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44e70ddf1e
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events. |
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AnimationHelpers.cs | ||
AnimationHelpers.cs.meta | ||
BeatAction.cs | ||
BeatAction.cs.meta | ||
CommonAnimEvents.cs | ||
CommonAnimEvents.cs.meta | ||
Jukebox.cs | ||
Jukebox.cs.meta | ||
MultiSound.cs | ||
MultiSound.cs.meta | ||
Sound.cs | ||
Sound.cs.meta |