HeavenStudioPlus/Assets/Scripts/Games/CropStomp/Veggie.cs
Zeo 3a4279ce5e Mass Text Update (#615)
* Air Rally Text Update

* Blue Bear Text Update

* Board Meeting Text Update

* Built To Scale DS Text Update

also changed Air Rally's assetbundle tag from "normal" to "keep"

* Catchy Tune Text Update

also changed some minor wording in Board Meeting and Built To Scale DS

* Cheer Readers Text Update

* The Clappy Trio Text Update

* Coin Toss Text Update

* Crop Stomp Text Update

* DJ School Text Update

* Dog Ninja Text Update

* Double Date Text Update

* Drumming Practice Text Update

* Fan Club Text Update

* Fireworks Text Update

* Second Contact Text Update

* Flipper-Flop Text Update

also fix an error in Catchy Tune

* Fork Lifter Text Update

* Glee Club Text Update

* Karate Man Text Update

also minor updates to other games

* Kitties! Text Update

* Launch Party Text Update

* Lockstep Text Update

* Marching Orders Text Update

* Meat Grinder Text Update

also fixed an error in Second Contact

* Mr. Upbeat Text Update

* Munchy Monk Text Update

* Octopus Machine Text Update

* Pajama Party Text Update

* Quiz Show Text Update

also changed some wording in meat grinder

* Rhythm Rally Text Update

* Rhythm Somen Text Update

that was easy

* Rhythm Tweezers Text Update

* Ringside Text Update

* Rockers Text Update

this sucked

* Samurai Slice DS Text Update

* See Saw Text Update

* Sneaky Spirits Text Update

* Spaceball Text Update

* Space Dance Text Update

* Space Soccer Text Update

* Splashdown Text Update

* Tambourine Text Update

* Tap Trial Text Update

* Tap Troupe Text Update

* The Dazzles Text Update

* Toss Boys Text Update

* Tram & Pauline Text Update

also added translation for Fireworks

* Tunnel Text Update

* Wizard's Waltz Text Update

* Working Dough Text Update

* fix compiler errors

* fix editor offset bug(?)

