mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-30 05:23:06 +00:00
057bdf7fe5
* Game: Pajama Party * Pajama Party: bg setup, Mako jump * Pajama Party: mako jumping * Pajama Party: prep landing anim references * Pajama Party: several anims, improved 3d scene * Pajama Party: bg cleanup * Pajama Party: Mako sleeping anims * Pajama Party: All Mako anims, add sounds to fs * Pajama Party: prep monkey prefab * Pajama Party: thrown pillow, prep sequences * Pajama Party: make embarrassed catch not loop whoops * Pajama Party: sound adjust, prefab work * Pajama Party: monkey spawning, basic jumping * Pajama Party: jump sequence no input detection or landing yet * Pajama Party: anims override * Pajama Party: jump cue functional comes with improvements and bugfixes to PlayerActionEvent * Pajama Party: sleep cue functional * Pajama Party: some notes * PlayerActionEvent: more bugfixes * Pajama Party: fully functional throw cue * Pajama Party: start animating sleep cue * Pajama Party: feature-complete * Pajama Party: unfuck layering * Pajama Party: icon also adds Fan Club's concept icon * Pajama Party: cues while unloaded * inverse-scale timing windows based on speed * Fan Club: move to new input system * Fan Club: allow forced animations during calls * Crop Stomp: fix camera shake regression
773 lines
No EOL
32 KiB
C#
773 lines
No EOL
32 KiB
C#
using HeavenStudio.Util;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using UnityEngine.Rendering; //don't ask
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class NtrIdolLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
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{
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new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
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}),
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new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); }, 8, false, parameters: new List<Param>()
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{
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new Param("toggle", false, "Disable call", "Disable the idol's call")
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},
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inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
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),
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new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List<Param>()
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{
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new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
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new Param("toggle", false, "Disable call", "Disable the idol's call")
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},
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inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle, 0, e.type);}
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),
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new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List<Param>()
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{
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new Param("toggle", false, "Disable call", "Disable the call")
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},
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inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); }
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),
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new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1, true, parameters: new List<Param>()
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{
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new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
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}),
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new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
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{
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new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play")
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}),
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new GameAction("set performance type", delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type);}, 0.5f, false, parameters: new List<Param>()
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{
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new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use")
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},
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inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); }
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),
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_FanClub;
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public class FanClub : Minigame
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{
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public enum IdolBopType {
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Both,
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Idol,
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Spectators
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}
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public enum IdolAnimations {
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Bop,
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PeaceVocal,
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Peace,
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Clap,
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Call,
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Response,
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Jump,
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BigCall,
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Squat,
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Wink,
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Dab,
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None
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}
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public enum KamoneResponseType {
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Through,
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Jump,
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ThroughFast,
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JumpFast,
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}
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public enum StageAnimations {
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Reset,
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Flash,
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//TODO: spotlight
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}
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public enum IdolPerformanceType {
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Normal,
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Arrange,
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// Tour(this one is fan made so ?)
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}
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// userdata here
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[Header("Animators")]
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//stage
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public Animator StageAnimator;
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[Header("Objects")]
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public GameObject Arisa;
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public GameObject ArisaRootMotion;
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public GameObject ArisaShadow;
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public GameObject spectator;
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public GameObject spectatorAnchor;
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// end userdata
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//arisa's animation controller
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private Animator idolAnimator;
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//spectators
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private List<GameObject> Spectators;
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public NtrIdolFan Player;
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//bop-type animations
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public GameEvent bop = new GameEvent();
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public GameEvent specBop = new GameEvent();
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public GameEvent noBop = new GameEvent();
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public GameEvent noResponse = new GameEvent();
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public GameEvent noCall = new GameEvent();
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public GameEvent noSpecBop = new GameEvent();
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private static int performanceType = (int) IdolPerformanceType.Normal;
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private bool responseToggle = false;
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private static float wantHais = Single.MinValue;
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private static float wantKamone = Single.MinValue;
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private static int wantKamoneType = (int) KamoneResponseType.Through;
