HeavenStudioPlus/Assets/Scripts/Games/CheerReaders/CheerReaders.cs
minenice55 3002e48350
Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00

1516 lines
67 KiB
C#

using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using JetBrains.Annotations;
using Starpelly.Transformer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.Rendering;
using static HeavenStudio.EntityTypes;
using static HeavenStudio.Games.CheerReaders;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlBookLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("cheerReaders", "Cheer Readers", "ffffde", false, false, new List<GameAction>()
{
new GameAction("oneTwoThree", "One! Two! Three!")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OneTwoThree(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
}
},
new GameAction("itsUpToYou", "It's Up To You!")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.ItsUpToYou(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
}
},
new GameAction("letsGoReadABunchaBooks", "Let's Go Read A Buncha Books!")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.LetsGoReadABunchaBooks(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
}
},
new GameAction("rahRahSisBoomBaBoom", "Rah-Rah Sis Boom Bah-BOOM!")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.RahRahSisBoomBaBoom(e.beat, e["solo"], e["consecutive"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
new Param("consecutive", false, "Consecutive", "Is this cue using the alternate consecutive version?")
}
},
new GameAction("okItsOn", "OK, It's On!")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OkItsOnStretchable(e.beat, e.length, e["solo"], e["toggle"], e["poster"], e["happy"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length, false);},
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
new Param("toggle", true, "Whistle", "Should the whistle sound play?"),
new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the School Library Pep Squad display?"),
new Param("happy", true, "Make Happy Face?", "Will the School Library Pep Squad smile happily 2 beats after flipping their books?")
}
},
new GameAction("okItsOnStretch", "OK, It's On! (Stretchable)")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OkItsOnStretchable(e.beat, e.length, e["solo"], e["toggle"], e["poster"], e["happy"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length, false); },
defaultLength = 4f,
resizable = true,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
new Param("toggle", true, "Whistle", "Should the whistle sound play?"),
new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the School Library Pep Squad display?"),
new Param("happy", true, "Do Happy Face?", "Will the School Library Pep Squad smile happily 2 beats after showing off their books?")
}
},
new GameAction("yay", "Yay!")
{
function = delegate {CheerReaders.instance.Yay(eventCaller.currentEntity["solo"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
}
},
new GameAction("bop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.BopToggle(e.beat, e.length, e["toggle"], e["toggle2"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", true, "Should bop?", "Should the girls bop?"),
new Param("toggle2", false, "Should auto bop?", "Should the girls bop automatically?")
}
},
new GameAction("resetPose", "Reset Pose")
{
function = delegate {CheerReaders.instance.ResetPose(); },
defaultLength = 0.5f
}
},
new List<string>() { "rvl", "normal" },
"rvlbooks", "en",
new List<string>() { "en" }
);
}
}
}
namespace HeavenStudio.Games
{
using Scripts_CheerReaders;
public class CheerReaders : Minigame
{
public static CheerReaders instance;
public enum WhoSpeaks
{
Solo = 0,
Girls = 1,
Both = 2
}
public enum PosterToChoose
{
DJSchool = 0,
Lockstep = 1,
RhythmTweezers = 2,
Random = 14
}
[System.Serializable]
public struct PosterImages
{
public Sprite topPart;
public Sprite middlePart;
public Sprite bottomPart;
public Sprite miss;
}
[Header("Components")]
//Doing this because unity doesn't expose multidimensional/jagged arrays in the inspector - Rasmus
[SerializeField] List<RvlCharacter> firstRow = new List<RvlCharacter>();
[SerializeField] List<RvlCharacter> secondRow = new List<RvlCharacter>();
[SerializeField] List<RvlCharacter> thirdRow = new List<RvlCharacter>();
List<RvlCharacter> allGirls = new List<RvlCharacter>();
[SerializeField] List<GameObject> topMasks = new List<GameObject>();
[SerializeField] List<GameObject> middleMasks = new List<GameObject>();
[SerializeField] List<GameObject> bottomMasks = new List<GameObject>();
[SerializeField] GameObject playerMask;
[SerializeField] GameObject missPoster;
[SerializeField] SpriteRenderer topPoster;
[SerializeField] SpriteRenderer middlePoster;
[SerializeField] SpriteRenderer bottomPoster;
[SerializeField] ParticleSystem whiteYayParticle;
