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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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24c3d17821
* remove game meta files * most if not all sfx and sprites for the fangames * delete some more meta files, add back some fangame icons * hide all the infringing games
1449 lines
No EOL
68 KiB
C#
1449 lines
No EOL
68 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class NtrFrogHopLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("frogHop", "Frog Hop", "195A23", true, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Bop(e.beat, e.length, e["blue"], e["orange"], e["greens"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("blue", true, "Blue Bops", "Make Blue Frog bop during this event."),
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new Param("orange", true, "Orange Bops", "Make Orange Frog bop during this event."),
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new Param("greens", true, "Group Bops", "Make the frogs in the back bop during this event."),
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},
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resizable = true,
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},
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new GameAction("count", "Count In")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Count(e.beat, e["start"], e["leader"], e["backup"]);
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}
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.CountVox(e.beat, e["leader"], e["backup"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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{
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new Param("start", true, "Start Shaking", "Start shaking after the count in."),
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new Param("leader", true, "Orange Frog Counts", "Make Orange Frog count during this event."),
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new Param("backup", false, "Group Counts", "Make the frogs in the back count during this event."),
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},
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defaultLength = 4.0f,
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},
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new GameAction("countforce", "Count")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.CountForce(e.beat, e["leader"], e["backup"]);
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}
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.CountForceVox(e.beat, e["syllable"], e["leader"], e["backup"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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{
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new Param("syllable", FrogHop.Number.One, "Type", "Which number the frog(s) should say."),
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new Param("leader", true, "Orange Frog Counts", "Make Orange Frog count during this event."),
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new Param("backup", false, "Group Counts", "Make the frogs in the back count during this event."),
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},
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defaultLength = 1.0f,
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},
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new GameAction("hop", "Start Shaking")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Hop(e.beat);
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}
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},
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preFunctionLength = 1,
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},
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new GameAction("stop", "Stop Shaking")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Stop(e.beat);
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}
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},
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},
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new GameAction("twoshake", "Ya-hoo!")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.TwoHop(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"]);
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}
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.TwoHopVox(e.beat, e["enabled"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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{
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new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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},
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defaultLength = 4.0f,
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},
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new GameAction("threeshake", "Yeah yeah yeah!")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ThreeHop(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"]);
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}
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.ThreeHopVox(e.beat, e["enabled"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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{
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new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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},
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defaultLength = 4.0f,
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},
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new GameAction("spin", "Spin it Boys!")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"], e["hs"]);
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}
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},
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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FrogHop.SpinItBoysVox(e.beat, e["enabled"]);
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},
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preFunctionLength = 0,
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parameters = new List<Param>()
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{
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new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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new Param("hs", false, "Blue Frog Can Talk While Posing", "This option is to preserve accuracy, as it is not possible to do this in DS/Megamix."),
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},
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defaultLength = 4.0f,
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},
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new GameAction("thankyou", "Thank you... verrry much-a!")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ThankYou(e.beat, e["pitched"], e["override"], e["overPitch"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("override", false, "Pitch Override", "Whether the frog voice pitch will be determined automatically.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "overPitch" }),
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new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pitched" }),
