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fa519d25d7
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events.
47 lines
No EOL
1.2 KiB
C#
47 lines
No EOL
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Util
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{
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public class BeatAction : MonoBehaviour
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{
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private int index;
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private List<Action> actions = new List<Action>();
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public delegate void EventCallback();
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public class Action
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{
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public float beat { get; set; }
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public EventCallback function { get; set; }
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public Action(float beat, EventCallback function)
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{
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this.beat = beat;
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this.function = function;
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}
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}
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public static void New(GameObject prefab, List<Action> actions)
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{
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BeatAction beatAction = prefab.AddComponent<BeatAction>();
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beatAction.actions = actions;
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}
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private void Update()
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{
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float songPositionInBeats = Conductor.instance.songPositionInBeats;
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for (int i = 0; i < actions.Count; i++)
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{
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if (songPositionInBeats >= actions[i].beat && index == i)
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{
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actions[i].function.Invoke();
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index++;
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}
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}
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}
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}
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} |