[SerializeField] ParticleSystem blackYayParticle;
[SerializeField] RvlCharacter player;
Sound SpinningLoop;
[Header("Variables")]
[SerializeField] List<PosterImages> posters = new List<PosterImages>();
bool shouldBop = true;
bool canBop = true;
public bool doingCue;
double cueLength;
double cueBeat;
bool shouldYay;
bool shouldDoSuccessZoom;
public bool shouldBeBlack = false;
public GameEvent bop = new GameEvent();
int currentZoomIndex;
double currentZoomCamBeat;
float currentZoomCamLength;
private List<RiqEntity> allCameraEvents = new List<RiqEntity>();
const int IAAltDownCat = IAMAXCAT;
const int IAAltUpCat = IAMAXCAT + 1;
protected static bool IA_PadAltPress(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
}
protected static bool IA_BatonAltPress(out double dt)
{
return PlayerInput.GetSqueezeDown(out dt);
}
protected static bool IA_TouchAltPress(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
&& instance.IsExpectingInputNow(InputAction_AltStart);
}
protected static bool IA_PadAltRelease(out double dt)
{
return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt);
}
protected static bool IA_BatonAltRelease(out double dt)
{
return PlayerInput.GetSqueezeUp(out dt);
}
public static PlayerInput.InputAction InputAction_AltStart =
new("RvlBookAltStart", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress);
public static PlayerInput.InputAction InputAction_AltFinish =
new("RvlBookAltFinish", new int[] { IAAltUpCat, IAFlickCat, IAAltUpCat },
IA_PadAltRelease, IA_TouchFlick, IA_BatonAltRelease);
public static PlayerInput.InputAction InputAction_TouchRelease =
new("RvlBookTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
IA_Empty, IA_TouchBasicRelease, IA_Empty);
void OnDestroy()
{
SoundByte.KillLoop(SpinningLoop, 0.5f);
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
public override void OnTimeChange()
{
UpdateCameraZoom();
}
void Awake()
{
instance = this;
for (int i = 0; i < topMasks.Count; i++)
{
firstRow[i].posterBook = topMasks[i];
}
for (int i = 0; i < middleMasks.Count; i++)
{
secondRow[i].posterBook = middleMasks[i];
}
for (int i = 0; i < bottomMasks.Count; i++)
{
thirdRow[i].posterBook = bottomMasks[i];
}
player.posterBook = playerMask;
allGirls.AddRange(firstRow);
allGirls.AddRange(secondRow);
allGirls.AddRange(thirdRow);
var camEvents = EventCaller.GetAllInGameManagerList("cheerReaders", new string[] { "okItsOn" });
camEvents.AddRange(EventCaller.GetAllInGameManagerList("cheerReaders", new string[] { "okItsOnStretch" }));
List<RiqEntity> tempEvents = new List<RiqEntity>();
for (int i = 0; i < camEvents.Count; i++)
{
if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble)
{
tempEvents.Add(camEvents[i]);
}
}
allCameraEvents = tempEvents;
UpdateCameraZoom();
}
void Update()
{
var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
{
BopSingle();
}
if (cond.isPlaying && !cond.isPaused)
{
if (allCameraEvents.Count > 0)
{
if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
{
if (Conductor.instance.songPositionInBeatsAsDouble >= allCameraEvents[currentZoomIndex].beat)
{
UpdateCameraZoom();
currentZoomIndex++;
}
}
float normalizedZoomOutBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 2 * (currentZoomCamLength * 0.25f), 1 * (currentZoomCamLength * 0.25f));
float normalizedZoomInBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 3 * (currentZoomCamLength * 0.25f), 0.1f);
float normalizedZoomOutAgainBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 3 * (currentZoomCamLength * 0.25f) + 0.1f, 1.1f);
if (normalizedZoomOutAgainBeat >= 0)
{
if (normalizedZoomOutAgainBeat > 1)
{
GameCamera.additionalPosition = new Vector3(0, 0, 0);
}
else
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuint);
float newZoom = func(shouldDoSuccessZoom ? 4f : 1.5f, 0, normalizedZoomOutAgainBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newZoom);
}
}
else if (normalizedZoomInBeat >= 0)
{
if (normalizedZoomInBeat > 1)
{
GameCamera.additionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f);
}
else
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint);
float newZoom = func(-1, shouldDoSuccessZoom ? 4f : 1.5f, normalizedZoomInBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newZoom);
}
}
else if (normalizedZoomOutBeat >= 0)
{
if (normalizedZoomOutBeat > 1)
{
GameCamera.additionalPosition = new Vector3(0, 0, -1);
}
else
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint);
float newZoom = func(0f, 1f, normalizedZoomOutBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newZoom * -1);
}
}
}
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch
|| (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !IsExpectingInputNow(InputAction_AltStart)))
{
player.FlipBook(false);
missPoster.SetActive(false);
SoundByte.PlayOneShotGame("cheerReaders/miss");