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}),
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new Param("overPitch", new EntityTypes.Float(0.25f, 4, 1), "Pitch", "Changes the frog voice pitch manually."),
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new Param("pitched", false, "Enable Pitching", "Makes the frog voice pitch up and down based on the song's tempo."),
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},
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defaultLength = 6.0f,
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},
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new GameAction("mouthwide", "Mouth Animation (Open Wide)")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Sing("Wide", e.beat + e.length - 0.5, e["blue"], e["orange"], e["greens"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("blue", true, "Blue Sings", "Make Blue Frog sing during this event."),
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new Param("orange", false, "Orange Sings", "Make Orange Frog sing during this event."),
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new Param("greens", false, "Group Sings", "Make the frogs in the back sing during this event."),
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},
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defaultLength = 0.5f,
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resizable = true,
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},
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new GameAction("mouthnarrow", "Mouth Animation (Open Narrow)")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Sing("Narrow", e.beat + e.length - 0.5, e["blue"], e["orange"], e["greens"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("blue", true, "Blue Sings", "Make Blue Frog sing during this event."),
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new Param("orange", false, "Orange Sings", "Make Orange Frog sing during this event."),
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new Param("greens", false, "Group Sings", "Make the frogs in the back sing during this event."),
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},
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defaultLength = 0.5f,
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resizable = true,
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},
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new GameAction("mouthspecial", "Mouth Animation (Special)")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Wink("Special", e.beat + e.length, e["blue"], e["orange"], e["greens"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("blue", true, "Blue Winks", "Make Blue Frog wink during this event."),
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new Param("orange", false, "Orange Smirks", "Make Orange Frog smirk during this event."),
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new Param("greens", false, "Group Pogs", "Make the frogs in the back pog during this event."),
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},
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defaultLength = 1f,
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resizable = true,
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},
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new GameAction("spotlights", "Spotlights")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.Spotlights(e["front"], e["back"], e["dark"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("front", true, "Front Lights", "Enables the spotlights on the front frogs."),
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new Param("back", false, "Back Lights", "Enables the spotlights on the back frogs."),
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new Param("dark", true, "Darken Stage", "Darkens the stage, allowing the spotlights to be seen."),
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},
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defaultLength = 0.5f,
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},
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new GameAction("colorSingerFrog", "Blue Frog Appearance")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.RecolorFrog(0, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("color1", FrogHop.singerFrogColors[0], "Skin Color", "The color to set Blue Frog's skin to."),
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new Param("color2", FrogHop.singerFrogColors[1], "Tummy Color", "The color to set Blue Frog's tummy to."),
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new Param("color3", FrogHop.singerFrogColors[2], "Pants Color", "The color to set Blue Frog's pants to."),
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new Param("color5", FrogHop.singerFrogColors[4], "Sclera Color", "The color to set Blue Frog's scleras to."),
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new Param("belt", true, "Frog Has Belt", "Make Blue Frog wear a belt.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" })
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}),
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new Param("color4", FrogHop.singerFrogColors[3], "Belt Color", "The color to set Blue Frog's belt to."),
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new Param("lipstick", false, "Frog Has Lipstick", "Make Blue Frog wear lipstick.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" })
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}),
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new Param("color6", FrogHop.singerFrogColors[5], "Lipstick Color", "The color to set Blue Frog's lipstick to."),
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},
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defaultLength = 0.5f,
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},
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new GameAction("colorLeaderFrog", "Orange Frog Appearance")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.RecolorFrog(2, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("color1", FrogHop.leaderFrogColors[0], "Skin Color", "The color to set Orange Frog's skin to."),
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new Param("color2", FrogHop.leaderFrogColors[1], "Tummy Color", "The color to set Orange Frog's tummy to."),
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new Param("color3", FrogHop.leaderFrogColors[2], "Pants Color", "The color to set Orange Frog's pants to."),
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new Param("color5", FrogHop.leaderFrogColors[4], "Sclera Color", "The color to set Orange Frog's scleras to."),
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new Param("belt", true, "Frog Has Belt", "Make Orange Frog wear a belt.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" })
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}),
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new Param("color4", FrogHop.leaderFrogColors[3], "Belt Color", "The color to set Orange Frog's belt to."),
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new Param("lipstick", true, "Frog Has Lipstick", "Make Orange Frog wear lipstick.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" })
