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e6667bb34d
* Marcher changes As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing. * Fix some problems, add sound seqs Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt. * correct grammar in display * fix sarge sound sequences fix marching inputs being unreliable --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
23 lines
762 B
Text
23 lines
762 B
Text
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CRC: 4290178227
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AssetFileHash:
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serializedVersion: 2
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Hash: f829a501369398226ae8e54d4ebdcb78
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serializedVersion: 2
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ClassTypes:
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- Class: 83
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Script: {instanceID: 0}
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SerializeReferenceClassIdentifiers: []
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Assets:
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- Assets/Resources/Sfx/games/marchingOrders/halt2.ogg
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- Assets/Resources/Sfx/games/marchingOrders/marchStart.ogg
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- Assets/Resources/Sfx/games/marchingOrders/turnAction.wav
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- Assets/Resources/Sfx/games/marchingOrders/faceTurnOther.ogg
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- Assets/Resources/Sfx/games/marchingOrders/turnActionPlayer.wav
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- Assets/Resources/Sfx/games/marchingOrders/stepOther.ogg
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- Assets/Resources/Sfx/games/marchingOrders/stepPlayer.ogg
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Dependencies: []
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