HeavenStudioPlus/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs
2022-03-11 21:10:13 -07:00

33 lines
No EOL
861 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using System;
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
{
public class MagicFX : MonoBehaviour
{
public Animator animator;
public SpriteRenderer spriteRenderer;
public GameObject shimmer;
public void Start()
{
int order = (int)Math.Round((transform.position.z - 2) * 1000);
spriteRenderer.sortingOrder = order;
shimmer.GetComponent<SpriteRenderer>().sortingOrder = order;
animator.Play("Magic", 0, 0);
Rigidbody2D rb2d = gameObject.AddComponent<Rigidbody2D>();
rb2d.gravityScale = 2.5f;
}
public void Kill()
{
Destroy(shimmer);
Destroy(gameObject);
}
}
}