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}),
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new Param("color6", FrogHop.leaderFrogColors[5], "Lipstick Color", "The color to set Orange Frog's lipstick to."),
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},
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defaultLength = 0.5f,
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},
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new GameAction("colorBackupFrog", "Green Frogs Appearance")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.RecolorFrog(4, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("color1", FrogHop.backupFrogColors[0], "Skin Color", "The color to set Green Frogs' skin to."),
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new Param("color2", FrogHop.backupFrogColors[1], "Tummy Color", "The color to set Green Frogs' tummy to."),
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new Param("color3", FrogHop.backupFrogColors[2], "Pants Color", "The color to set Green Frogs' pants to."),
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new Param("color5", FrogHop.backupFrogColors[4], "Sclera Color", "The color to set Green Frogs' scleras to."),
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new Param("belt", false, "Frog Has Belt", "Make Green Frogs wear a belt.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "color4" })
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}),
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new Param("color4", FrogHop.backupFrogColors[3], "Belt Color", "The color to set Green Frogs' belt to."),
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new Param("lipstick", false, "Frog Has Lipstick", "Make Green Frogs wear lipstick.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "color6" })
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}),
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new Param("color6", FrogHop.backupFrogColors[5], "Lipstick Color", "The color to set Green Frogs' lipstick to."),
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},
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defaultLength = 0.5f,
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},
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new GameAction("changeBgColor", "Background Appearance")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ChangeBGColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
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}
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},
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defaultLength = 4f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("colorFrom", FrogHop.defaultBGColor, "Color A Start", "Set the top-most color of the background gradient at the start of the event."),
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new Param("colorTo", FrogHop.defaultBGColor, "Color A End", "Set the top-most color of the background gradient at the end of the event."),
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new Param("colorFrom2", FrogHop.defaultBGColorBottom, "Color B Start", "Set the bottom-most color of the background gradient at the start of the event."),
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new Param("colorTo2", FrogHop.defaultBGColorBottom, "Color B End", "Set the bottom-most color of the background gradient at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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},
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new GameAction("colorStage", "Stage Appearance")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.StageAppearance(e["color1"], e["color2"], e["color3"], e["color4"], e["mikeL"], e["mikeR"], e["color5"], e["color6"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("color1", FrogHop.stageColors[0], "Stage Top Color", "The color to set the stage's top to."),
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new Param("color2", FrogHop.stageColors[1], "Stage Rim Color", "The color to set the stage's rim to."),
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new Param("color3", FrogHop.stageColors[2], "Stage Trim Color", "The color to set the stage's trim to."),
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new Param("color4", FrogHop.stageColors[3], "Stage Base Color", "The color to set the stage's base to."),
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new Param("mikeL", true, "Left Microphone", "Enables the microphone in front of Blue Frog."),
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new Param("mikeR", false, "Right Microphone", "Enables the microphone in front of Orange Frog."),
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new Param("color5", Color.white, "Front Spotlight Color", "The color to set the front spotlights to."),
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new Param("color6", Color.white, "Back Spotlight Color", "The color to set the back spotlights to."),
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},
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defaultLength = 0.5f,
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},
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new GameAction("disableBlue", "Toggle Blue Frog")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.DisableBlue(e["disable"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("disable", true, "Disable", "Makes blue frog disappear."),
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},
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defaultLength = 0.5f,
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},
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new GameAction("force", "Force Shake")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ForceHop(e.beat, e.length, e["front"], e["back"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("front", true, "Front Frogs", "Make the frogs in the front sing during this event."),
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new Param("back", true, "Back Frogs", "Make the frogs in the back sing during this event."),
|
|
},
|
|
preFunctionLength = 1,
|
|
resizable = true,
|
|
defaultLength = 4.0f,
|
|
},
|
|
new GameAction("pitching", "Enable Pitched Voices")
|
|
{
|
|
function = delegate {
|
|
var e = eventCaller.currentEntity;
|
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
|
|
instance.Pitching(e["pitched"], e["override"], e["overPitch"]);
|
|
}
|
|
},
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("override", false, "Pitch Override", "Whether the frog voice pitch will be determined automatically.", new List<Param.CollapseParam>()
|
|
{
|
|
new Param.CollapseParam((x, _) => (bool)x, new string[] { "overPitch" }),
|
|
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pitched" }),
|
|
}),
|
|
new Param("overPitch", new EntityTypes.Float(0.25f, 4, 1), "Pitch", "Changes the frog voice pitch manually."),
|
|
new Param("pitched", false, "Enable Pitching", "Makes the frog voices pitch up and down based on the song's tempo."),
|
|
},
|
|
defaultLength = 0.5f,
|
|
},
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using HeavenStudio.Games.Loaders;
|
|
using Scripts_FrogHop;
|
|
public class FrogHop : Minigame
|
|
{
|
|
//definitions
|
|
#region Definitions
|
|
|
|
//general purpose stuff below
|
|
|
|
