mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
4f08887078
First Contact: Live is now offbeat [alienSuccess] code block is a bit smaller Mission Control is now stretchable Tap Trial - Started working on coding the inputs - Animated monkey (tap, double, and triple (incomplete))
607 lines
No EOL
22 KiB
C#
607 lines
No EOL
22 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class NtrDjLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
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{
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//new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.toggle); }, 0.5f, false, new List<Param>()
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{
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new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
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}),
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new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false,
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inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e.toggle); },
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parameters: new List<Param>()
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{
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new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
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}),
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new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false,
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inactiveFunction: delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e.type, e.toggle); },
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parameters: new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
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}),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type, eventCaller.currentEntity.toggle); }, 3f, false, new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat")
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}),
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new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false,
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inactiveFunction: delegate { DJSchool.WarnDJVoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); },
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parameters: new List<Param>()
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{
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new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
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}),
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new GameAction("sound FX", delegate { DJSchool.instance.soundFX(eventCaller.currentEntity.toggle); }, .5f, false, new List<Param>()
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{
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new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects")
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})
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},
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new List<string>() {"ntr", "normal"},
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"ntrdj", "en",
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new List<string>(){}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_DJSchool;
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public class DJSchool : Minigame
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{
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public enum DJVoice
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{
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Standard,
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Cool,
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Hyped
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}
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public enum DJVoiceLines
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{
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CheckItOut,
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LetsGo,
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OhYeah,
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OhYeahAlt,
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Yay
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}
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[Header("Components")]
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[SerializeField] private Student student;
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[SerializeField] private GameObject djYellow;
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private Animator djYellowAnim;
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[SerializeField] private SpriteRenderer headSprite;
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[SerializeField] private Sprite[] headSprites;
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private float lastReportedBeat = 0f;
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[Header("Properties")]
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public GameEvent bop = new GameEvent();
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private bool djYellowHolding;
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public bool andStop;
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public bool goBop;
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public float beatOfInstance;
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public static DJSchool instance { get; private set; }
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private void Awake()
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{
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instance = this;
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djYellowAnim = djYellow.GetComponent<Animator>();
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student.Init();
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goBop = true;
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}
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//For inactive game purposes
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static float wantBreak = Single.MinValue;
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static float wantAndStop = Single.MinValue;
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static float wantDJVoiceLines = Single.MinValue;
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public override void OnGameSwitch(float beat)
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{
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if (wantBreak != Single.MinValue)
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{
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BreakCmon(wantBreak, 0, false, false);
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wantBreak = Single.MinValue;
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}
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else if(wantAndStop != Single.MinValue)
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{
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AndStop(wantAndStop, false, false);
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wantAndStop = Single.MinValue;
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}
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else if(wantDJVoiceLines != Single.MinValue)
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{
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voiceLines(wantDJVoiceLines, 0);
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wantDJVoiceLines = Single.MinValue;
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}
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}
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private void Update()
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{
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#region old script
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//var cond = Conductor.instance;
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//if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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//{
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// if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
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// {
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// if (student.anim.IsAnimationNotPlaying())
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// {
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// if (student.isHolding)
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// {
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// student.anim.Play("HoldBop", 0, 0);
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// }
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// else
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// {
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// student.anim.Play("IdleBop", 0, 0);
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// }
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// }
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// if (djYellowAnim.IsAnimationNotPlaying())
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// {
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// var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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// if (yellowState.IsName("Hey"))
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// {
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// PostScratchoFace();
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// }
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// if (djYellowHolding)
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// {
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// djYellowAnim.Play("HoldBop", 0, 0);
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// }
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// else
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// {
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// // todo: split between left and right bop based on beat
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// djYellowAnim.Play("IdleBop", 0, 0);
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// }
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// }
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// }
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//}
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#endregion
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if (Conductor.instance.ReportBeat(ref lastReportedBeat))
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{
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if (goBop)
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{
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if (student.isHolding)
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{
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student.anim.Play("HoldBop", 0, 0);
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}
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else if (!student.swiping && student.anim.IsAnimationNotPlaying())
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{
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student.anim.Play("IdleBop", 0, 0);
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}
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var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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if (yellowState.IsName("Hey"))
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{
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PostScratchoFace();
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}
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if (!andStop && !djYellowHolding)
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{
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djYellowAnim.Play("IdleBop", 0, 0);
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}
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else if (djYellowHolding)
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{
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djYellowAnim.Play("HoldBop", 0, 0);
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}
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}
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}
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else if (Conductor.instance.songPositionInBeats < lastReportedBeat)
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{
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lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
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}
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if(PlayerInput.Pressed() && !IsExpectingInputNow() && !student.isHolding) //Start hold miss
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{
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student.OnMissHoldForPlayerInput();
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student.isHolding = true;
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}
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else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && student.isHolding) //Let go during hold
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{
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student.UnHold();
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}
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//else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && !student.isHolding)
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//{
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// student.OnMissSwipeForPlayerInput();
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//}
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}
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//public void Bop(float beat, float length)
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//{
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// bop.startBeat = beat;
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// bop.length = length;
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//}
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public void Bop(bool isBopping)
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{
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if (isBopping)
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{
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goBop = true;
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}
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else
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{
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goBop = false;
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}
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}
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public void BreakCmon(float beat, int type, bool ooh, bool doSound = true)
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{
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if (djYellowHolding) return;