ScoreMiss(1f);
}
}
if (PlayerInput.GetIsAction(InputAction_TouchRelease) && player.isSpinning)
{
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !IsExpectingInputNow(InputAction_AltFinish))
{
player.FlipBook(false);
missPoster.SetActive(false);
SoundByte.PlayOneShotGame("cheerReaders/miss");
SoundByte.KillLoop(SpinningLoop, 0f);
ScoreMiss(1f);
}
}
if (PlayerInput.GetIsAction(InputAction_AltStart) && !IsExpectingInputNow(InputAction_AltStart))
{
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
player.StartSpinBook();
missPoster.SetActive(false);
SpinningLoop = SoundByte.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true);
ScoreMiss(1f);
}
if (PlayerInput.GetIsAction(InputAction_AltFinish) && !IsExpectingInputNow(InputAction_AltFinish) && player.isSpinning)
{
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
player.StopSpinBook();
SoundByte.KillLoop(SpinningLoop, 0f);
ScoreMiss(1f);
missPoster.SetActive(true);
}
float normalizedBeat = cond.GetPositionFromBeat(cueBeat, cueLength);
if (normalizedBeat >= 0)
{
if (normalizedBeat > 1f)
{
doingCue = false;
}
else
{
doingCue = true;
}
}
}
else if (!cond.isPlaying)
{
SoundByte.KillLoop(SpinningLoop, 0.5f);
}
}
void SetPosterImage(int posterToChoose)
{
if (posterToChoose >= posters.Count || posterToChoose < 0) posterToChoose = UnityEngine.Random.Range(0, 3);
topPoster.sprite = posters[posterToChoose].topPart;
middlePoster.sprite = posters[posterToChoose].middlePart;
bottomPoster.sprite = posters[posterToChoose].bottomPart;
missPoster.GetComponent<SpriteRenderer>().sprite = posters[posterToChoose].miss;
}
public void ResetPose()
{
canBop = true;
player.ResetPose();
foreach (var girl in allGirls)
{
girl.ResetPose();
}
foreach (var mask in topMasks)
{
mask.SetActive(false);
}
foreach (var mask in middleMasks)
{
mask.SetActive(false);
}
foreach (var mask in bottomMasks)
{
mask.SetActive(false);
}
playerMask.SetActive(false);
}
void UpdateCameraZoom()
{
if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
{
currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat;
currentZoomCamLength = allCameraEvents[currentZoomIndex].length;
}
}
public void Yay(int whoSpeaks)
{
if (!shouldYay) return;
if (shouldBeBlack)
{
blackYayParticle.Play();
}
else
{
whiteYayParticle.Play();
}
playerMask.SetActive(false);
missPoster.SetActive(false);
foreach (var mask in topMasks)
{
mask.SetActive(false);
}
foreach (var mask in middleMasks)
{
mask.SetActive(false);
}
foreach (var mask in bottomMasks)
{
mask.SetActive(false);
}
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
SoundByte.PlayOneShotGame("cheerReaders/Solo/yayS");
player.Yay(true);
foreach (var girl in allGirls)
{
girl.Yay(true);
}
break;
case (int)WhoSpeaks.Girls:
SoundByte.PlayOneShotGame("cheerReaders/Girls/yayGirls");
foreach (var girl in allGirls)
{
girl.Yay(true);
}
player.Yay(false);
break;
default:
SoundByte.PlayOneShotGame("cheerReaders/All/yay");
foreach (var girl in allGirls)
{
girl.Yay(true);
}
player.Yay(true);
break;
}
}
public void BopToggle(double beat, float length, bool startBop, bool bopAuto)
{
shouldBop = bopAuto;
if (startBop)
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
BopSingle();
})
});
}
}
}
void BopSingle()
{
if (canBop)
{
foreach (var girl in firstRow)
{
girl.Bop();
}
foreach (var girl in secondRow)
{
girl.Bop();
}
foreach (var girl in thirdRow)
{
girl.Bop();
}
player.Bop();
}
}
public void SetIsDoingCue(double beat, float length, bool shouldSwitchColor = true)
{
if (!doingCue) shouldYay = false;
foreach (var girl in allGirls)
{
girl.ResetFace();
}
player.ResetFace();
doingCue = true;
cueBeat = beat;
cueLength = length - 1f;
if (!shouldSwitchColor) return;
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length * 0.5f, delegate { shouldBeBlack = !shouldBeBlack; })
});
}
public void OneTwoThree(double beat, int whoSpeaks)
{
canBop = false;
ScheduleInput(beat, 2, InputAction_BasicPress, JustFlip, MissFlip, Nothing);
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/bookHorizontal", beat),
new MultiSound.Sound("cheerReaders/bookHorizontal", beat + 1),
};
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS1", beat),
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS2", beat + 1),
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS3", beat + 2),
});
break;
case (int)WhoSpeaks.Girls:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Girls/123/onegirls", beat),
new MultiSound.Sound("cheerReaders/Girls/123/twogirls", beat + 1),
new MultiSound.Sound("cheerReaders/Girls/123/threegirls", beat + 2),
});
break;
case (int)WhoSpeaks.Both:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Girls/123/onegirls", beat),
new MultiSound.Sound("cheerReaders/Girls/123/twogirls", beat + 1),
new MultiSound.Sound("cheerReaders/Girls/123/threegirls", beat + 2),