[SerializeField] ntrFrog PlayerFrog;
|
|
[SerializeField] List<ntrFrog> OtherFrogs = new List<ntrFrog>();
|
|
[SerializeField] ntrFrog LeaderFrog;
|
|
[SerializeField] ntrFrog SingerFrog;
|
|
[SerializeField] GameObject Darkness;
|
|
[SerializeField] GameObject SpotlightFront;
|
|
[SerializeField] GameObject SpotlightBack;
|
|
[SerializeField] SpriteRenderer SpotlightFrontColor;
|
|
[SerializeField] SpriteRenderer SpotlightBackColor;
|
|
[SerializeField] SpriteRenderer Mike;
|
|
[SerializeField] SpriteRenderer Mike2;
|
|
[SerializeField] SpriteRenderer Stage;
|
|
[SerializeField] SpriteRenderer StageTop;
|
|
[SerializeField] List<Material> _FrogColors = new List<Material>();
|
|
List<Material> FrogColors = new();
|
|
List<ntrFrog> AllFrogs = new();
|
|
List<ntrFrog> FrontFrogs = new();
|
|
List<ntrFrog> BackFrogs = new();
|
|
List<ntrFrog> whoToInputKTB = new();
|
|
|
|
int globalAnimSide = -1;
|
|
|
|
double wantHop = double.MinValue;
|
|
List<double> queuedHops = new();
|
|
bool keepHopping;
|
|
double startBackHop = double.MinValue;
|
|
double startNoHop = double.MinValue;
|
|
double startRegularHop = double.MinValue;
|
|
|
|
static float globalPitch = 1;
|
|
float globalPitchOverride = -1;
|
|
bool usesGlobalePitch = false; //oops i spelled global wrong lmao
|
|
|
|
public enum Number
|
|
{
|
|
One,
|
|
Two,
|
|
Three,
|
|
Four,
|
|
}
|
|
|
|
//recolor stuff below
|
|
|
|
private static readonly Dictionary<int, string> singerFrogColorLookup = new() {
|
|
{ 0, "#69A6FF" }, //skin
|
|
{ 1, "#ACEEE5" }, //tummy
|
|
{ 2, "#0C59FF" }, //pants
|
|
{ 3, "#F92D5F" }, //belt
|
|
{ 4, "#FFFFFF" }, //sclera
|
|
{ 5, "#8B42C0" }, //lipstick
|
|
};
|
|
private static List<Color> _singerFrogColors = new List<Color>();
|
|
public static List<Color> singerFrogColors
|
|
{
|
|
get
|
|
{
|
|
for ( int i = 0; i < singerFrogColorLookup.Count; i++ )
|
|
{
|
|
Color colorTemp;
|
|
ColorUtility.TryParseHtmlString(singerFrogColorLookup[i], out colorTemp);
|
|
_singerFrogColors.Add(colorTemp);
|
|
}
|
|
return _singerFrogColors;
|
|
}
|
|
}
|
|
|
|
private static readonly Dictionary<int, string> leaderFrogColorLookup = new() {
|
|
{ 0, "#FF954E" }, //skin
|
|
{ 1, "#F9D7C4" }, //tummy
|
|
{ 2, "#F92D5F" }, //pants
|
|
{ 3, "#0C59FF" }, //belt
|
|
{ 4, "#FFFFFF" }, //sclera
|
|
{ 5, "#EB3600" }, //lipstick
|
|
};
|
|
private static List<Color> _leaderFrogColors = new List<Color>();
|
|
public static List<Color> leaderFrogColors
|
|
{
|
|
get
|
|
{
|
|
for ( int i = 0; i < leaderFrogColorLookup.Count; i++ )
|
|
{
|
|
Color colorTemp;
|
|
ColorUtility.TryParseHtmlString(leaderFrogColorLookup[i], out colorTemp);
|
|
_leaderFrogColors.Add(colorTemp);
|
|
}
|
|
return _leaderFrogColors;
|
|
}
|
|
}
|
|
|
|
private static readonly Dictionary<int, string> backupFrogColorLookup = new() {
|
|
{ 0, "#3DDF30" }, //skin
|
|
{ 1, "#FFF769" }, //tummy
|
|
{ 2, "#165423" }, //pants
|
|
{ 3, "#1E6F18" }, //belt
|
|
{ 4, "#FFFFFF" }, //sclera
|
|
{ 5, "#EB3600" }, //lipstick
|
|
};
|
|
private static List<Color> _backupFrogColors = new List<Color>();
|
|
public static List<Color> backupFrogColors
|
|
{
|
|
get
|
|
{
|
|
for ( int i = 0; i < backupFrogColorLookup.Count; i++ )
|
|
{
|
|
Color colorTemp;
|
|
ColorUtility.TryParseHtmlString(backupFrogColorLookup[i], out colorTemp);
|
|
_backupFrogColors.Add(colorTemp);
|
|
}
|
|
return _backupFrogColors;
|
|
}
|
|
}
|
|
|
|
private static readonly Dictionary<int, string> stageColorLookup = new() {
|
|
{ 0, "#FFFFFF" }, //top
|
|
{ 1, "#C0F36D" }, //rim
|
|
{ 2, "#D5F65A" }, //trim
|
|
{ 3, "#94C539" }, //base
|
|
};
|
|
private static List<Color> _stageColors = new List<Color>();
|
|
public static List<Color> stageColors
|
|
{
|
|
get
|
|
{
|
|
for ( int i = 0; i < stageColorLookup.Count; i++ )
|
|
{
|
|
Color colorTemp;
|
|
ColorUtility.TryParseHtmlString(stageColorLookup[i], out colorTemp);
|
|
_stageColors.Add(colorTemp);
|
|
}
|
|
return _stageColors;
|
|
}
|
|
}
|
|
|
|
//bg stuff below
|
|
|
|
[SerializeField] SpriteRenderer gradient;
|
|
[SerializeField] SpriteRenderer bgLow;
|
|
[SerializeField] SpriteRenderer bgHigh;
|
|
|
|
double bgColorStartBeat = -1;
|
|
float bgColorLength = 0;
|
|
Util.EasingFunction.Ease lastEase;
|
|
Color colorFrom;
|
|
Color colorTo;
|
|
Color colorFrom2;
|
|
Color colorTo2;
|
|
|
|
private static Color _defaultBGColor;
|
|
public static Color defaultBGColor
|
|
{
|
|
get
|
|
{
|
|
ColorUtility.TryParseHtmlString("#5A9C28", out _defaultBGColor);
|
|
return _defaultBGColor;
|
|
}
|
|
}
|
|
private static Color _defaultBGColorBottom;
|
|
public static Color defaultBGColorBottom
|
|
{
|
|
get
|
|
{
|
|
ColorUtility.TryParseHtmlString("#D6EEA4", out _defaultBGColorBottom);
|
|
return _defaultBGColorBottom;
|
|
}
|
|
}
|
|
|
|
const int IAAltDownCat = IAMAXCAT;
|
|
const int IAAltUpCat = IAMAXCAT + 1;
|
|
|
|
protected static bool IA_PadAltPress(out double dt)
|
|
{
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
|
|
}
|
|
protected static bool IA_BatonAltPress(out double dt)
|
|
{
|
|
return PlayerInput.GetSqueezeDown(out dt);
|
|
}
|
|
|
|
protected static bool IA_PadAltRelease(out double dt)
|
|
{
|
|
return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt);
|
|
}
|
|
protected static bool IA_BatonAltRelease(out double dt)
|
|
{
|
|
return PlayerInput.GetSqueezeUp(out dt);
|
|
}
|
|
|
|
public static PlayerInput.InputAction InputAction_AltPress =
|
|
new("NtrFrogHopAltPress", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
|
|
IA_PadAltPress, IA_TouchBasicPress, IA_BatonAltPress);
|
|
public static PlayerInput.InputAction InputAction_AltRelease =
|
|
new("NtrFrogHopAltRelease", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat },
|
|
IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease);
|
|
public static PlayerInput.InputAction InputAction_TouchRelease =
|
|
new("NtrFrogHopTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
|
|
IA_Empty, IA_TouchBasicRelease, IA_Empty);
|
|
|
|
#endregion
|
|
|
|
//global methods
|
|
#region Global Methods
|
|
|
|
public void Awake()
|
|
{
|
|
if (globalPitchOverride < 0) globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
|
else globalPitch = globalPitchOverride;
|
|
|
|
AllFrogs.Add(PlayerFrog);
|
|
AllFrogs.AddRange(OtherFrogs);
|
|
AllFrogs.Add(LeaderFrog);
|
|
AllFrogs.Add(SingerFrog);
|
|
|
|
BackFrogs.Add(PlayerFrog);
|
|
BackFrogs.AddRange(OtherFrogs);
|
|
|
|
FrontFrogs.Add(LeaderFrog);
|
|
FrontFrogs.Add(SingerFrog);
|
|
|
|
Material tempMat;
|
|
foreach (var mat in _FrogColors)
|
|
{
|
|
FrogColors.Add(new(mat));
|
|
}
|
|
SingerFrog.AssignMaterials(FrogColors[0], FrogColors[1], FrogColors[6]);
|
|
LeaderFrog.AssignMaterials(FrogColors[2], FrogColors[3], FrogColors[6]);
|
|
SingerFrog.beltColor = Color.red;
|
|
LeaderFrog.beltColor = Color.green;
|
|
foreach (var a in BackFrogs)
|
|
{
|
|
a.AssignMaterials(FrogColors[4], FrogColors[5], FrogColors[6]);
|
|
a.beltColor = Color.blue;
|
|
}
|
|
Stage.material = FrogColors[7];
|
|
|
|
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
|
|
|
|
whoToInputKTB = AllFrogs;
|
|
}
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
{
|
|
foreach (var entity in GameManager.instance.Beatmap.Entities)
|
|
{
|
|
if (entity.beat >= beat && entity.beat <= beat + 1)
|
|
{
|
|
if (entity.datamodel == "frogHop/hop") Hop(entity.beat);
|
|
|
|