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private static float wantBigReady = Single.MinValue;
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public float idolJumpStartTime = Single.MinValue;
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private bool hasJumped = false;
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//game scene
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public static FanClub instance;
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const int FAN_COUNT = 12;
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const float RADIUS = 1.3f;
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private void Awake()
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{
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instance = this;
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Spectators = new List<GameObject>();
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idolAnimator = Arisa.GetComponent<Animator>();
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// procedurally spawning the spectators
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// from middle of viewport:
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// |========A========|
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// f==f==f==0==p==f==f
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// f==f==f==0==0==f==f==f
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//spawn 12, the 4th is our player (idx 3)
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Vector3 origin = spectatorAnchor.transform.localPosition;
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int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
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Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
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spawnPos.x -= RADIUS * 2 * 3;
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for (int i = 0; i < FAN_COUNT; i++)
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{
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GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent);
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NtrIdolFan fan = mobj.GetComponent<NtrIdolFan>();
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mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
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mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
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if (i == 3)
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{
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Player = fan;
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Player.player = true;
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}
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Spectators.Add(mobj);
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//prepare spawn point of next spectator
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spawnPos.x += RADIUS * 2;
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if (i == 2)
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spawnPos.x += RADIUS * 2;
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if (i == 8)
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spawnPos.x += RADIUS * 4;
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if (i == 5)
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{
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spawnPos = new Vector3(origin.x, origin.y, origin.z);
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spawnPos.x -= RADIUS * 2 * 4 - RADIUS;
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spawnPos.y -= RADIUS;
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// spawnPos.z -= RADIUS/4;
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}
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}
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if (performanceType != (int) IdolPerformanceType.Normal)
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{
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idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
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}
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}
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public static string GetPerformanceSuffix()
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{
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switch (performanceType)
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{
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case (int) IdolPerformanceType.Arrange:
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return "Arrange";
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default:
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return "";
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}
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}
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public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal)
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{
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performanceType = type;
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if (GameManager.instance.currentGame == "fanClub")
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{
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FanClub.instance.idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
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}
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}
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public override void OnGameSwitch(float beat)
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{
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if (wantHais != Single.MinValue)
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{
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ContinueHais(wantHais);
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wantHais = Single.MinValue;
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}
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if (wantKamone != Single.MinValue)
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{
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ContinueKamone(wantKamone, 0, wantKamoneType);
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wantKamone = Single.MinValue;
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}
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if (wantBigReady != Single.MinValue)
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{
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ContinueBigReady(wantBigReady);
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wantBigReady = Single.MinValue;
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}
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
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{
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if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
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idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0);
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}
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}
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if (cond.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
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{
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if (cond.songPositionInBeats >= specBop.startBeat && cond.songPositionInBeats < specBop.startBeat + specBop.length)
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{
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if (!(cond.songPositionInBeats >= noSpecBop.startBeat && cond.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
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BopAll();
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}
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}
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//idol jumping physics
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float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f);
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float IDOL_SHADOW_SCALE = 1.18f;
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if (cond.songPositionInBeats >= idolJumpStartTime && cond.songPositionInBeats < idolJumpStartTime + 1f)
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{
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hasJumped = true;
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul*yMul) + 1f;
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//TODO: idol start position
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ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
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ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
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}
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else
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{
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if (hasJumped)
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{
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//DisableBop(cond.songPositionInBeats, 1.5f);
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//TODO: landing anim
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}
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idolJumpStartTime = Single.MinValue;
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//TODO: idol start position
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ArisaRootMotion.transform.localPosition = new Vector3(0, 0);