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS1", beat),
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS2", beat + 1),
new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS3", beat + 2),
});
break;
}
MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
foreach (var girl in firstRow)
{
girl.FlipBook();
}
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.OneTwoThree(1);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.OneTwoThree(1);
}
break;
case (int)WhoSpeaks.Both:
player.OneTwoThree(1);
foreach (var girl in allGirls)
{
girl.OneTwoThree(1);
}
break;
}
}),
new BeatAction.Action(beat + 1, delegate
{
foreach (var girl in secondRow)
{
girl.FlipBook();
}
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.OneTwoThree(2);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.OneTwoThree(2);
}
break;
case (int)WhoSpeaks.Both:
player.OneTwoThree(2);
foreach (var girl in allGirls)
{
girl.OneTwoThree(2);
}
break;
}
}),
new BeatAction.Action(beat + 2, delegate
{
foreach (var girl in thirdRow)
{
girl.FlipBook();
}
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.OneTwoThree(3);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.OneTwoThree(3);
}
break;
case (int)WhoSpeaks.Both:
player.OneTwoThree(3);
foreach (var girl in allGirls)
{
girl.OneTwoThree(3);
}
break;
}
}),
new BeatAction.Action(beat + 2.5f, delegate
{
if (!doingCue) canBop = true;
})
});
}
public void ItsUpToYou(double beat, int whoSpeaks)
{
canBop = false;
ScheduleInput(beat, 2, InputAction_BasicPress, JustFlip, MissFlip, Nothing);
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/bookVertical", beat),
new MultiSound.Sound("cheerReaders/bookVertical", beat + 0.75f),
new MultiSound.Sound("cheerReaders/bookVertical", beat + 1.5f),
};
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS1", beat),
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS2", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS3", beat + 0.75f),
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS4", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS5", beat + 2f),
});
break;
case (int)WhoSpeaks.Girls:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Girls/UpToYou/itgirls", beat),
new MultiSound.Sound("cheerReaders/Girls/UpToYou/sgirls", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Girls/UpToYou/upgirls", beat + 0.75f),
new MultiSound.Sound("cheerReaders/Girls/UpToYou/togirls", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Girls/UpToYou/yougirls", beat + 2f),
});
break;
case (int)WhoSpeaks.Both:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Girls/UpToYou/itgirls", beat),
new MultiSound.Sound("cheerReaders/Girls/UpToYou/sgirls", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Girls/UpToYou/upgirls", beat + 0.75f),
new MultiSound.Sound("cheerReaders/Girls/UpToYou/togirls", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Girls/UpToYou/yougirls", beat + 2f),
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS1", beat),
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS2", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS3", beat + 0.75f),
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS4", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS5", beat + 2f),
});
break;
}
MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
firstRow[0].FlipBook();
secondRow[0].FlipBook();
thirdRow[0].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(1);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(1);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
}
}),
new BeatAction.Action(beat + 0.75f, delegate
{
firstRow[1].FlipBook();
secondRow[1].FlipBook();
thirdRow[1].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(2);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(2);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(2);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(2);
}
break;
}
}),
new BeatAction.Action(beat + 1.5f, delegate
{
firstRow[2].FlipBook();
secondRow[2].FlipBook();
thirdRow[2].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(3);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(3);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
}
}),
new BeatAction.Action(beat + 2f, delegate
{
firstRow[3].FlipBook();
secondRow[3].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(4);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(4);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(4);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(4);
}
break;
}
}),
new BeatAction.Action(beat + 2.5f, delegate
{
if (!doingCue) canBop = true;
})
});
}
public void LetsGoReadABunchaBooks(double beat, int whoSpeaks)
{
canBop = false;
ScheduleInput(beat, 2, InputAction_BasicPress, JustFlip, MissFlip, Nothing);
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/letsGoRead", beat),
