HeavenStudioPlus/Assets/Scripts/Games/CropStomp/Veggie.cs
minenice55 3002e48350
Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00

310 lines
9.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_CropStomp
{
public class Veggie : MonoBehaviour
{
static float pickedRotationSpeed = -1080f;
public bool isMole;
public Sprite[] veggieSprites;
public Animator moleAnim;
public SpriteRenderer veggieSprite;
public Transform veggieTrans;
public BezierCurve3D curve;
private BezierCurve3D hitCurve;
public double targetBeat;
private double stompedBeat;
private double pickedBeat;
private float pickTime = 1f;
private int veggieState = 0;
private bool boinked; // Player got barely when trying to pick.
private bool pickEligible = true;
private int veggieType;
private double landBeat;
private Tween squashTween;
private CropStomp game;
public void Init()
{
game = CropStomp.instance;
if (Conductor.instance.isPlaying)
game.ScheduleInput(targetBeat - 1, 1f, CropStomp.InputAction_BasicPress, StompJust, StompMiss, Out);
if (!isMole)
{
veggieType = UnityEngine.Random.Range(0, veggieSprites.Length);
veggieSprite.sprite = veggieSprites[veggieType];
}
else
{
pickTime = 1.5f;
}
}
private bool gotStomped; // Safeguard in case nested Update() call breaks.
private void Update()
{
if (!game.isMarching)
return;
// Veggie missed. Handle missed state.
if (veggieState == -1)
{
MissedUpdate();
return;
}
// Veggie picked. Handle picked state.
if (veggieState == 2)
{
PickedUpdate();
return;
}
var cond = Conductor.instance;
// In ground.
if (veggieState == 0)
{
}
// In air.
else if (veggieState == 1)
{
float airPosition = cond.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat);
veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1));
if (PlayerInput.GetIsAction(CropStomp.InputAction_FlickRelease) && !game.IsExpectingInputNow(CropStomp.InputAction_FlickRelease))
{
pickEligible = false;
}
}
}
private void StompJust(PlayerActionEvent caller, float state)
{
if (GameManager.instance.autoplay)
{
StompVeggie(true);
return;
}
if (state >= 1f)
veggieState = -1;
else if (state > -1f)
StompVeggie(false);
}
private void StompMiss(PlayerActionEvent caller)
{
veggieState = -1;
caller.Disable();
}
private void Out(PlayerActionEvent caller) {}
private void PickJust(PlayerActionEvent caller, float state)
{
game.bodyAnim.Play("Pick", 0, 0);
game.isFlicking = true;
if (!pickEligible) return;
if (GameManager.instance.autoplay)
{
PickVeggie(true);
return;
}
if (state <= -1f || state >= 1f)
{
veggieState = -1;
boinked = true;
curve.transform.localScale = Vector3.one; // Return curve to normal size in the case of mole curves.
var key1 = curve.KeyPoints[0];
var key1Pos = key1.Position;
key1.Position = new Vector3(key1Pos.x, veggieTrans.position.y, key1Pos.z);
var key2 = curve.KeyPoints[1];
var key2Pos = key2.Position;
key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z);
pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
SoundByte.PlayOneShot("miss");
MissedUpdate();
}
else
{
PickVeggie(false);
}
}
private void PickMiss(PlayerActionEvent caller)
{
veggieState = -1;
if (!isMole)
SoundByte.PlayOneShotGame("cropStomp/veggieMiss");
caller.Disable();
}
bool moleLaughing;
private void MissedUpdate()
{
if (boinked)
{
float fallPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, 1f);
fallPosition = Mathf.Clamp(fallPosition, 0, 1);
veggieTrans.position = curve.GetPoint(fallPosition);
if (fallPosition < 1f)
{
var rotSpeed = isMole ? pickedRotationSpeed : -pickedRotationSpeed;
veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime));
}
else
{
veggieTrans.rotation = Quaternion.Euler(0, 0, 180f);
}
}
else
{
if (isMole && !moleLaughing)
{
var distDiff = transform.position.x - game.farmerTrans.position.x;
if (distDiff > 1.5f)
{
moleAnim.Play("Chuckle", 0, 0);
moleLaughing = true;
}
}
}
}
private void PickedUpdate()
{
float pickPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, pickTime);
pickPosition = Mathf.Clamp(pickPosition, 0, 1);
veggieTrans.position = hitCurve.GetPoint(pickPosition);
var rotSpeed = isMole ? -pickedRotationSpeed : pickedRotationSpeed;
veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime));
if (!isMole)
{
var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
veggieTrans.localScale = Vector2.one * veggieScale;
if (pickPosition >= 1f)
{
game.CollectPlant(veggieType);
}
}
}
private void StompVeggie(bool autoTriggered)
{
// Juuuuuust in case.
if (gotStomped)
{
Debug.Log("Recursion moment?");
return;
}
gotStomped = true;
var cond = Conductor.instance;
ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent);
spawnedHit.Play();
veggieState = 1;
game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out);
targetBeat = targetBeat + (isMole ? 0.5f : 1f);
stompedBeat = cond.songPositionInBeatsAsDouble;
landBeat = targetBeat + (float)cond.SecsToBeats(Minigame.NgLateTime()-1, cond.GetBpmAtBeat(targetBeat));
if (autoTriggered)
{
game.Stomp();
game.bodyAnim.Play("Stomp", 0, 0);
}
if (!isMole)
{
MultiSound.Play(
new MultiSound.Sound[] { new MultiSound.Sound("cropStomp/veggieOh", targetBeat - 0.5f) }
);
}
else
{
moleAnim.Play("Idle", 0, 0);
}
var veggieScale = veggieTrans.localScale;
veggieTrans.localScale = new Vector3(veggieScale.x * 0.5f, veggieScale.y, veggieScale.z);
squashTween = veggieTrans.DOScaleX(veggieScale.x, cond.pitchedSecPerBeat * 0.5f);
Update(); // Update flying veggie state immediately.
}
private void PickVeggie(bool autoTriggered)
{
veggieState = 2;
if (autoTriggered)
{
game.bodyAnim.Play("Pick", 0, 0);
game.isFlicking = true;
}
var key1 = game.pickCurve.KeyPoints[0];
var keyPos = key1.Position;
key1.Position = new Vector3(keyPos.x, veggieTrans.position.y, keyPos.z);
pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
if (!isMole)
{
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(pickedBeat + 0.5f, delegate { veggieSprite.sortingOrder = -1; }),
new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); })
});
SoundByte.PlayOneShotGame("cropStomp/veggieKay");
hitCurve = game.pickCurve;
}
else
{
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); })
});
SoundByte.PlayOneShotGame("cropStomp/GEUH");
hitCurve = game.moleCurve;
}
if (squashTween != null)
squashTween.Kill(true);
PickedUpdate();
}
}
}