HeavenStudioPlus/Assets/Scripts/UI/SettingsDialog/Tabs/DispAudioSettings.cs

131 lines
5.3 KiB
C#

using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using HeavenStudio.Common;
namespace HeavenStudio.Editor
{
public class DispAudioSettings : TabsContent
{
[SerializeField] Toggle splashScreenToggle;
public TMP_Dropdown resolutionsDropdown;
public GameObject customSetter;
public TMP_InputField widthInputField, heightInputField;
public Slider volSlider;
public TMP_InputField volLabel;
public TMP_Dropdown dspSizeDropdown;
public TMP_Dropdown sampleRateDropdown;
int wantSampleRate, wantDspSize;
private void Start() {
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING;
for (int i = 0; i < vals.Length; i++)
{
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
optionData.text = vals[i];
dropDownData.Add(optionData);
}
resolutionsDropdown.AddOptions(dropDownData);
resolutionsDropdown.onValueChanged.AddListener(delegate
{
GlobalGameManager.ScreenSizeIndex = resolutionsDropdown.value;
customSetter.SetActive(resolutionsDropdown.value == GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING.Length - 1);
});
widthInputField.onEndEdit.AddListener(delegate
{
GlobalGameManager.CustomScreenWidth = System.Math.Max(int.Parse(widthInputField.text), 64);
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
});
heightInputField.onEndEdit.AddListener(delegate
{
GlobalGameManager.CustomScreenHeight = System.Math.Max(int.Parse(heightInputField.text), 64);
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
});
resolutionsDropdown.value = GlobalGameManager.ScreenSizeIndex;
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
volSlider.value = GlobalGameManager.MasterVolume;
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
dspSizeDropdown.onValueChanged.AddListener(delegate
{
GlobalGameManager.currentDspSize = GlobalGameManager.DSP_BUFFER_SIZES[dspSizeDropdown.value];
GlobalGameManager.ChangeAudioSettings(GlobalGameManager.currentDspSize, GlobalGameManager.currentSampleRate);
});
sampleRateDropdown.onValueChanged.AddListener(delegate
{
GlobalGameManager.currentSampleRate = GlobalGameManager.SAMPLE_RATES[sampleRateDropdown.value];
GlobalGameManager.ChangeAudioSettings(GlobalGameManager.currentDspSize, GlobalGameManager.currentSampleRate);
});
}
public void WindowFullScreen()
{
GlobalGameManager.WindowFullScreen();
GlobalGameManager.ResetGameRenderTexture();
}
public void WindowConfirmSize()
{
GlobalGameManager.ChangeScreenSize();
GlobalGameManager.ResetGameRenderTexture();
}
public void OnVolSliderChanged()
{
GlobalGameManager.ChangeMasterVolume(volSlider.value);
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
PersistentDataManager.gameSettings.masterVolume = volSlider.value;
}
public void OnVolLabelChanged()
{
volSlider.value = (float)System.Math.Round(System.Convert.ToSingle(volLabel.text) / 100f, 2);
GlobalGameManager.ChangeMasterVolume(volSlider.value);
PersistentDataManager.gameSettings.masterVolume = volSlider.value;
}
public void OnSplashChanged()
{
PersistentDataManager.gameSettings.showSplash = splashScreenToggle.isOn;
}
public override void OnOpenTab()
{
splashScreenToggle.isOn = PersistentDataManager.gameSettings.showSplash;
resolutionsDropdown.value = GlobalGameManager.ScreenSizeIndex;
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
volSlider.value = GlobalGameManager.MasterVolume;
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
dspSizeDropdown.ClearOptions();
sampleRateDropdown.ClearOptions();
dspSizeDropdown.AddOptions(GlobalGameManager.DSP_BUFFER_SIZES.Select(x => x.ToString()).ToList());
sampleRateDropdown.AddOptions(GlobalGameManager.SAMPLE_RATES.Select(x => x.ToString()).ToList());
dspSizeDropdown.value = GlobalGameManager.DSP_BUFFER_SIZES.ToList().IndexOf(GlobalGameManager.currentDspSize);
sampleRateDropdown.value = GlobalGameManager.SAMPLE_RATES.ToList().IndexOf(GlobalGameManager.currentSampleRate);
wantSampleRate = GlobalGameManager.currentSampleRate;
wantDspSize = GlobalGameManager.currentDspSize;
}
public override void OnCloseTab() {}
}
}