mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-02 22:37:28 +00:00
9cbd353506
* modularize tabs-style menus * make remix properties use modular design * add persistent settings
64 lines
No EOL
1.6 KiB
C#
64 lines
No EOL
1.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Editor.Track;
|
|
using HeavenStudio.Util;
|
|
using HeavenStudio.StudioDance;
|
|
|
|
using TMPro;
|
|
|
|
namespace HeavenStudio.Editor
|
|
{
|
|
public class CreditsLegalSettings : TabsContent
|
|
{
|
|
private int SecretCounter = 0;
|
|
private bool SecretActive = false;
|
|
[SerializeField] private TextAsset creditsText;
|
|
[SerializeField] private TMP_Text creditsDisplay;
|
|
[SerializeField] private GameObject secretObject;
|
|
|
|
private void Start()
|
|
{
|
|
SecretCounter = 0;
|
|
secretObject.SetActive(false);
|
|
}
|
|
|
|
public void OnClickCountUp()
|
|
{
|
|
SecretCounter++;
|
|
Debug.Log("SecretCounter: " + SecretCounter);
|
|
if (SecretCounter == 10)
|
|
{
|
|
secretObject.SetActive(true);
|
|
}
|
|
}
|
|
|
|
public void OnClickSecret()
|
|
{
|
|
if (SecretActive) return;
|
|
|
|
SecretActive = true;
|
|
Jukebox.PlayOneShot("applause");
|
|
Debug.Log("Activating Studio Dance...");
|
|
|
|
Editor.instance.StudioDanceManager.OpenDanceWindow();
|
|
}
|
|
|
|
public void MakeSecretInactive()
|
|
{
|
|
SecretCounter = 0;
|
|
secretObject.SetActive(false);
|
|
SecretActive = false;
|
|
Editor.instance.StudioDanceManager.CloseDanceWindow();
|
|
}
|
|
|
|
public override void OnOpenTab()
|
|
{
|
|
creditsDisplay.text = creditsText.text;
|
|
}
|
|
|
|
public override void OnCloseTab()
|
|
{
|
|
}
|
|
}
|
|
} |