(www.error);
rankImages[(int)rank] = null;
imagePreview.sprite = rank switch
{
Ranks.Ng => epilogueNg,
Ranks.Hi => epilogueHi,
_ => epilogueOk,
};
imagePreview.preserveAspect = true;
}
else
{
Texture2D texture = DownloadHandlerTexture.GetContent(www);
rankImages[(int)rank] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
imagePreview.sprite = rankImages[(int)rank];
imagePreview.preserveAspect = true;
string resource = rank switch
{
Ranks.Ng => "Ng",
Ranks.Hi => "Hi",
_ => "Ok",
};
RiqFileHandler.AddResource(path, resource, "Images/Epilogue/");
Debug.Log("Uploaded image successfully!");
}
}
}
}