if (entity.datamodel == "frogHop/force") ForceHop(entity.beat, entity.length, entity["front"], entity["back"]);
|
|
|
|
continue;
|
|
}
|
|
|
|
if (entity.beat >= beat || entity.beat < beat - 4) continue;
|
|
|
|
if (entity.datamodel == "frogHop/count")
|
|
{
|
|
var e = entity;
|
|
Count(e.beat, e["start"], e["leader"], e["backup"]);
|
|
continue;
|
|
}
|
|
|
|
if (entity.beat < beat - 2) continue;
|
|
|
|
switch (entity.datamodel)
|
|
{
|
|
case "frogHop/twoshake":
|
|
{
|
|
var e = entity;
|
|
TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"]);
|
|
continue;
|
|
}
|
|
case "frogHop/threeshake":
|
|
{
|
|
var e = entity;
|
|
ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"]);
|
|
continue;
|
|
}
|
|
case "frogHop/spin":
|
|
{
|
|
var e = entity;
|
|
SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"], e["hs"]);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
//bg stuff below
|
|
|
|
BackgroundColorUpdate(Conductor.instance);
|
|
|
|
//voice pitch stuff below
|
|
|
|
if (globalPitchOverride < 0) globalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
|
else globalPitch = globalPitchOverride;
|
|
|
|
//whiff stuff below
|
|
|
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
|
{
|
|
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || !IsExpectingInputNow(InputAction_AltPress))
|
|
{
|
|
PlayerFrog.Hop();
|
|
SoundByte.PlayOneShot("miss");
|
|
LightMiss(true);
|
|
}
|
|
}
|
|
|
|
if (PlayerInput.GetIsAction(InputAction_AltPress) && !IsExpectingInputNow(InputAction_AltPress) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
|
{
|
|
PlayerFrog.Charge();
|
|
SoundByte.PlayOneShot("miss");
|
|
LightMiss(true);
|
|
}
|
|
|
|
if (PlayerInput.GetIsAction(InputAction_AltRelease) && !IsExpectingInputNow(InputAction_AltRelease))
|
|
{
|
|
PlayerFrog.Spin();
|
|
SoundByte.PlayOneShotGame("frogHop/sigh", volume: 1.5f);
|
|
LightMiss(true);
|
|
}
|
|
}
|
|
|
|
public void LateUpdate()
|
|
{
|
|
//ktb stuff below
|
|
|
|
if (wantHop != double.MinValue)
|
|
{
|
|
queuedHops.Add(wantHop);
|
|
keepHopping = true;
|
|
wantHop = double.MinValue;
|
|
}
|
|
|
|
if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
|
|
{
|
|
if (queuedHops.Count > 0)
|
|
{
|
|
foreach (var hop in queuedHops)
|
|
{
|
|
var actions = new List<BeatAction.Action>();
|
|
|
|
bool betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop;
|
|
if (!betweenHopValues) ScheduleInput(hop, 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
|
|
|
|
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startNoHop;
|
|
if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate { NPCHop(BackFrogs); }));
|
|
|
|
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop;
|
|
if (!betweenHopValues) actions.Add(new BeatAction.Action(hop + 1, delegate {
|
|
betweenHopValues = hop + 1 < startRegularHop && hop + 1 >= startBackHop;
|
|
if (!betweenHopValues) { NPCHop(FrontFrogs); SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_E_BEAT"); }
|
|
}));
|
|
|
|
if (keepHopping) actions.Add(new BeatAction.Action(hop, delegate { queuedHops.Add(hop + 1); }));
|
|
|
|
BeatAction.New(this, actions);
|
|
}
|
|
queuedHops.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
//frog hop methods
|
|
#region Frog Hop Methods
|
|
|
|
public void Bop(double beat, float length, bool blue, bool orange, bool greens)
|
|
{
|
|
var FrogsToBop = new List<ntrFrog>();
|
|
|
|
if (blue) FrogsToBop.Add(SingerFrog);
|
|
if (orange) FrogsToBop.Add(LeaderFrog);
|
|
if (greens) FrogsToBop.AddRange(BackFrogs);
|
|
|
|
var actions = new List<BeatAction.Action>();
|
|
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
actions.Add(new(beat + i, delegate { BopAnimation(FrogsToBop); }));
|
|
}
|
|
|
|
BeatAction.New(this, actions);
|
|
}
|
|
|
|
public void BopAnimation(List<ntrFrog> FrogsToBop)
|
|
{
|
|
foreach (var a in FrogsToBop) { a.Bop(); }
|
|
}
|
|
|
|
public void Count(double beat, bool start, bool leaderCounts, bool backupCounts)
|
|
{
|
|
var actions = new List<BeatAction.Action>();
|
|
|
|
if (leaderCounts)
|
|
{
|
|
actions.Add(new(beat + 0.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
|
actions.Add(new(beat + 1.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
|
actions.Add(new(beat + 2.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
|
actions.Add(new(beat + 3.0, delegate { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
|
|
}
|
|
|
|
if (backupCounts)
|
|
{
|
|
actions.Add(new(beat + 0.0, delegate { Talk(BackFrogs, "Wide", beat); }));
|
|
actions.Add(new(beat + 1.0, delegate { Talk(BackFrogs, "Wide", beat); }));
|
|
actions.Add(new(beat + 2.0, delegate { Talk(BackFrogs, "Wide", beat); }));
|
|
actions.Add(new(beat + 3.0, delegate { Talk(BackFrogs, "Wide", beat); }));
|
|
}
|
|
|
|
actions.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
BeatAction.New(this, actions);
|
|
|
|
if (start) Hop(beat + 4.0);
|
|
}
|
|
|
|
public static void CountVox(double beat, bool leaderCounts, bool backupCounts)
|
|
{
|
|
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
|
|
var sounds = new List<MultiSound.Sound>();
|
|
|
|
if (leaderCounts)
|
|
{
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1", beat + 0.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2", beat + 1.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3", beat + 2.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4", beat + 3.0, pitchToUse));
|
|
}
|
|
|
|
if (backupCounts)
|
|
{
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1_EXTRAS_CUSTOM", beat + 0.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2_EXTRAS_CUSTOM", beat + 1.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3_EXTRAS_CUSTOM", beat + 2.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4_EXTRAS_CUSTOM", beat + 3.0, pitchToUse));
|
|
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT1_PLAYER_CUSTOM", beat + 0.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT2_PLAYER_CUSTOM", beat + 1.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT3_PLAYER_CUSTOM", beat + 2.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_COUNT4_PLAYER_CUSTOM", beat + 3.0, pitchToUse));
|
|
}
|
|
|
|
MultiSound.Play(sounds, forcePlay: true);
|
|
}
|
|
|
|
public void CountForce(double beat, bool leaderCounts, bool backupCounts)
|
|
{
|
|
var actions = new List<BeatAction.Action>();
|
|
|
|
if (leaderCounts) Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat);
|
|
|
|
if (backupCounts) Talk(BackFrogs, "Wide", beat);
|
|
}
|
|
|
|
public static void CountForceVox(double beat, int Number, bool leaderCounts, bool backupCounts)
|
|
{
|
|
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
|
|
if (leaderCounts) SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1));
|
|
|
|
if (backupCounts)
|
|
{
|
|
SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1) + $"_EXTRAS_CUSTOM");
|
|
SoundByte.PlayOneShotGame($"frogHop/SE_NTR_FROG_EN_COUNT" + (Number + 1) + $"_PLAYER_CUSTOM");
|
|
}
|
|
}
|
|
|
|
public void Hop (double beat)
|
|
{
|
|
wantHop = beat - 1;
|
|
}
|
|
|
|
public void Stop (double beat)
|
|
{
|
|
keepHopping = false;
|
|
}
|
|
|
|
public void Pitching(bool enabled, bool manualPitch, float pitchValue)
|
|
{
|
|
usesGlobalePitch = enabled | manualPitch;
|
|
if (manualPitch) globalPitchOverride = pitchValue;
|
|
else globalPitchOverride = -1;
|
|
}
|
|
|
|
public void ForceHop(double beat, double length, bool front, bool back)
|
|
{
|
|
