HeavenStudioPlus/Assets/Resources/Sprites/Games/KarateMan/anime/karateman
2022-07-29 12:18:17 -04:00
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BackHand.anim combo input 2022-07-28 22:09:48 -04:00
BackHand.anim.meta combo input 2022-07-28 22:09:48 -04:00
Beat.anim combo input 2022-07-28 22:09:48 -04:00
Beat.anim.meta start karate man redo 2022-07-26 11:37:02 -04:00
Jab.anim combo input 2022-07-28 22:09:48 -04:00
Jab.anim.meta start karate man redo 2022-07-26 11:37:02 -04:00
KarateMan.controller fully functional combo, several object types 2022-07-29 12:18:17 -04:00
KarateMan.controller.meta start karate man redo 2022-07-26 11:37:02 -04:00
LowJab.anim combo input 2022-07-28 22:09:48 -04:00
LowJab.anim.meta combo input 2022-07-28 22:09:48 -04:00
LowKick.anim combo input 2022-07-28 22:09:48 -04:00
LowKick.anim.meta combo input 2022-07-28 22:09:48 -04:00
LowKickMiss.anim combo input 2022-07-28 22:09:48 -04:00
LowKickMiss.anim.meta combo input 2022-07-28 22:09:48 -04:00
ManCharge.anim combo input 2022-07-28 22:09:48 -04:00
ManCharge.anim.meta create classes 2022-07-27 18:35:18 -04:00
ManKick.anim combo input 2022-07-28 22:09:48 -04:00
ManKick.anim.meta create classes 2022-07-27 18:35:18 -04:00
NoPose.anim combo input 2022-07-28 22:09:48 -04:00
NoPose.anim.meta start karate man redo 2022-07-26 11:37:02 -04:00
Straight.anim fully functional combo, several object types 2022-07-29 12:18:17 -04:00
Straight.anim.meta create classes 2022-07-27 18:35:18 -04:00
ToReady.anim fully functional combo, several object types 2022-07-29 12:18:17 -04:00
ToReady.anim.meta fully functional combo, several object types 2022-07-29 12:18:17 -04:00
UpperCut.anim fully functional combo, several object types 2022-07-29 12:18:17 -04:00
UpperCut.anim.meta fully functional combo, several object types 2022-07-29 12:18:17 -04:00