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ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f);
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}
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}
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public void Bop(float beat, float length, int target = (int) IdolBopType.Both)
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{
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if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Idol)
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{
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bop.length = length;
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bop.startBeat = beat;
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}
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if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Spectators)
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SpecBop(beat, length);
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}
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public void SpecBop(float beat, float length)
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{
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specBop.length = length;
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specBop.startBeat = beat;
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}
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private void DisableBop(float beat, float length)
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{
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noBop.length = length;
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noBop.startBeat = beat;
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}
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private void DisableResponse(float beat, float length)
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{
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noResponse.length = length;
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noResponse.startBeat = beat;
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}
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private void DisableCall(float beat, float length)
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{
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noCall.length = length;
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noCall.startBeat = beat;
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}
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private void DisableSpecBop(float beat, float length)
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{
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float bt = Conductor.instance.songPositionInBeats;
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if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length)
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{
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float thisStToNextSt = beat - noSpecBop.startBeat;
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float newLen = thisStToNextSt + length;
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if (newLen > noSpecBop.length)
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noSpecBop.length = thisStToNextSt + length;
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}
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else
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{
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noSpecBop.length = length;
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noSpecBop.startBeat = beat;
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}
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}
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public void PlayAnim(float beat, float length, int type)
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{
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idolJumpStartTime = Single.MinValue;
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DisableResponse(beat, length + 0.5f);
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DisableBop(beat, length + 0.5f);
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DisableCall(beat, length + 0.5f);
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switch (type)
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{
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case (int) IdolAnimations.Bop:
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idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0);
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break;
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case (int) IdolAnimations.PeaceVocal:
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idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);
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break;
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case (int) IdolAnimations.Peace:
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idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0);
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break;
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case (int) IdolAnimations.Clap:
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idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
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break;
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case (int) IdolAnimations.Call:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); }),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); }),
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});
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break;
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case (int) IdolAnimations.Response:
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idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
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break;
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case (int) IdolAnimations.Jump:
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DoIdolJump(beat, length);
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break;
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case (int) IdolAnimations.BigCall:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); }),
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new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); }),
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});
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break;
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case (int) IdolAnimations.Squat:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0" + GetPerformanceSuffix(), -1, 0); }),
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new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1" + GetPerformanceSuffix(), -1, 0); }),
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});
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break;
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case (int) IdolAnimations.Wink:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0" + GetPerformanceSuffix(), -1, 0); }),
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new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1" + GetPerformanceSuffix(), -1, 0); }),
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});
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break;
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case (int) IdolAnimations.Dab:
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idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0);
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Jukebox.PlayOneShotGame("fanClub/arisa_dab");
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break;
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default: break;
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}
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}
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public void PlayAnimStage(float beat, int type)
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{
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switch (type)
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{
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case (int) StageAnimations.Reset:
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StageAnimator.Play("Bg", -1, 0);
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break;
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case (int) StageAnimations.Flash:
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StageAnimator.Play("Bg_Light", -1, 0);
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break;
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}
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}
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private void DoIdolJump(float beat, float length = 3f)
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{
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DisableBop(beat, length);
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DisableResponse(beat, length);
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idolJumpStartTime = beat;
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//play anim
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump" + GetPerformanceSuffix(), -1, 0); }),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand" + GetPerformanceSuffix(), -1, 0); }),
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});
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}
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private void DoIdolClaps()
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{