var actions = new List<BeatAction.Action>();
|
|
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
if (front)
|
|
{
|
|
actions.Add(new BeatAction.Action(beat + i, delegate { NPCHop(FrontFrogs); }));
|
|
}
|
|
if (back)
|
|
{
|
|
actions.Add(new BeatAction.Action(beat + i, delegate {
|
|
NPCHop(BackFrogs);
|
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_E_BEAT");
|
|
}));
|
|
ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
|
|
}
|
|
}
|
|
|
|
BeatAction.New(this, actions);
|
|
}
|
|
|
|
public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true)
|
|
{
|
|
CueCommon(beat, spotlights);
|
|
|
|
var actions = new List<BeatAction.Action>();
|
|
var sounds = new List<MultiSound.Sound>();
|
|
|
|
//call
|
|
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); } }));
|
|
if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.25 : beat + 1.5); } }));
|
|
|
|
//response
|
|
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
|
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.25 : beat + 3.5); }));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
|
|
|
//inputs
|
|
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYa, PlayerMiss, Nothing);
|
|
ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopHoo, PlayerMiss, Nothing);
|
|
|
|
BeatAction.New(this, actions);
|
|
MultiSound.Play(sounds);
|
|
}
|
|
|
|
public static void TwoHopVox(double beat, bool enabled)
|
|
{
|
|
if (!enabled) return;
|
|
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
|
|
var sounds = new List<MultiSound.Sound>();
|
|
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HA", beat, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAAI", beat + 0.5, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_HAAI", beat + 0.5));
|
|
|
|
MultiSound.Play(sounds, forcePlay: true);
|
|
}
|
|
|
|
public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true)
|
|
{
|
|
CueCommon(beat, spotlights);
|
|
|
|
var actions = new List<BeatAction.Action>();
|
|
var sounds = new List<MultiSound.Sound>();
|
|
|
|
//call
|
|
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 1.75 : beat); } }));
|
|
if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); } }));
|
|
if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); } }));
|
|
|
|
//response
|
|
actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.75 : beat); }));
|
|
actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
|
|
actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
|
|
|
//inputs
|
|
ScheduleInput(beat, 2.0, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
|
|
ScheduleInput(beat, 2.5, InputAction_BasicPress, PlayerHopYeah, PlayerMiss, Nothing);
|
|
ScheduleInput(beat, 3.0, InputAction_BasicPress, PlayerHopYeahAccent, PlayerMiss, Nothing);
|
|
|
|
BeatAction.New(this, actions);
|
|
MultiSound.Play(sounds);
|
|
}
|
|
|
|
public static void ThreeHopVox(double beat, bool enabled)
|
|
{
|
|
if (!enabled) return;
|
|
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
|
|
var sounds = new List<MultiSound.Sound>();
|
|
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 0.5, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 0.5));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_HAI", beat + 1.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_POP_DEFAULT", beat + 1.0));
|
|
|
|
MultiSound.Play(sounds, forcePlay: true);
|
|
}
|
|
|
|
public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true, bool HS = false)
|
|
{
|
|
CueCommon(beat, spotlights, 1);
|
|
|
|
var actions = new List<BeatAction.Action>();
|
|
var sounds = new List<MultiSound.Sound>();
|
|
|
|
//call
|
|
if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 0.75 : beat); } }));
|
|
if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs, HS); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); } }));
|
|
|
|
//response
|
|
actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 2.75 : beat); }));
|
|
actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_LIN", beat + 3.0, usesGlobalePitch ? globalPitch : 1));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_SPIN", beat + 3.0));
|
|
|
|
//inputs
|
|
ScheduleInput(beat, 2.0, InputAction_AltPress, PlayerHopCharge, PlayerMiss, Nothing);
|
|
ScheduleInput(beat, 3.0, InputAction_AltRelease, PlayerSpin, PlayerMissNoFlip, Nothing);
|
|
|
|
BeatAction.New(this, actions);
|
|
MultiSound.Play(sounds);
|
|
}
|
|
|
|
public static void SpinItBoysVox(double beat, bool enabled)
|
|
{
|
|
if (!enabled) return;
|
|
float pitchToUse = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
|
|
var sounds = new List<MultiSound.Sound>();
|
|
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_1", beat, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_KURU_2", beat + 0.5, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_LIN", beat + 1.0, pitchToUse));
|
|
sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_T_SPIN", beat + 1.0));
|
|
|
|
MultiSound.Play(sounds, forcePlay: true);
|
|
}
|
|
|
|
public void CueCommon(double beat, bool spotlights = true, double spin = 0)
|
|
{
|
|
startBackHop = beat;
|
|
startNoHop = beat + 2;
|
|
startRegularHop = beat + 4;
|
|
|
|
if (!spotlights) return;
|
|
|
|
var actions = new List<BeatAction.Action>();
|
|
|
|
actions.Add(new(beat + 1.5 + spin, delegate { Spotlights(false, true); }));
|
|
actions.Add(new(beat + 3.5 + spin, delegate { Spotlights(true, false); }));
|
|
|
|
BeatAction.New(this, actions);
|
|
}
|
|
|
|
public void Spotlights(bool front, bool back, bool dark = true)
|
|
{
|
|
foreach (var a in FrontFrogs) { a.Darken(front || !dark); }
|
|
|
|
if (front || !dark) { Mike.color = new Color(1, 1, 1, 1); Mike2.color = new Color(1, 1, 1, 1); }
|
|
else { Mike.color = new Color(0.5f, 0.5f, 0.5f, 1); Mike2.color = new Color(0.5f, 0.5f, 0.5f, 1); }
|
|
|
|
Darkness.SetActive(dark);
|
|
SpotlightFront.SetActive(front);
|
|
SpotlightBack.SetActive(back);
|
|
}
|
|
|
|
public void ThankYou(double beat, bool stretchToTempo, bool manualPitch, float pitchValue)
|
|
{
|
|
float pitch;
|
|
double offset;
|
|
double stretch;
|
|
|
|
if (!manualPitch)
|
|
{
|
|
pitch = stretchToTempo ? globalPitch * Conductor.instance.TimelinePitch : 1;
|
|
offset = stretchToTempo ? (.2 / ((Conductor.instance.GetBpmAtBeat(beat) * Conductor.instance.TimelinePitch) / 156)) : .2;
|
|
stretch = stretchToTempo ? 1 : 1 / (globalPitch * Conductor.instance.TimelinePitch);
|
|
}
|
|
else
|
|
{
|
|
pitch = pitchValue;
|
|
offset = .2 / (pitchValue / 1);
|
|
stretch = (pitchValue / Conductor.instance.TimelinePitch) / (Conductor.instance.GetBpmAtBeat(beat) / 156);
|
|
}
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("frogHop/tyvm", beat, pitch: pitch, offset: offset),
|
|
});
|
|
|
|
var actions = new List<BeatAction.Action>();
|
|
var BlueFrog = new List<ntrFrog>() { SingerFrog };
|
|
|
|
actions.Add(new(beat, delegate { BopAnimation(BlueFrog); }));
|
|
|
|
actions.Add(new(beat + (0.00 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"thank"
|
|
actions.Add(new(beat + (0.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"you"
|
|
actions.Add(new(beat + (2.00 / stretch), delegate { Talk(BlueFrog, "Wide", beat + (4.00 / stretch)); })); //"verrry"
|
|
actions.Add(new(beat + (4.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"much"
|
|
actions.Add(new(beat + (5.50 / stretch), delegate { Talk(BlueFrog, "Narrow", beat); })); //"-a!"