* fix missing param in second contact

* Ball Redispense text

* remove space soccer swing

* Trick on the Class Text Update

* Non-Game Text Update

* fix pre-function sorting

* camera shake ease

* remove a bunch of prints

* rhythm tweezers bug fix

* Update Credits.txt

* ssds nop samurai bop

* swap order of shake properties

* Update FirstContact.cs

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-15 02:04:10 +00:00

301 lines
9.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_CropStomp
{
public class Veggie : MonoBehaviour
{
static float pickedRotationSpeed = -1080f;
public bool isMole;
public Sprite[] veggieSprites;
public Animator moleAnim;
public SpriteRenderer veggieSprite;
public Transform veggieTrans;
public BezierCurve3D curve;
private BezierCurve3D hitCurve;
public double targetBeat;
private double stompedBeat;
private double pickedBeat;
private float pickTime = 1f;
private int veggieState = 0;
private bool boinked; // Player got barely when trying to pick.
private bool pickEligible = true;
private int veggieType;
private double landBeat;
private Tween squashTween;
private CropStomp game;
public void Init()
{
game = CropStomp.instance;
// if (Conductor.instance.isPlaying)
game.ScheduleInput(targetBeat - 1, 1f, CropStomp.InputAction_BasicPress, StompJust, StompMiss, Out);
if (!isMole)
{
veggieType = UnityEngine.Random.Range(0, veggieSprites.Length);
veggieSprite.sprite = veggieSprites[veggieType];
}
else
{
pickTime = 1.5f;
}
}
private bool gotStomped; // Safeguard in case nested Update() call breaks.
private void Update()
{
if (!game.isMarching) return;
switch (veggieState)
{
case -1: MissedUpdate(); return;
// case 0:
case 2: PickedUpdate(); return;
case 1:
float airPosition = Conductor.instance.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat);
veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1));
if (PlayerInput.GetIsAction(CropStomp.InputAction_FlickRelease) && !game.IsExpectingInputNow(CropStomp.InputAction_FlickRelease))
{
pickEligible = false;
}
break;
// default:
}
}
private void StompJust(PlayerActionEvent caller, float state)
{
if (GameManager.instance.autoplay)
{
StompVeggie(true);
return;
}
if (state >= 1f)
veggieState = -1;
else if (state > -1f)
StompVeggie(false);
}
private void StompMiss(PlayerActionEvent caller)
{
veggieState = -1;
caller.Disable();
}
private void Out(PlayerActionEvent caller) { }
private void PickJust(PlayerActionEvent caller, float state)
{
game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
game.isFlicking = true;
if (!pickEligible) return;
if (GameManager.instance.autoplay)
{
PickVeggie(true);
return;
}
if (state <= -1f || state >= 1f)
{
veggieState = -1;
boinked = true;
curve.transform.localScale = Vector3.one; // Return curve to normal size in the case of mole curves.
for (int i = 0; i < 2; i++)
{
var key = curve.KeyPoints[i];
var keyPos = key.Position;
key.Position = new Vector3(keyPos.x, veggieTrans.position.y + (i * 2), keyPos.z);
}
// var key1 = curve.KeyPoints[0];
// var key1Pos = key1.Position;
// key1.Position = new Vector3(key1Pos.x, veggieTrans.position.y, key1Pos.z);
// var key2 = curve.KeyPoints[1];
// var key2Pos = key2.Position;
// key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z);
pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
SoundByte.PlayOneShot("miss");
MissedUpdate();
}
else
{
PickVeggie(false);
}
}
private void PickMiss(PlayerActionEvent caller)
{
veggieState = -1;
if (!isMole) SoundByte.PlayOneShotGame("cropStomp/veggieMiss");
caller.Disable();
}
bool moleLaughing;
private void MissedUpdate()
{
if (boinked)
{
float fallPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, 1f);
fallPosition = Mathf.Clamp(fallPosition, 0, 1);
veggieTrans.position = curve.GetPoint(fallPosition);
if (fallPosition < 1f)
{
var rotSpeed = isMole ? pickedRotationSpeed : -pickedRotationSpeed;
veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime));
}
else
{
veggieTrans.rotation = Quaternion.Euler(0, 0, 180f);
}
}
else
{
if (isMole && !moleLaughing)
{
var distDiff = transform.position.x - game.farmerTrans.position.x;
if (distDiff > 1.5f)
{
moleAnim.DoScaledAnimationAsync("Chuckle", 0.5f);
moleLaughing = true;
}
}
}
}
private void PickedUpdate()
{
float pickPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, pickTime);
pickPosition = Mathf.Clamp(pickPosition, 0, 1);
veggieTrans.position = hitCurve.GetPoint(pickPosition);
var rotSpeed = isMole ? -pickedRotationSpeed : pickedRotationSpeed;
veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime));
if (!isMole)
{
var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
veggieTrans.localScale = Vector2.one * veggieScale;
if (pickPosition >= 1f)
{
game.CollectPlant(veggieType);
}
}
}
private void StompVeggie(bool autoTriggered)
{
// Juuuuuust in case.
if (gotStomped)
{
Debug.Log("Recursion moment?");
return;
}
gotStomped = true;
var cond = Conductor.instance;
ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent);
spawnedHit.Play();
veggieState = 1;
game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out);
targetBeat = targetBeat + (isMole ? 0.5f : 1f);
stompedBeat = cond.songPositionInBeatsAsDouble;
landBeat = targetBeat + (float)cond.SecsToBeats(Minigame.NgLateTime() - 1, cond.GetBpmAtBeat(targetBeat));
if (autoTriggered)
{
game.Stomp();
game.bodyAnim.DoScaledAnimationAsync("Stomp", 0.5f);
}
if (!isMole)
{
MultiSound.Play(
new MultiSound.Sound[] { new MultiSound.Sound("cropStomp/veggieOh", targetBeat - 0.5f) }
);
}
else
{
moleAnim.DoScaledAnimationAsync("Idle", 0.5f);
}
var veggieScale = veggieTrans.localScale;
veggieTrans.localScale = new Vector3(veggieScale.x * 0.5f, veggieScale.y, veggieScale.z);
squashTween = veggieTrans.DOScaleX(veggieScale.x, cond.pitchedSecPerBeat * 0.5f);
Update(); // Update flying veggie state immediately.
}
private void PickVeggie(bool autoTriggered)
{
veggieState = 2;
if (autoTriggered)
{
game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
game.isFlicking = true;
}
var key1 = game.pickCurve.KeyPoints[0];
var keyPos = key1.Position;
key1.Position = new Vector3(keyPos.x, veggieTrans.position.y, keyPos.z);
pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
if (!isMole)
{
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(pickedBeat + 0.5f, delegate { veggieSprite.sortingOrder = -1; }),
new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); })
});
SoundByte.PlayOneShotGame("cropStomp/veggieKay");
hitCurve = game.pickCurve;
}
else
{
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); })
});
SoundByte.PlayOneShotGame("cropStomp/GEUH");
hitCurve = game.moleCurve;
}
if (squashTween != null)
squashTween.Kill(true);
PickedUpdate();
}
}
}