HeavenStudioPlus/Assets/Scripts/Games/ForkLifter/ForkLifter.cs

59 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using DG.Tweening;
namespace RhythmHeavenMania.Games.ForkLifter
{
public class ForkLifter : Minigame
{
public enum FlickType
{
Pea,
TopBun,
Burger,
BottomBun
}
public static ForkLifter instance;
[Header("References")]
public ForkLifterHand ForkLifterHand;
[Header("Objects")]
public Animator handAnim;
public GameObject flickedObject;
public SpriteRenderer peaPreview;
public Sprite[] peaSprites;
public Sprite[] peaHitSprites;
private void Awake()
{
instance = this;
}
public override void OnGameSwitch()
{
base.OnGameSwitch();
ForkLifterHand.CheckNextFlick();
}
public void Flick(float beat, int type)
{
Jukebox.PlayOneShotGame("forkLifter/flick");
handAnim.Play("Hand_Flick", 0, 0);
GameObject fo = Instantiate(flickedObject);
fo.transform.parent = flickedObject.transform.parent;
Pea pea = fo.GetComponent<Pea>();
pea.startBeat = beat;
pea.type = type;
fo.SetActive(true);
}
}
}