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string[] sounds = new string[] { };
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switch (type)
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{
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case 0:
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sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
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break;
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case 1:
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sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
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break;
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case 2:
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sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
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break;
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}
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if (doSound)
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{
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
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new MultiSound.Sound("", beat + 2f)
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};
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if (ooh)
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sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
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MultiSound.Play(sound);
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}
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
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new BeatAction.Action(beat + 2f, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
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djYellowHolding = true;
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}),
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});
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ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
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}
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public void AndStop(float beat, bool ooh, bool doSound = true)
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{
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if (djYellowHolding) return;
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if (doSound)
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{
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound("djSchool/andStop1", beat),
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new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
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new MultiSound.Sound("", beat + 1.5f)
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};
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if (ooh)
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sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
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MultiSound.Play(sound);
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}
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
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new BeatAction.Action(beat + 1.5f, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
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djYellowHolding = true;
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}),
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});
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andStop = true;
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ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
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}
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public void ScratchoHey(float beat, int type, bool remix4)
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{
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string[] sounds = new string[] { };
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if (type == 0)
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{
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sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/scratchoHey3", "djSchool/scratchoHey4", "djSchool/hey" };
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}
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else if (type == 1)
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{
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sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/scratchoHeyAlt3", "djSchool/scratchoHeyAlt4", "djSchool/heyAlt" };
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}
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else if (type == 2)
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{
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sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" };
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}
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float timing = 0f;
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float beatOffset = 0f;
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float beatOffset2 = 0f;
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if (!remix4)
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{
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timing = 2f;
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beatOffset = 2f;
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beatOffset2 = 2.05f;
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}
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else
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{
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timing = 1.5f;
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beatOffset = 1.5f;
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beatOffset2 = 1.55f;
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}
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .25f),
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new MultiSound.Sound(sounds[2], beat + .5f),
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new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f),
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new MultiSound.Sound(sounds[4], beat + beatOffset, offset: 0.070f),
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});
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
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new BeatAction.Action(beat + beatOffset2, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
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djYellowHolding = false;
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}),
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});
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beatOfInstance = beat;
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ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
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andStop = false;
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}
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//void SetupCue(float beat, bool swipe)
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//{
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// if (swipe)
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// student.swipeBeat = beat;
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// else
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// student.holdBeat = beat;
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// student.eligible = true;
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// student.ResetState();
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//}
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public void SetDJYellowHead(int type, bool resetAfterBeats = false)
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{
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headSprite.sprite = headSprites[type];
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if (resetAfterBeats)
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{
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(Mathf.Floor(Conductor.instance.songPositionInBeats) + 2f, delegate
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{
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var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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if (yellowState.IsName("Idle")
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|| yellowState.IsName("IdleBop")
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|| yellowState.IsName("IdleBop2")
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|| yellowState.IsName("BreakCmon"))
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{
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SetDJYellowHead(0);
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}
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})
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});
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}
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}
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public void PostScratchoFace()
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{
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if (student.missed)
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{
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student.missed = false;
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SetDJYellowHead(3, true);
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}
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else
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{
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SetDJYellowHead(2, true);
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}
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}
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public void soundFX(bool toggle)
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{
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student.soundFX = toggle;
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}
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public void voiceLines(float beat, int type)
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{
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string[] sounds;
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var sound = new MultiSound.Sound[] { };
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switch (type)
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{
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case 0:
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sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .25f),
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new MultiSound.Sound(sounds[2], beat + .5f),
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};
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MultiSound.Play(sound);
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break;
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case 1:
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sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f),
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};
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MultiSound.Play(sound);
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break;
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case 2:
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sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f),
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};
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MultiSound.Play(sound);
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break;
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case 3:
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sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f),
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new MultiSound.Sound(sounds[2], beat + 1f),
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};
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MultiSound.Play(sound);
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break;
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case 4:
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Jukebox.PlayOneShotGame("djSchool/yay");
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break;
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}
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}
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#region Inactive Game Commands
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public static void WarnBreakCmon(float beat, int type, bool ooh)
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{
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string[] sounds = new string[] { };
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switch (type)
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{
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case 0:
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sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
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break;
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case 1:
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sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
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break;
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case 2:
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sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
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break;
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}
|
|
|
|
var sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
|
|
new MultiSound.Sound("", beat + 2f)
|
|
};
|
|
|
|
if (ooh)
|
|
sound[2] = new MultiSound.Sound(sounds[2], beat + 2f);
|
|
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
wantBreak = beat;
|
|
}
|
|
|
|
public static void WarnAndStop(float beat, bool ooh)
|
|
{
|
|
var sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("djSchool/andStop1", beat),
|
|
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
|
|
new MultiSound.Sound("", beat + 1.5f)
|
|
};
|
|
|
|
if (ooh)
|
|
sound[2] = new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f);
|
|
|
|
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
wantAndStop = beat;
|
|
}
|
|
|
|
public static void WarnDJVoiceLines(float beat, int type)
|
|
{
|
|
string[] sounds;
|
|
var sound = new MultiSound.Sound[] { };
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .25f),
|
|
new MultiSound.Sound(sounds[2], beat + .5f),
|
|
};
|
|
|
|
|
|
break;
|
|
|
|
case 1:
|
|
sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .5f),
|
|
};
|
|
|
|
|
|
break;
|
|
|
|
case 2:
|
|
sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .5f),
|
|
};
|
|
|
|
|
|
break;
|
|
|
|
case 3:
|
|
sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .5f),
|
|
new MultiSound.Sound(sounds[2], beat + 1f),
|
|
};
|
|
|
|
|
|
break;
|
|
|
|
case 4:
|
|
Jukebox.PlayOneShotGame("djSchool/yay");
|
|
break;
|
|
}
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
wantDJVoiceLines = beat;
|
|
}
|
|
#endregion
|
|
}
|
|
} |