mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 13:57:32 +00:00
8d275a9e89
* done i think wahoo * this one too lol
82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
|
|
//----------------------------------------------------------------------------------------------------------
|
|
// X-PostProcessing Library
|
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|
// Licensed under the MIT License
|
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|
// http://opensource.org/licenses/MIT
|
|
//----------------------------------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.PostProcessing;
|
|
|
|
|
|
namespace XPostProcessing
|
|
{
|
|
|
|
public enum VignetteType
|
|
{
|
|
ClassicMode = 0,
|
|
ColorMode = 1,
|
|
}
|
|
|
|
[Serializable]
|
|
public sealed class VignetteTypeParameter : ParameterOverride<VignetteType> { }
|
|
|
|
|
|
|
|
[Serializable]
|
|
[PostProcess(typeof(RapidVignetteRenderer), PostProcessEvent.AfterStack, "X-PostProcessing/Vignette/RapidVignette")]
|
|
public class RapidVignette : PostProcessEffectSettings
|
|
{
|
|
public VignetteTypeParameter vignetteType = new VignetteTypeParameter { value = VignetteType.ClassicMode };
|
|
|
|
[Range(0.0f, 5.0f)]
|
|
public FloatParameter vignetteIndensity = new FloatParameter { value = 1f };
|
|
|
|
public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) };
|
|
|
|
[ColorUsageAttribute(true, true) /*replaced deprecated "ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)" - Marc*/]
|
|
public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) };
|
|
}
|
|
|
|
public sealed class RapidVignetteRenderer : PostProcessEffectRenderer<RapidVignette>
|
|
{
|
|
private Shader shader;
|
|
|
|
private const string PROFILER_TAG = "X-RapidVignette";
|
|
|
|
public override void Init()
|
|
{
|
|
shader = Shader.Find("Hidden/X-PostProcessing/RapidVignette");
|
|
}
|
|
|
|
public override void Release()
|
|
{
|
|
base.Release();
|
|
}
|
|
|
|
public override void Render(PostProcessRenderContext context)
|
|
{
|
|
CommandBuffer cmd = context.command;
|
|
PropertySheet sheet = context.propertySheets.Get(shader);
|
|
cmd.BeginSample(PROFILER_TAG);
|
|
|
|
sheet.properties.SetFloat("_VignetteIndensity", settings.vignetteIndensity);
|
|
sheet.properties.SetVector("_VignetteCenter", settings.vignetteCenter);
|
|
|
|
if (settings.vignetteType.value == VignetteType.ColorMode)
|
|
{
|
|
sheet.properties.SetColor("_VignetteColor", settings.vignetteColor);
|
|
}
|
|
|
|
cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, (int)settings.vignetteType.value);
|
|
cmd.EndSample(PROFILER_TAG);
|
|
|
|
}
|
|
}
|
|
}
|
|
|