|
|
|
|
BeatAction.New(this, actions);
|
|
|
|
Debug.Log(offset);
|
|
}
|
|
|
|
public void Talk(List<ntrFrog> FrogsToTalk, string syllable, double animEnd)
|
|
{
|
|
foreach (var a in FrogsToTalk) { a.Talk(syllable, animEnd); }
|
|
}
|
|
|
|
public void Sing(string syllable, double animEnd, bool blue, bool orange, bool greens)
|
|
{
|
|
var FrogsToTalk = new List<ntrFrog>();
|
|
|
|
if (blue) FrogsToTalk.Add(SingerFrog);
|
|
if (orange) FrogsToTalk.Add(LeaderFrog);
|
|
if (greens) FrogsToTalk.AddRange(BackFrogs);
|
|
|
|
Talk(FrogsToTalk, syllable, animEnd);
|
|
}
|
|
|
|
public void Wink(string syllable, double animEnd, bool blue, bool orange, bool greens)
|
|
{
|
|
var FrogsToTalk = new List<ntrFrog>();
|
|
|
|
if (blue) FrogsToTalk.Add(SingerFrog);
|
|
if (orange) FrogsToTalk.Add(LeaderFrog);
|
|
if (greens) FrogsToTalk.AddRange(BackFrogs);
|
|
|
|
foreach (var a in FrogsToTalk) { a.Wink(syllable, animEnd); }
|
|
}
|
|
|
|
public void NPCHop(List<ntrFrog> FrogsToHop, bool isThisLong = false)
|
|
{
|
|
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Hop(isLong: isThisLong); }
|
|
}
|
|
|
|
public void NPCCharge(List<ntrFrog> FrogsToHop)
|
|
{
|
|
foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Charge(); }
|
|
}
|
|
|
|
public void NPCSpin(List<ntrFrog> FrogsToHop, bool HS = false)
|
|
{
|
|
if (HS) { LeaderFrog.Spin(); SingerFrog.Spin(true); }
|
|
else { foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); } }
|
|
}
|
|
|
|
public void PlayerHopNormal(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
|
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_BEAT");
|
|
PlayerHop();
|
|
}
|
|
|
|
public void PlayerHopYa(PlayerActionEvent caller, float state)
|
|
{
|
|
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: pitch);
|
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
|
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
|
PlayerHop();
|
|
}
|
|
|
|
public void PlayerHopHoo(PlayerActionEvent caller, float state)
|
|
{
|
|
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: pitch);
|
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
|
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI");
|
|
PlayerHop(true);
|
|
}
|
|
|
|
public void PlayerHopYeah(PlayerActionEvent caller, float state)
|
|
{
|
|
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: pitch);
|
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
|
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
|
PlayerHop();
|
|
}
|
|
|
|
public void PlayerHopYeahAccent(PlayerActionEvent caller, float state)
|
|
{
|
|
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: pitch);
|
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
|
else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
|
|
PlayerHop(true);
|
|
}
|
|
|
|
public void PlayerHop(bool isLong = false)
|
|
{
|
|
globalAnimSide *= -1;
|
|
PlayerFrog.Hop(globalAnimSide, isLong);
|
|
}
|
|
|
|
public void PlayerHopCharge(PlayerActionEvent caller, float state)
|
|
{
|
|
double beat = caller.startBeat + caller.timer;
|
|
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, pitch: pitch),
|
|
new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, pitch: pitch)
|
|
});
|
|
|
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
|
|
globalAnimSide *= -1;
|
|
PlayerFrog.Charge(globalAnimSide);
|
|
}
|
|
|
|
public void PlayerSpin(PlayerActionEvent caller, float state)
|
|
{
|
|
float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
|
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: pitch);
|
|
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(); }
|
|
PlayerFrog.Spin();
|
|
}
|
|
|
|
public void PlayerMiss(PlayerActionEvent caller)
|
|
{
|
|
globalAnimSide *= -1;
|
|
LightMiss();
|
|
|
|
if (globalAnimSide > 0) PlayerFrog.Bump();
|
|
}
|
|
|
|
public void PlayerMissNoFlip(PlayerActionEvent caller)
|
|
{
|
|
LightMiss();
|
|
PlayerFrog.Bump();
|
|
}
|
|
|
|
public void LightMiss(bool whiff = false, bool sweat = false)
|
|
{
|
|
if (whiff) ScoreMiss(0.5f);
|
|
if (sweat) PlayerFrog.Sweat();
|
|
else { foreach (var a in OtherFrogs) { a.Glare(); } }
|
|
}
|
|
|
|
public void Nothing(PlayerActionEvent caller) { }
|
|
|
|
public void DisableBlue(bool disable)
|
|
{
|
|
SingerFrog.gameObject.SetActive(!disable);
|
|
}
|
|
|
|
public void RecolorFrog(int whichFrog, Color skinColor, Color tummyColor, Color pantsColor, Color beltColor, Color scleraColor, Color lipstickColor, bool lipstickEnabled, bool beltEnabled)
|
|
{
|
|
FrogColors[whichFrog + 0].SetColor("_ColorAlpha", pantsColor);
|
|
FrogColors[whichFrog + 0].SetColor("_ColorBravo", tummyColor);
|
|
FrogColors[whichFrog + 0].SetColor("_ColorDelta", skinColor);
|
|
|
|
FrogColors[whichFrog + 1].SetColor("_ColorAlpha", skinColor);
|
|
FrogColors[whichFrog + 1].SetColor("_ColorBravo", lipstickEnabled ? lipstickColor : skinColor);
|
|
FrogColors[whichFrog + 1].SetColor("_ColorDelta", scleraColor);
|
|
|
|
string beltToModify;
|
|
List<ntrFrog> beltToEnable;
|
|
switch (whichFrog) {
|
|
case 0: beltToModify = "_ColorAlpha"; beltToEnable = new List<ntrFrog>() { SingerFrog }; break;