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if (!responseToggle)
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{
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if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
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{
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idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
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}
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}
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}
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private void DoIdolPeace(bool sync = true)
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{
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if (!(Conductor.instance.songPositionInBeats >= noCall.startBeat && Conductor.instance.songPositionInBeats < noCall.startBeat + noCall.length))
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{
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if (sync)
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idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);
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else
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idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0);
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}
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}
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private void DoIdolResponse()
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{
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if (responseToggle)
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{
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if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
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idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
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}
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}
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private void DoIdolCall(int part = 0, bool big = false)
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{
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if (!(Conductor.instance.songPositionInBeats >= noCall.startBeat && Conductor.instance.songPositionInBeats < noCall.startBeat + noCall.length))
|
|
{
|
|
if (big)
|
|
{
|
|
idolAnimator.Play("IdolBigCall" + part + GetPerformanceSuffix(), -1, 0);
|
|
}
|
|
else
|
|
{
|
|
idolAnimator.Play("IdolCall" + part + GetPerformanceSuffix(), -1, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
const float HAIS_LENGTH = 4.5f;
|
|
public void CallHai(float beat, bool noSound = false, int type = 0)
|
|
{
|
|
if (!noSound)
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
|
|
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
|
});
|
|
|
|
responseToggle = false;
|
|
DisableBop(beat, 8f);
|
|
|
|
Prepare(beat + 3f);
|
|
Prepare(beat + 4f);
|
|
Prepare(beat + 5f);
|
|
Prepare(beat + 6f);
|
|
|
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { DoIdolPeace();}),
|
|
new BeatAction.Action(beat + 1f, delegate { DoIdolPeace();}),
|
|
new BeatAction.Action(beat + 2f, delegate { DoIdolPeace();}),
|
|
new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
|
|
new BeatAction.Action(beat + 3f, delegate { DoIdolPeace(false); PlayPrepare(); }),
|
|
|
|
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
|
|
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
|
|
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}),
|
|
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
|
|
});
|
|
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 4f),
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 5f),
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
|
|
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
|
|
});
|
|
}
|
|
|
|
public static void WarnHai(float beat, bool noSound = false, int type = 0)
|
|
{
|
|
wantHais = beat;
|
|
if (noSound) return;
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
|
|
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
|
}, forcePlay:true);
|
|
}
|
|
|
|
public void ContinueHais(float beat, int type = 0)
|
|
{
|
|
CallHai(beat, true, type);
|
|
}
|
|
|
|
const float CALL_LENGTH = 2.5f;
|
|
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
|
{
|
|
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
|
|
bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast);
|
|
DisableResponse(beat, 2f);
|
|
if (isBig)
|
|
{
|
|
if (!noSound)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
|
|
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!noSound)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
|
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
|
});
|
|
}
|
|
}
|
|
|
|
responseToggle = true;
|
|
DisableBop(beat, (doJump) ? 6.25f : 5.25f);
|
|
DisableSpecBop(beat + 0.5f, 6f);
|
|
|
|
Prepare(beat + 1f, 3);
|
|
Prepare(beat + 2.5f);
|
|
Prepare(beat + 3f, 2);
|
|
Prepare(beat + 4f, 1);
|
|
|
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { DoIdolCall(0, isBig); }),
|
|
new BeatAction.Action(beat + (isBig ? 1f : 0.75f), delegate { DoIdolCall(1, isBig); }),
|
|
new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
|
|
|
|
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
|
|
new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); }),
|
|
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
|
|
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
|
|
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
|
|
if (doJump)
|
|
{
|
|
DoIdolJump(beat + 5f);
|
|
}
|
|
else
|
|
{
|
|
DoIdolResponse();
|
|
}
|
|
}),
|
|
});
|
|
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/crowd_ka_jp", beat + 2f),
|
|
new MultiSound.Sound("fanClub/crowd_mo_jp", beat + 3.5f),
|
|
new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
|
|
new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
|
|
});
|
|
}
|
|
|
|
public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
|
{
|
|
wantKamone = beat;
|
|
wantKamoneType = responseType;
|
|
if (noSound) return;
|
|
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
|
|
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
|
|
}, forcePlay:true);
|
|
}
|
|
else
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
|
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
|
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
|
}, forcePlay:true);
|
|
}
|
|
}
|
|
|
|
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
|
{
|
|
CallKamone(beat, true, type, responseType);
|
|
}
|
|
|
|
const float BIGCALL_LENGTH = 2.75f;
|
|
public void CallBigReady(float beat, bool noSound = false)
|
|
{
|
|
Prepare(beat + 1.5f);
|
|
Prepare(beat + 2f);
|
|
|
|
if (!noSound)
|
|
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
|
|
|
DisableSpecBop(beat, 3.75f);
|
|
|
|
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
|
|
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}),
|
|
new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}),
|
|
});
|
|
}
|
|
|
|
public static void WarnBigReady(float beat, bool noSound = false)
|
|
{
|
|
wantBigReady = beat;
|
|
if (noSound) return;
|
|
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
|
}
|
|
|
|
public void ContinueBigReady(float beat)
|
|
{
|
|
CallBigReady(beat, true);
|
|
}
|
|
|
|
public void Prepare(float beat, int type = 0)
|
|
{
|
|
Player.AddHit(beat, type);
|
|
}
|
|
|
|
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false)
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (i == 3 && noPlayer)
|
|
continue;
|
|
|
|
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
|
{
|
|
if (onlyOverrideBop)
|
|
{
|
|
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
|
|
if (clipName == "FanBeat" || clipName == "NoPose")
|
|
Spectators[i].GetComponent<Animator>().Play(anim, -1, 0);
|
|
}
|
|
continue;
|
|
}
|
|
Spectators[i].GetComponent<Animator>().Play(anim, -1, 0);
|
|
}
|
|
}
|
|
|
|
private void BopAll(bool noPlayer = false, bool doForced = false)
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (i == 3 && noPlayer)
|
|
continue;
|
|
|
|
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
|
|
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
|
{
|
|
if (clipName == "FanBeat" || clipName == "NoPose")
|
|
Spectators[i].GetComponent<NtrIdolFan>().Bop();
|
|
continue;
|
|
}
|
|
Spectators[i].GetComponent<NtrIdolFan>().Bop();
|
|
}
|
|
}
|
|
|
|
private void PlayPrepare()
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
|
|
continue;
|
|
Spectators[i].GetComponent<Animator>().Play("FanPrepare");
|
|
}
|
|
}
|
|
|
|
private void PlayOneClap(float beat)
|
|
{
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}),
|
|
});
|
|
}
|
|
|
|
private void PlayLongClap(float beat)
|
|
{
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}),
|
|
});
|
|
}
|
|
|
|
private void PlayChargeClap(float beat)
|
|
{
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}),
|
|
});
|
|
}
|
|
|
|
private void StartJump(int idx, float beat)
|
|
{
|
|
Spectators[idx].GetComponent<NtrIdolFan>().jumpStartTime = beat;
|
|
BeatAction.New(Spectators[idx], new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent<Animator>().Play("FanJump", -1, 0);}),
|
|
new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent<Animator>().Play("FanPrepare", -1, 0);}),
|
|
});
|
|
}
|
|
|
|
private void PlayJump(float beat)
|
|
{
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
{
|
|
if (i == 3)
|
|
continue;
|
|
|
|
StartJump(i, beat);
|
|
}
|
|
}
|
|
|
|
public void AngerOnMiss()
|
|
{
|
|
for (int i = 0; i <= 5; i++)
|
|
{
|
|
if (i == 3)
|
|
continue;
|
|
Spectators[i].GetComponent<NtrIdolFan>().MakeAngry(i > 3);
|
|
}
|
|
}
|
|
}
|
|
} |