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.75f),
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1f),
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.25f),
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.5f),
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.75f),
};
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS1", beat + 0.25f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS2", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS3", beat + 0.75f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS4", beat + 1f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS5", beat + 1.25f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS6", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS7", beat + 1.75f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS8", beat + 2f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS9", beat + 2.5f),
});
break;
case (int)WhoSpeaks.Girls:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls1", beat + 0.25f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls2", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls3", beat + 0.75f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls4", beat + 1f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls5", beat + 1.25f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls6", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls7", beat + 1.75f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls8", beat + 2f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls9", beat + 2.5f),
});
break;
case (int)WhoSpeaks.Both:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls1", beat + 0.25f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls2", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls3", beat + 0.75f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls4", beat + 1f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls5", beat + 1.25f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls6", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls7", beat + 1.75f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls8", beat + 2f),
new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls9", beat + 2.5f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS1", beat + 0.25f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS2", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS3", beat + 0.75f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS4", beat + 1f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS5", beat + 1.25f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS6", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS7", beat + 1.75f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS8", beat + 2f),
new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS9", beat + 2.5f),
});
break;
}
MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(1);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(1);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
}
}),
new BeatAction.Action(beat + 0.75f, delegate
{
firstRow[0].FlipBook();
}),
new BeatAction.Action(beat + 1f, delegate
{
firstRow[1].FlipBook();
secondRow[0].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(1);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(1);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
}
}),
new BeatAction.Action(beat + 1.25f, delegate
{
firstRow[2].FlipBook();
secondRow[1].FlipBook();
thirdRow[0].FlipBook();
}),
new BeatAction.Action(beat + 1.5f, delegate
{
firstRow[3].FlipBook();
secondRow[2].FlipBook();
thirdRow[1].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(3);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(3);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
}
}),
new BeatAction.Action(beat + 1.75f, delegate
{
secondRow[3].FlipBook();
thirdRow[2].FlipBook();
}),
new BeatAction.Action(beat + 2f, delegate
{
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(3);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(3);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
}
}),
new BeatAction.Action(beat + 2.5f, delegate
{
if (!doingCue) canBop = true;
})
});
}
public void RahRahSisBoomBaBoom(double beat, int whoSpeaks, bool consecutive)
{
canBop = false;
ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustFlipBoom, MissFlip, Nothing);
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.5f),
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1f),
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.5f),
new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 2f),
};
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS1", beat),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS2", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS3", beat + 1f, 1, 1, false, 0.081f),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS4", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS5", beat + 2f),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS6", beat + 2.5f),
});
break;
case (int)WhoSpeaks.Girls:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls1", beat),
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls2", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls3", beat + 1f, 1, 1, false, 0.116f),
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls4", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls5", beat + 2f),
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls6", beat + 2.5f),
});
break;
case (int)WhoSpeaks.Both:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls1", beat),
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls2", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls3", beat + 1f, 1, 1, false, 0.116f),
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls4", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls5", beat + 2f),
new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls6", beat + 2.5f),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS1", beat),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS2", beat + 0.5f),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS3", beat + 1f, 1, 1, false, 0.081f),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS4", beat + 1.5f),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS5", beat + 2f),
new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS6", beat + 2.5f),
});
break;
}
if (!consecutive)
{
soundsToPlay.Add(new MultiSound.Sound("cheerReaders/bookDiagonal", beat));
}
MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
firstRow[0].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(1);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(1);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
}
}),
new BeatAction.Action(beat + 0.5f, delegate
{
firstRow[1].FlipBook();
secondRow[0].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(3);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(3);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
}
}),
new BeatAction.Action(beat + 1f, delegate
{
firstRow[2].FlipBook();
secondRow[1].FlipBook();
thirdRow[0].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(1);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(1);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
}
}),
new BeatAction.Action(beat + 1.5f, delegate
{
firstRow[3].FlipBook();
secondRow[2].FlipBook();
thirdRow[1].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.OneTwoThree(2);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.OneTwoThree(2);
}
break;
case (int)WhoSpeaks.Both:
player.OneTwoThree(2);
foreach (var girl in allGirls)
{
girl.OneTwoThree(2);
}
break;
}
}),
new BeatAction.Action(beat + 2f, delegate
{
secondRow[3].FlipBook();
thirdRow[2].FlipBook();
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(3);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(3);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
}
}),
new BeatAction.Action(beat + 2.5f, delegate
{
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.Boom();
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.Boom();
}
break;
case (int)WhoSpeaks.Both:
player.Boom();
foreach (var girl in allGirls)
{
girl.Boom();
}
break;
}
}),
new BeatAction.Action(beat + 3.5f, delegate
{
if (!doingCue) canBop = true;
})
});
}
public void OkItsOnStretchable(double beat, float length, int whoSpeaks, bool whistle, int posterToChoose, bool shouldHappyFace)
{
canBop = false;
float actualLength = length * 0.25f;
ScheduleInput(beat, 2 * actualLength, InputAction_AltStart, JustHoldSpin, MissFlip, Nothing);
ScheduleInput(beat, 3 * actualLength, InputAction_AltFinish, JustReleaseSpin, MissFlip, Nothing).IsHittable = IsReleaseSpinHittable;
List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>();
if (whistle)
{
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/whistle1", beat),
new MultiSound.Sound("cheerReaders/whistle2", beat + 1 * actualLength),
});
}
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS1", beat),
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS2", beat + 1f * actualLength),
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS3", beat + 2f * actualLength),
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS4", beat + 2f * actualLength + 0.75f),
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS5", beat + 3f * actualLength),
});
break;
case (int)WhoSpeaks.Girls:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls1", beat),
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls2", beat + 1f * actualLength),
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls3", beat + 2f * actualLength),
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls4", beat + 2f * actualLength + 0.75f),
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls5", beat + 3f * actualLength),
});
break;
case (int)WhoSpeaks.Both:
soundsToPlay.AddRange(new List<MultiSound.Sound>()
{
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS1", beat),
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS2", beat + 1f * actualLength),
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS3", beat + 2f * actualLength),
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS4", beat + 2f * actualLength + 0.75f),
new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS5", beat + 3f * actualLength),
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls1", beat),
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls2", beat + 1f * actualLength),
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls3", beat + 2f * actualLength),
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls4", beat + 2f * actualLength + 0.75f),
new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls5", beat + 3f * actualLength),
});
break;
}
MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(3);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(3);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
}
}),
new BeatAction.Action(beat + 1f * actualLength, delegate
{
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(1);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(1);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(1);
}
break;
}
}),
new BeatAction.Action(beat + 2f * actualLength, delegate
{
foreach (var girl in firstRow)
{
girl.StartSpinBook();
}
foreach (var girl in secondRow)
{
girl.StartSpinBook();
}
foreach (var girl in thirdRow)
{
girl.StartSpinBook();
}
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(3);
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(3);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
}
}),
new BeatAction.Action(beat + 3f * actualLength, delegate
{
SetPosterImage(posterToChoose);
foreach (var girl in firstRow)
{
girl.StopSpinBook();
}
foreach (var girl in secondRow)
{
girl.StopSpinBook();
}
foreach (var girl in thirdRow)
{
girl.StopSpinBook();
}
switch (whoSpeaks)
{
case (int)WhoSpeaks.Solo:
player.ItsUpToYou(3);
if (shouldHappyFace)
{
foreach (var girl in allGirls)
{
girl.HappyFace(true);
}
}
break;
case (int)WhoSpeaks.Girls:
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
if (shouldHappyFace)
{
player.HappyFace(true);
}
break;
case (int)WhoSpeaks.Both:
player.ItsUpToYou(3);
foreach (var girl in allGirls)
{
girl.ItsUpToYou(3);
}
break;
}
}),
new BeatAction.Action(beat + 3f * actualLength + 2f, delegate
{
if (!shouldHappyFace) return;
foreach (var girl in allGirls)
{
girl.HappyFace();
}
player.HappyFace();
})
});
}
void JustFlip(PlayerActionEvent caller, float state)
{
missPoster.SetActive(false);
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
player.FlipBook(); //Need near miss anims
return;
}
SuccessFlip();
}
void JustFlipBoom(PlayerActionEvent caller, float state)
{
missPoster.SetActive(false);
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
player.FlipBook(); //Need near miss anims
return;
}
SuccessFlip(true);
}
void SuccessFlip(bool boom = false)
{
player.FlipBook();
shouldYay = true;
if (boom)
{
SoundByte.PlayOneShotGame("cheerReaders/bookBoom");
}
else
{
SoundByte.PlayOneShotGame("cheerReaders/bookPlayer");
}
}
void JustHoldSpin(PlayerActionEvent caller, float state)
{
missPoster.SetActive(false);
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
player.StartSpinBook();
SpinningLoop = SoundByte.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true);
return;
}
SuccessHoldSpin();
}
void SuccessHoldSpin()
{
player.StartSpinBook();
SoundByte.PlayOneShotGame("cheerReaders/bookSpin");
SpinningLoop = SoundByte.PlayOneShotScheduledGame("cheerReaders/bookSpinLoop", SoundByte.GetClipLengthGame("cheerReaders/bookSpin"), 1, 1, true);
}
void JustReleaseSpin(PlayerActionEvent caller, float state)
{
SoundByte.KillLoop(SpinningLoop, 0f);
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
player.StopSpinBook();
shouldDoSuccessZoom = false;
missPoster.SetActive(true);
return;
}
SuccessReleaseSpin();
}
void SuccessReleaseSpin()
{
SoundByte.PlayOneShotGame("cheerReaders/bookOpen");
player.StopSpinBook();
shouldYay = true;
shouldDoSuccessZoom = true;
missPoster.SetActive(false);
}
void MissFlip(PlayerActionEvent caller)
{
playerMask.SetActive(false);
missPoster.SetActive(false);
SoundByte.PlayOneShotGame("cheerReaders/doingoing");
if (SpinningLoop != null)
SoundByte.KillLoop(SpinningLoop, 0f);
player.Miss();
shouldDoSuccessZoom = false;
foreach (var girl in allGirls)
{
girl.Stare();
}
}
void Nothing(PlayerActionEvent caller) { }
bool IsReleaseSpinHittable()
{
return player.isSpinning;
}
}
}