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39 lines
No EOL
1.1 KiB
C#
39 lines
No EOL
1.1 KiB
C#
using UnityEngine;
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namespace RhythmHeavenMania.DiscordRPC
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{
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public class DiscordRPC : MonoBehaviour
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{
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public static long clientID = 945877725984477205;
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private static void DiscordControllerCheck()
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{
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if (DiscordController.instance == null)
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{
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var discordController = new GameObject("DiscordController");
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var di = discordController.AddComponent<DiscordController>();
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DiscordController.instance = di;
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di.Connect();
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}
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}
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public static void Connect()
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{
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DiscordControllerCheck();
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DiscordController.instance.Connect();
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}
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public static void UpdateActivity(string state = null, string details = null, bool updateTime = false)
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{
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DiscordControllerCheck();
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DiscordController.instance.UpdateActivity(details, state, updateTime);
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}
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public static void Disconnect()
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{
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DiscordControllerCheck();
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DiscordController.instance.Disconnect();
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Destroy(DiscordController.instance.gameObject);
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}
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}
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} |