|
|
case 2: beltToModify = "_ColorBravo"; beltToEnable = new List<ntrFrog>() { LeaderFrog }; break;
|
|
default: beltToModify = "_ColorDelta"; beltToEnable = BackFrogs; break;
|
|
}
|
|
|
|
FrogColors[6].SetColor(beltToModify, beltColor);
|
|
foreach (var a in beltToEnable) { a.Belt.gameObject.SetActive(beltEnabled); }
|
|
}
|
|
|
|
public void StageAppearance(Color stageColor1, Color stageColor2, Color stageColor3, Color stageColor4, bool leftMike, bool rightMike, Color frontSpotlightColor, Color backSpotlightColor)
|
|
{
|
|
StageTop.color = stageColor1;
|
|
FrogColors[7].SetColor("_ColorAlpha", stageColor4);
|
|
FrogColors[7].SetColor("_ColorBravo", stageColor2);
|
|
FrogColors[7].SetColor("_ColorDelta", stageColor3);
|
|
|
|
Mike.enabled = leftMike;
|
|
Mike2.enabled = rightMike;
|
|
|
|
Color transparent = new Color(1, 1, 1, 0.5f);
|
|
SpotlightFrontColor.color = frontSpotlightColor * transparent;
|
|
SpotlightBackColor.color = backSpotlightColor * transparent;
|
|
}
|
|
|
|
private void PersistThings(double beat)
|
|
{
|
|
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop");
|
|
var eventsBefore = allEvents.FindAll(e => e.beat < beat);
|
|
|
|
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/changeBgColor");
|
|
if (lastPersistEvent != null)
|
|
{
|
|
var e = lastPersistEvent;
|
|
ChangeBGColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
|
|
}
|
|
else
|
|
{
|
|
colorFrom = defaultBGColor;
|
|
colorTo = defaultBGColor;
|
|
colorFrom2 = defaultBGColorBottom;
|
|
colorTo2 = defaultBGColorBottom;
|
|
}
|
|
|
|
BackgroundColorUpdate(Conductor.instance);
|
|
|
|
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
|
|
if (lastPersistEvent != null)
|
|
{
|
|
var e = lastPersistEvent;
|
|
Pitching(e["pitched"], e["override"], e["overPitch"]);
|
|
}
|
|
|
|
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorSingerFrog");
|
|
if (lastPersistEvent != null)
|
|
{
|
|
var e = lastPersistEvent;
|
|
RecolorFrog(0, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
|
|
}
|
|
|
|
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorLeaderFrog");
|
|
if (lastPersistEvent != null)
|
|
{
|
|
var e = lastPersistEvent;
|
|
RecolorFrog(2, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
|
|
}
|
|
|
|
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorBackupFrog");
|
|
if (lastPersistEvent != null)
|
|
{
|
|
var e = lastPersistEvent;
|
|
RecolorFrog(4, e["color1"], e["color2"], e["color3"], e["color4"], e["color5"], e["color6"], e["lipstick"], e["belt"]);
|
|
}
|
|
|
|
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/colorStage");
|
|
if (lastPersistEvent != null)
|
|
{
|
|
var e = lastPersistEvent;
|
|
StageAppearance(e["color1"], e["color2"], e["color3"], e["color4"], e["mikeL"], e["mikeR"], e["color5"], e["color6"]);
|
|
}
|
|
|
|
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/spotlights");
|
|
if (lastPersistEvent != null)
|
|
{
|
|
var e = lastPersistEvent;
|
|
Spotlights(e["front"], e["back"], e["dark"]);
|
|
}
|
|
|
|
lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/disableBlue");
|
|
if (lastPersistEvent != null)
|
|
{
|
|
var e = lastPersistEvent;
|
|
DisableBlue(e["disable"]);
|
|
}
|
|
}
|
|
|
|
public void ChangeBGColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease)
|
|
{
|
|
bgColorStartBeat = beat;
|
|
bgColorLength = length;
|
|
colorFrom = color1;
|
|
colorTo = color2;
|
|
colorFrom2 = color3;
|
|
colorTo2 = color4;
|
|
lastEase = (Util.EasingFunction.Ease)ease;
|
|
}
|
|
|
|
private void BackgroundColorUpdate(Conductor cond)
|
|
{
|
|
float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(bgColorStartBeat, bgColorLength));
|
|
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase);
|
|
float newColorR = func(colorFrom.r, colorTo.r, normalizedBeat);
|
|
float newColorG = func(colorFrom.g, colorTo.g, normalizedBeat);
|
|
float newColorB = func(colorFrom.b, colorTo.b, normalizedBeat);
|
|
bgHigh.color = new Color(newColorR, newColorG, newColorB);
|
|
gradient.color = new Color(newColorR, newColorG, newColorB);
|
|
newColorR = func(colorFrom2.r, colorTo2.r, normalizedBeat);
|
|
newColorG = func(colorFrom2.g, colorTo2.g, normalizedBeat);
|
|
newColorB = func(colorFrom2.b, colorTo2.b, normalizedBeat);
|
|
bgLow.color = new Color(newColorR, newColorG, newColorB);
|
|
}
|
|
|
|
public static float GetPitch(double beat)
|
|
{
|
|
var allEvents = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] is "frogHop");
|
|
var eventsBefore = allEvents.FindAll(e => e.beat < beat);
|
|
|
|
float finalPitch = 1;
|
|
|
|
var lastPersistEvent = eventsBefore.FindLast(e => e.datamodel == "frogHop/pitching");
|
|
if (lastPersistEvent != null)
|
|
{
|
|
var e = lastPersistEvent;
|
|
if (!e["override"])
|
|
{
|
|
if (e["pitched"]) finalPitch = (float)Conductor.instance.GetBpmAtBeat(Conductor.instance.songPositionInBeatsAsDouble) / 156;
|
|
}
|
|
else
|
|
{
|
|
finalPitch = e["overPitch"];
|
|
}
|
|
}
|
|
|
|
return finalPitch;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |