mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 03:25:22 +00:00
74f54df651
* put things in better places oh this looks. so much fucking better. wow * new icons and stuff * modifier, zoom formula, tab name tab name is future proofing. also, dllnotfoundexception when using the file explorer? wtf * dialog placement mostly working basically ready to pr. just gotta merge stuff into it * a few tweaks! all good now --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
479 lines
No EOL
18 KiB
C#
479 lines
No EOL
18 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.EventSystems;
|
|
|
|
using TMPro;
|
|
using DG.Tweening;
|
|
|
|
using HeavenStudio.Util;
|
|
using HeavenStudio.Editor.Track;
|
|
using System.Text;
|
|
using System.Configuration;
|
|
using System;
|
|
using HeavenStudio.InputSystem;
|
|
using UnityEngine.U2D;
|
|
|
|
namespace HeavenStudio.Editor
|
|
{
|
|
// I LOVE the antichrist!
|
|
public class GridGameSelector : MonoBehaviour
|
|
{
|
|
public Minigames.Minigame SelectedMinigame;
|
|
|
|
[Header("Components")]
|
|
public GameObject SelectedGameIcon;
|
|
public GameObject GameEventSelector;
|
|
public GameObject EventRef;
|
|
public GameObject CurrentSelected;
|
|
public Scrollbar Scrollbar;
|
|
public RectTransform GameSelectionRect;
|
|
public RectTransform GameEventSelectorCanScroll;
|
|
public TMP_InputField SearchBar;
|
|
private RectTransform GameEventSelectorRect;
|
|
private RectTransform eventsParent;
|
|
|
|
[Header("Properties")]
|
|
[SerializeField] private int currentEventIndex;
|
|
public Texture Square;
|
|
public Texture Circle;
|
|
public List<RectTransform> mgsActive = new();
|
|
public List<RectTransform> fxActive = new();
|
|
public float posDif;
|
|
public int ignoreSelectCount;
|
|
private int dragTimes;
|
|
private bool gameOpen;
|
|
private float selectorHeight;
|
|
private float eventSize;
|
|
private float timeSinceUpdateIndex = 0.0f;
|
|
|
|
public static GridGameSelector instance;
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
GameEventSelectorRect = GameEventSelector.GetComponent<RectTransform>();
|
|
selectorHeight = GameEventSelectorRect.rect.height;
|
|
eventSize = EventRef.GetComponent<RectTransform>().rect.height;
|
|
|
|
eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
|
|
SelectGame(fxActive[0].name);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!EventParameterManager.instance.active && !IsPointerOverUIElement())
|
|
{
|
|
if (gameOpen)
|
|
{
|
|
if (Input.GetKeyDown(KeyCode.DownArrow))
|
|
{
|
|
UpdateIndex(currentEventIndex + 1);
|
|
}
|
|
else if (Input.GetKeyDown(KeyCode.UpArrow))
|
|
{
|
|
UpdateIndex(currentEventIndex - 1);
|
|
}
|
|
}
|
|
|
|
if (RectTransformUtility.RectangleContainsScreenPoint(GameEventSelectorCanScroll, Input.mousePosition, Editor.instance.EditorCamera) && Input.mouseScrollDelta.y != 0)
|
|
{
|
|
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
|
|
}
|
|
}
|
|
|
|
//moved here so this updates dynamically with window scale
|
|
UpdateScrollPosition();
|
|
}
|
|
|
|
#region Functions
|
|
|
|
public void UpdateIndex(int amount, bool updateCol = true)
|
|
{
|
|
currentEventIndex = amount;
|
|
|
|
CurrentSelected.transform.DOKill();
|
|
|
|
if (currentEventIndex < 0)
|
|
currentEventIndex = eventsParent.childCount - 1;
|
|
else if (currentEventIndex > eventsParent.childCount - 1)
|
|
currentEventIndex = 0;
|
|
|
|
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
|
|
timeSinceUpdateIndex = 0;
|
|
}
|
|
|
|
private void UpdateScrollPosition()
|
|
{
|
|
selectorHeight = GameEventSelectorRect.rect.height;
|
|
//eventSize = EventRef.GetComponent<RectTransform>().rect.height;
|
|
|
|
Vector3 lastPos = EventRef.transform.parent.transform.localPosition;
|
|
float end = 0;
|
|
|
|
if ((currentEventIndex * eventSize >= selectorHeight/2) && (eventsParent.childCount * eventSize >= selectorHeight))
|
|
{
|
|
if (currentEventIndex * eventSize < eventsParent.childCount * eventSize - selectorHeight/2)
|
|
end = (currentEventIndex * eventSize) - selectorHeight/2;
|
|
else
|
|
end = (eventsParent.childCount * eventSize) - selectorHeight + (eventSize * 0.33f);
|
|
}
|
|
EventRef.transform.parent.transform.localPosition = new Vector3(
|
|
lastPos.x,
|
|
Mathf.Lerp(lastPos.y, end, 12 * Time.deltaTime),
|
|
lastPos.z
|
|
);
|
|
|
|
timeSinceUpdateIndex += Time.deltaTime;
|
|
|
|
CurrentSelected.GetComponent<RectTransform>().anchoredPosition =
|
|
new Vector2(
|
|
(Mathf.Cos(timeSinceUpdateIndex * 2.65f) * 12) + 12,
|
|
CurrentSelected.GetComponent<RectTransform>().anchoredPosition.y);
|
|
SetColors();
|
|
}
|
|
|
|
// will automatically select game + game icon, and (eventually?) scroll to the game if it's offscreen
|
|
// index is the event it will highlight (which was basically just added for pick block)
|
|
// TODO: automatically scroll if the game is offscreen, because i can't figure out a good way to do it rn. -AJ
|
|
public void SelectGame(string gameName, int index = 0)
|
|
{
|
|
if (SelectedGameIcon != null)
|
|
{
|
|
SelectedGameIcon.GetComponent<GridGameSelectorGame>().UnClickIcon();
|
|
}
|
|
|
|
SelectedMinigame = EventCaller.instance.GetMinigame(gameName);
|
|
if (SelectedMinigame == null) {
|
|
SelectGame("gameManager");
|
|
Debug.LogWarning($"SelectGame() has failed, did you mean to input '{gameName}'?");
|
|
return;
|
|
}
|
|
|
|
EventParameterManager.instance.Disable();
|
|
|
|
gameOpen = true;
|
|
|
|
DestroyEvents();
|
|
AddEvents(index);
|
|
|
|
SelectedGameIcon = transform.Find(gameName).gameObject;
|
|
SelectedGameIcon.GetComponent<GridGameSelectorGame>().ClickIcon();
|
|
|
|
currentEventIndex = index;
|
|
UpdateIndex(index, false);
|
|
|
|
// Editor.instance?.SetGameEventTitle($"Select game event for {SelectedMinigame.displayName.Replace("\n", "")}");
|
|
if (Editor.instance != null) Editor.instance.SetGameEventTitle(SelectedMinigame.displayName.Replace("\n", ""));
|
|
}
|
|
|
|
private void AddEvents(int index = 0)
|
|
{
|
|
if (!EventCaller.FXOnlyGames().Contains(SelectedMinigame))
|
|
{
|
|
GameObject sg = Instantiate(EventRef, eventsParent);
|
|
sg.GetComponentInChildren<TMP_Text>().text = "Switch Game";
|
|
sg.SetActive(true);
|
|
if (index == 0) {
|
|
sg.GetComponentInChildren<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
|
}
|
|
} else {
|
|
index++;
|
|
if (SelectedMinigame.name == "gameManager") index++;
|
|
}
|
|
|
|
for (var i = 0; i < SelectedMinigame.actions.Count; i++)
|
|
{
|
|
var action = SelectedMinigame.actions[i];
|
|
if (action.actionName == "switchGame" || action.hidden) continue;
|
|
|
|
var g = Instantiate(EventRef, eventsParent);
|
|
var label = g.GetComponentInChildren<TMP_Text>();
|
|
|
|
label.text = action.displayName;
|
|
if (action.parameters != null && action.parameters.Count > 0)
|
|
g.transform.GetChild(0).GetChild(0).gameObject.SetActive(true);
|
|
|
|
if (index - 1 == i)
|
|
label.color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
|
|
|
g.SetActive(true);
|
|
}
|
|
}
|
|
|
|
private void DestroyEvents()
|
|
{
|
|
for (int i = 0; i < transform.childCount; i++)
|
|
{
|
|
transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
|
|
}
|
|
|
|
for (int i = 0; i < eventsParent.childCount; i++)
|
|
{
|
|
Destroy(eventsParent.GetChild(i).gameObject);
|
|
}
|
|
}
|
|
|
|
private void SetColors()
|
|
{
|
|
//CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
|
|
|
for (int i = 0; i < eventsParent.transform.childCount; i++)
|
|
{
|
|
var eventTxt = eventsParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>();
|
|
var goalX = -25;
|
|
if (i == currentEventIndex)
|
|
{
|
|
eventTxt.color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
|
|
goalX = 16;
|
|
}
|
|
else
|
|
{
|
|
eventTxt.color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
|
|
}
|
|
eventTxt.rectTransform.anchoredPosition =
|
|
new Vector2(
|
|
Mathf.Lerp(eventTxt.rectTransform.anchoredPosition.x, goalX, Time.deltaTime * 12f),
|
|
eventTxt.rectTransform.anchoredPosition.y);
|
|
}
|
|
}
|
|
|
|
public void Zoom()
|
|
{
|
|
if (!Input.GetKey(InputKeyboard.MODIFIER)) return;
|
|
var glg = GetComponent<GridLayoutGroup>();
|
|
int max = 20; // arbitrary
|
|
|
|
if (glg.constraintCount + 1 > max && Input.mouseScrollDelta.y < 0) return;
|
|
|
|
glg.constraintCount += (Input.mouseScrollDelta.y > 0) ? -1 : 1;
|
|
|
|
// thanks to blank3times (tri) for helping me with this
|
|
var size = (1 / (0.00317 * glg.constraintCount)) - 4.75248;
|
|
|
|
// this, however, doesn't work
|
|
// var totalWidth = Editor.instance.GridGameSelectorRect.rect.width;
|
|
// var size = (totalWidth - glg.padding.right) * (glg.constraintCount + 1) / glg.constraintCount;
|
|
|
|
glg.cellSize = Vector2.one * (float)size;
|
|
}
|
|
|
|
// method called when clicking the sort button in the editor, skips sorting fx only "games"
|
|
// sorts depending on which sorting button you click
|
|
public void Sort(string type)
|
|
{
|
|
List<RectTransform> mgsSort = mgsActive;
|
|
mgsSort.Sort((x, y) => string.Compare(x.name, y.name));
|
|
|
|
Action<List<RectTransform>> action = type switch {
|
|
"favorites" => SortFavorites,
|
|
"chronologic" => SortChronologic,
|
|
"usage" => SortUsage,
|
|
_ => SortAlphabet
|
|
};
|
|
|
|
action.Invoke(mgsSort);
|
|
}
|
|
|
|
void SortAlphabet(List<RectTransform> mgs)
|
|
{
|
|
List<RectTransform> alph = mgs.OrderBy(AlphabetSortKey).ToList();
|
|
|
|
for (int i = 0; i < alph.Count; i++) {
|
|
alph[i].SetSiblingIndex(i + fxActive.Count + 1);
|
|
}
|
|
}
|
|
string AlphabetSortKey(RectTransform minigame)
|
|
{
|
|
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
|
|
if (mg.displayName.StartsWith("the ", StringComparison.InvariantCultureIgnoreCase))
|
|
return mg.displayName[4..];
|
|
else
|
|
return mg.displayName;
|
|
}
|
|
|
|
// if there are no favorites, the games will sort alphabetically
|
|
void SortFavorites(List<RectTransform> allMgs)
|
|
{
|
|
List<RectTransform> favs = allMgs.FindAll(mg => mg.GetComponent<GridGameSelectorGame>().StarActive).OrderBy(AlphabetSortKey).ToList();
|
|
List<RectTransform> mgs = allMgs.FindAll(mg => !mg.GetComponent<GridGameSelectorGame>().StarActive).OrderBy(AlphabetSortKey).ToList();
|
|
|
|
if (Input.GetKey(KeyCode.LeftShift)) {
|
|
foreach (var fav in favs)
|
|
fav.GetComponent<GridGameSelectorGame>().Star();
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < favs.Count; i++) {
|
|
favs[i].SetSiblingIndex(i + fxActive.Count + 1);
|
|
}
|
|
for (int i = 0; i < mgs.Count; i++) {
|
|
mgs[i].SetSiblingIndex(i + fxActive.Count + favs.Count + 1);
|
|
}
|
|
}
|
|
|
|
void SortChronologic(List<RectTransform> mgs)
|
|
{
|
|
List<RectTransform> chrono = mgs.OrderBy(GameOriginSortKey).ThenBy(ChronologicSortKey).ThenBy(AlphabetSortKey).ToList();
|
|
|
|
for (int i = 0; i < chrono.Count; i++) {
|
|
chrono[i].SetSiblingIndex(i + fxActive.Count + 1);
|
|
}
|
|
}
|
|
int GameOriginSortKey(RectTransform minigame)
|
|
{
|
|
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
|
|
if (mg.tags.Count > 0)
|
|
{
|
|
return mg.tags[0] switch
|
|
{
|
|
"agb" => 0,
|
|
"ntr" => 1,
|
|
"rvl" => 2,
|
|
"ctr" => 3,
|
|
_ => 10,
|
|
};
|
|
}
|
|
|
|
return 10;
|
|
}
|
|
uint ChronologicSortKey(RectTransform minigame)
|
|
{
|
|
Minigames.Minigame mg = EventCaller.instance.GetMinigame(minigame.name);
|
|
if (mg.chronologicalSortKey is uint i)
|
|
return i;
|
|
|
|
return uint.MaxValue;
|
|
}
|
|
|
|
void SortUsage(List<RectTransform> mgs)
|
|
{
|
|
List<RectTransform> usage = mgs.OrderByDescending(UsageSortKey).ThenBy(AlphabetSortKey).ToList();
|
|
|
|
for (int i = 0; i < usage.Count; i++) {
|
|
usage[i].SetSiblingIndex(i + fxActive.Count + 1);
|
|
}
|
|
}
|
|
int UsageSortKey(RectTransform minigame)
|
|
{
|
|
return EventCaller.GetAllInGameManagerList(minigame.name).Count;
|
|
}
|
|
|
|
public void Search()
|
|
{
|
|
for (int i = 0; i < mgsActive.Count; i++)
|
|
{
|
|
mgsActive[i].gameObject.SetActive(
|
|
System.Text.RegularExpressions.Regex.IsMatch(
|
|
EventCaller.instance.GetMinigame(mgsActive[i].name).displayName,
|
|
SearchBar.text,
|
|
System.Text.RegularExpressions.RegexOptions.IgnoreCase
|
|
)
|
|
);
|
|
}
|
|
}
|
|
|
|
public bool IsPointerOverUIElement()
|
|
{
|
|
return IsPointerOverUIElement(GetEventSystemRaycastResults());
|
|
}
|
|
|
|
private bool IsPointerOverUIElement(List<RaycastResult> eventSystemRaysastResults)
|
|
{
|
|
for (int index = 0; index < eventSystemRaysastResults.Count; index++)
|
|
{
|
|
RaycastResult curRaysastResult = eventSystemRaysastResults[index];
|
|
if (curRaysastResult.gameObject.layer == 5)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static List<RaycastResult> GetEventSystemRaycastResults()
|
|
{
|
|
PointerEventData eventData = new PointerEventData(EventSystem.current);
|
|
eventData.position = Input.mousePosition;
|
|
List<RaycastResult> raysastResults = new List<RaycastResult>();
|
|
EventSystem.current.RaycastAll(eventData, raysastResults);
|
|
return raysastResults;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Events
|
|
|
|
public void Drag()
|
|
{
|
|
if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) {
|
|
if (Conductor.instance.isPaused) {
|
|
Debug.Log("it's fuckin paused dude");
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (Timeline.instance.MouseInTimeline && dragTimes < 1)
|
|
{
|
|
Timeline.instance.timelineState.SetState(Timeline.CurrentTimelineState.State.Selection);
|
|
dragTimes++;
|
|
|
|
TimelineEventObj eventObj;
|
|
|
|
if (currentEventIndex == 0)
|
|
{
|
|
if (EventCaller.FXOnlyGames().Contains(SelectedMinigame))
|
|
{
|
|
int index = currentEventIndex + 1;
|
|
if (currentEventIndex - 1 > SelectedMinigame.actions.Count)
|
|
{
|
|
index = currentEventIndex;
|
|
}
|
|
else if (currentEventIndex - 1 < 0)
|
|
{
|
|
if (SelectedMinigame.actions[0].actionName == "switchGame")
|
|
index = 1;
|
|
else
|
|
index = 0;
|
|
}
|
|
|
|
eventObj = Timeline.instance.AddEventObject(SelectedMinigame.name + "/" + SelectedMinigame.actions[index].actionName, true, new Vector3(0, 0), null, true);
|
|
}
|
|
else
|
|
eventObj = Timeline.instance.AddEventObject($"gameManager/switchGame/{SelectedMinigame.name}", true, new Vector3(0, 0), null, true);
|
|
}
|
|
else
|
|
{
|
|
int index = currentEventIndex - 1;
|
|
if (SelectedMinigame.actions[0].actionName == "switchGame")
|
|
{
|
|
index = currentEventIndex + 1;
|
|
}
|
|
else if (EventCaller.FXOnlyGames().Contains(SelectedMinigame) && SelectedMinigame.actions[0].actionName != "switchGame")
|
|
{
|
|
index = currentEventIndex;
|
|
}
|
|
|
|
eventObj = Timeline.instance.AddEventObject(SelectedMinigame.name + "/" + SelectedMinigame.actions[index].actionName, true, new Vector3(0, 0), null, true);
|
|
}
|
|
|
|
eventObj.isCreating = true;
|
|
|
|
// CommandManager.instance.Execute(new Commands.Place(eventObj));
|
|
}
|
|
}
|
|
|
|
public void Drop()
|
|
{
|
|
if (Conductor.instance.NotStopped()) return;
|
|
|
|
dragTimes = 0;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |