HeavenStudioPlus/Assets/Scripts/Games/TotemClimb/TotemClimb.cs
playinful 65a243fa68
Editor Sorting Fixes & Upgrades (#808)
* ready to pr i think

Fixed Alphabetical Sorting.
Fixed Chronological Sorting by adding a sorting value to every minigame.
Added Sort By Usage.

* i accidentally removed a bunch of work from yall oops this should fix that i think
2024-03-29 02:35:07 +00:00

568 lines
20 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.Games.Scripts_TotemClimb;
using Jukebox;
using System;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class TotemClimbLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("totemClimb", "Totem Climb", "FFFFFF", false, false, new()
{
new("start", "Start Jumping")
{
preFunction = delegate { if (eventCaller.currentEntity["cue"]) TotemClimb.StartCueIn(eventCaller.currentEntity.beat); },
parameters = new List<Param>()
{
new("cue", true, "Cue-In"),
new("hide", false, "Hide Fence")
}
},
new("triple", "Triple Jumping")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
TotemClimb.TripleJumpSound(e.beat, e.length, e["enter"], e["exit"]);
},
defaultLength = 2f,
resizable = true,
parameters = new()
{
new("enter", true, "Enter Cue Sound"),
new("exit", true, "Exit Cue Sound"),
}
},
new("high", "High Jump")
{
preFunction = delegate
{
double beat = eventCaller.currentEntity.beat;
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/ready1", beat - 2f),
new MultiSound.Sound("count-ins/ready2", beat - 1f),
}, false, true);
},
defaultLength = 4f
},
new("startCue", "Normal Jump Cue")
{
preFunction = delegate
{
TotemClimb.StartCueIn(eventCaller.currentEntity.beat + 2);
},
defaultLength = 2f
},
new("tripleCue", "Triple Jump Cue")
{
preFunction = delegate
{
TotemClimb.TripleCueIn(eventCaller.currentEntity.beat + 2);
},
defaultLength = 2f
},
new("bird", "Bird")
{
function = delegate
{
var e = eventCaller.currentEntity;
TotemClimb.instance.SpawnBird(e["speed"], (TotemClimb.BirdType)e["type"] == TotemClimb.BirdType.Penguin, e["amount"]);
},
parameters = new List<Param>()
{
new("speed", new EntityTypes.Float(1, 100, 3), "Speed Multiplier"),
new("type", TotemClimb.BirdType.KingFisher, "Type"),
new("amount", new EntityTypes.Integer(1, 3, 1), "Amount")
}
},
new("above", "Fences End")
{
},
new("stop", "Stop Jumping")
{
parameters = new List<Param>()
{
new("anim", true, "Has Ending Animation")
}
},
new("bop", "Bop")
{
function = delegate { TotemClimb.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.beat); },
resizable = true,
defaultLength = 4f
}
},
chronologicalSortKey: 20240127);
}
}
}
namespace HeavenStudio.Games
{
public class TotemClimb : Minigame
{
public enum BirdType
{
KingFisher,
Penguin
}
[Header("Components")]
[SerializeField] private Transform _cameraTransform;
[SerializeField] private Transform _scrollTransform;
[SerializeField] private TCJumper _jumper;
[SerializeField] private TCTotemManager _totemManager;
[SerializeField] private TCBirdManager _birdManager;
[Header("Properties")]
[SerializeField] private float _scrollSpeedX = 3.838f;
[SerializeField] private float _scrollSpeedY = 1.45f;
private double _startBeat = double.MaxValue;
public double StartBeat => _startBeat;
private double _endBeat = double.MaxValue;
public double EndBeat => _endBeat;
private double _pillarEndBeat = double.MaxValue;
public double PillarEndBeat => _pillarEndBeat;
private bool _useEndTotem = false;
public bool UseEndTotem => _useEndTotem;
[NonSerialized] public List<RiqEntity> _tripleEvents = new();
[NonSerialized] public List<RiqEntity> _highJumpEvents = new();
public static TotemClimb instance;
private void Awake()
{
instance = this;
}
public void SpawnBird(float speed, bool penguin, int amount)
{
_birdManager.AddBird(speed, penguin, amount);
}
public override void OnGameSwitch(double beat)
{
CalculateStartAndEndBeat(beat);
GetHighJumpEvents();
GetTripleEvents();
HandleBopsOnStart(beat);
_totemManager.InitBeats(_startBeat, _endBeat, _useEndTotem);
_jumper.InitPath(_startBeat, beat);
}
public override void OnPlay(double beat)
{
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= beat && x.datamodel is "gameManager/switchGame/totemClimb");
double lastGameSwitchBeat = 0;
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
CalculateStartAndEndBeat(lastGameSwitchBeat);
GetHighJumpEvents();
GetTripleEvents();
HandleBopsOnStart(beat);
_totemManager.InitBeats(_startBeat, _endBeat, _useEndTotem);
_jumper.InitPath(_startBeat, beat);
}
private void CalculateStartAndEndBeat(double beat)
{
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/totemClimb");
double nextGameSwitchBeat = double.MaxValue;
if (nextGameSwitches.Count > 0)
{
nextGameSwitchBeat = nextGameSwitches[0].beat;
}
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= beat && x.beat < nextGameSwitchBeat);
if (allStarts.Count == 0) return;
_startBeat = allStarts[0].beat;
BeatAction.New(this, new()
{
new(_startBeat - 1, delegate { _jumper.StartJumping(_startBeat - 1); })
});
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= _startBeat && x.beat < nextGameSwitchBeat);
if (allPillarEnds.Count > 0) _pillarEndBeat = allPillarEnds[0].beat;
var allStops = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "stop" }).FindAll(x => x.beat > _startBeat && x.beat < nextGameSwitchBeat);
if (allStops.Count == 0) return;
_endBeat = allStops[0].beat;
_useEndTotem = allStops[0]["anim"];
}
private void HandleBopsOnStart(double beat)
{
var e = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "bop" }).Find(x => x.beat < beat && x.beat + x.length > beat);
if (e == null) return;
Bop(e.beat, e.length, beat);
}
private void GetHighJumpEvents()
{
var highs = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "high" }).FindAll(x => x.beat >= _startBeat && x.beat < _endBeat);
if (highs.Count == 0) return;
highs.Sort((x, y) => x.beat.CompareTo(y.beat));
var tempHighs = new List<RiqEntity>();
double goodAfterBeat = _startBeat;
foreach (var h in highs)
{
if (h.beat >= goodAfterBeat && IsOnBeat(_startBeat, h.beat))
{
tempHighs.Add(h);
goodAfterBeat = h.beat + 4;
}
}
_highJumpEvents = tempHighs;
}
private void GetTripleEvents()
{
var triples = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "triple" }).FindAll(x => x.beat >= _startBeat && x.beat + x.length <= _endBeat);
if (triples.Count == 0) return;
triples.Sort((x, y) => x.beat.CompareTo(y.beat));
var tempTriples = new List<RiqEntity>();
double lastLengthBeat = _startBeat;
foreach (var t in triples)
{
if (t.beat >= lastLengthBeat && IsOnBeat(_startBeat, t.beat))
{
if (_highJumpEvents.Find(x => x.beat + 4f > t.beat && x.beat + 4 < t.beat + t.length + 4) != null) continue;
tempTriples.Add(t);
lastLengthBeat = t.beat + t.length;
}
}
_tripleEvents = tempTriples;
}
private void Update()
{
var cond = Conductor.instance;
ScrollUpdate(cond);
}
public void BopTotemAtBeat(double beat)
{
_totemManager.BopTotemAtBeat(beat);
}
public Transform GetJumperPointAtBeat(double beat)
{
return _totemManager.GetJumperPointAtBeat(beat);
}
public Transform GetJumperFrogPointAtBeat(double beat, int part)
{
return _totemManager.GetJumperFrogPointAtBeat(beat, part);
}
public Transform GetDragonPointAtBeat(double beat)
{
return _totemManager.GetHighJumperPointAtBeat(beat);
}
public void HoldDragonAtBeat(double beat)
{
_totemManager.HoldDragonAtBeat(beat);
}
public void ReleaseDragonAtBeat(double beat)
{
_totemManager.ReleaseDragonAtBeat(beat);
}
public void FallFrogAtBeat(double beat, int part)
{
_totemManager.FallFrogAtBeat(beat, part);
}
public void Bop(double beat, float length, double callBeat)
{
List<BeatAction.Action> actions = new();
for (int i = 0; i < length; i++)
{
double bopBeat = beat + i;
if (bopBeat < callBeat) continue;
actions.Add(new(bopBeat, delegate
{
BopJumper(bopBeat);
}));
}
if (actions.Count > 0) BeatAction.New(this, actions);
}
private void BopJumper(double beat)
{
if (beat >= _startBeat && beat < _endBeat) return;
_jumper.Bop();
}
private void ScrollUpdate(Conductor cond)
{
if (_startBeat == double.MaxValue) return;
double beatDistance = _endBeat - _startBeat;
float normalizedBeat = Mathf.Clamp(cond.GetPositionFromBeat(_startBeat, 1), 0f, (float)beatDistance);
if (IsHighBeatBasedOnStart(normalizedBeat))
{
var h = GetHighJumpAtBeatBasedOnStart(normalizedBeat);
if (h != null)
{
double highBeat = h.beat - _startBeat;
if (normalizedBeat >= highBeat + 2)
{
normalizedBeat = Mathf.Clamp(normalizedBeat - 2 + (cond.GetPositionFromBeat(h.beat + 2, 2) * 2), (float)highBeat, (float)highBeat + 4);
}
else if (normalizedBeat >= highBeat)
{
normalizedBeat = Mathf.Clamp(normalizedBeat, 0f, (float)highBeat);
}
}
}
_scrollTransform.localPosition = new Vector3(normalizedBeat * _scrollSpeedX, normalizedBeat * _scrollSpeedY);
_cameraTransform.localPosition = new Vector3(_scrollTransform.localPosition.x * -2, _scrollTransform.localPosition.y * -2);
}
private static bool IsOnBeat(double startBeat, double targetBeat)
{
return (targetBeat - startBeat) % 1 == 0;
}
public bool IsTripleBeat(double beat)
{
if (_tripleEvents.Count == 0) return false;
return _tripleEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
}
public bool IsHighBeat(double beat)
{
if (_highJumpEvents.Count == 0) return false;
return _highJumpEvents.Find(x => beat >= x.beat && beat < x.beat + 4) != null;
}
public bool IsHighBeatBasedOnStart(double beat)
{
if (_highJumpEvents.Count == 0) return false;
return _highJumpEvents.Find(x => beat >= x.beat - _startBeat && beat < x.beat - _startBeat + 4) != null;
}
public RiqEntity GetHighJumpAtBeatBasedOnStart(double beat)
{
if (_highJumpEvents.Count == 0) return null;
return _highJumpEvents.Find(x => beat >= x.beat - _startBeat && beat < x.beat - _startBeat + 4);
}
public bool IsTripleOrHighBeat(double beat)
{
return IsHighBeat(beat) || IsTripleBeat(beat);
}
public void DoEndTotemEvents(double beat)
{
SoundByte.PlayOneShotGame("totemClimb/finallanding", beat);
_totemManager.EndTotemAnimator.DoScaledAnimationAsync("Land", 0.5f);
SoundByte.PlayOneShotGame("totemClimb/openwings", beat + 1);
BeatAction.New(this, new()
{
new(beat + 1, delegate
{
_totemManager.EndTotemAnimator.DoScaledAnimationAsync("OpenWings", 0.5f);
})
});
}
public Transform EndJumperPoint => _totemManager.EndJumperPoint;
public static void StartCueIn(double beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new("totemClimb/beatchange", beat - 2),
new("totemClimb/beatchange", beat - 1),
}, true, true);
}
public static void TripleCueIn(double beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new("totemClimb/beatchange", beat - 2),
new("totemClimb/beatchange", beat - 1.5),
new("totemClimb/beatchange", beat - 1),
}, true, true);
}
public static void TripleJumpSound(double beat, float length, bool enterSound, bool exitSound)
{
if (!enterSound && !exitSound) return;
List<RiqEntity> triplesGlobal = new();
List<RiqEntity> highsGlobal = new();
length = Mathf.Max(length, 2f);
List<MultiSound.Sound> soundsEnter = new()
{
new("totemClimb/beatchange", beat - 2),
new("totemClimb/beatchange", beat - 1.5f),
new("totemClimb/beatchange", beat - 1f),
};
List<MultiSound.Sound> soundsToPlay = new();
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= beat && x.datamodel is "gameManager/switchGame/totemClimb");
double lastGameSwitchBeat = 0;
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
SetUpEvents(lastGameSwitchBeat);
if (triplesGlobal.Count == 0) return;
bool doEnterSound = true;
double checkBeatEnter = beat - 1;
while (IsHighBeat(checkBeatEnter))
{
checkBeatEnter -= 4;
if (IsTripleBeat(checkBeatEnter))
{
doEnterSound = false;
}
}
if (doEnterSound && enterSound) soundsToPlay.AddRange(soundsEnter);
bool doExitSound = true;
double checkBeatExit = beat + length;
while (IsHighBeat(checkBeatExit))
{
checkBeatExit += 4;
if (IsTripleBeat(checkBeatExit))
{
doExitSound = false;
}
}
List<MultiSound.Sound> soundsExit = new()
{
new("totemClimb/beatchange", checkBeatExit - 2),
new("totemClimb/beatchange", checkBeatExit - 1),
};
if (doExitSound && exitSound) soundsToPlay.AddRange(soundsExit);
if (soundsToPlay.Count > 0) MultiSound.Play(soundsToPlay.ToArray(), true, true);
void SetUpEvents(double beat)
{
double startBeat = double.MaxValue;
double endBeat = double.MaxValue;
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > beat && x.datamodel != "gameManager/switchGame/totemClimb");
double nextGameSwitchBeat = double.MaxValue;
if (nextGameSwitches.Count > 0)
{
nextGameSwitchBeat = nextGameSwitches[0].beat;
}
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= beat && x.beat < nextGameSwitchBeat);
if (allStarts.Count > 0)
{
startBeat = allStarts[0].beat;
}
var allStops = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "stop" }).FindAll(x => x.beat > startBeat && x.beat < nextGameSwitchBeat);
if (allStops.Count > 0)
{
endBeat = allStops[0].beat;
}
var highs = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "high" }).FindAll(x => x.beat >= startBeat && x.beat < endBeat);
if (highs.Count > 0)
{
highs.Sort((x, y) => x.beat.CompareTo(y.beat));
var tempHighs = new List<RiqEntity>();
double goodAfterBeat = startBeat;
foreach (var h in highs)
{
if (h.beat >= goodAfterBeat && IsOnBeat(startBeat, h.beat))
{
tempHighs.Add(h);
goodAfterBeat = h.beat + 4;
}
}
highsGlobal = tempHighs;
}
var triples = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "triple" }).FindAll(x => x.beat >= startBeat && x.beat + x.length <= endBeat);
if (triples.Count == 0) return;
triples.Sort((x, y) => x.beat.CompareTo(y.beat));
var tempTriples = new List<RiqEntity>();
double lastLengthBeat = startBeat;
foreach (var t in triples)
{
if (t.beat >= lastLengthBeat && IsOnBeat(startBeat, t.beat))
{
if (highsGlobal.Find(x => x.beat + 4f > t.beat && x.beat + 4 < t.beat + t.length + 4) != null) continue;
tempTriples.Add(t);
lastLengthBeat = t.beat + t.length;
}
}
triplesGlobal = tempTriples;
}
bool IsTripleBeat(double beat)
{
if (triplesGlobal.Count == 0) return false;
return triplesGlobal.Find(x => beat >= x.beat && beat < x.beat + x.length) != null;
}
bool IsHighBeat(double beat)
{
if (highsGlobal.Count == 0) return false;
return highsGlobal.Find(x => beat >= x.beat && beat < x.beat + 4) != null;
}
}
}
}