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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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8d571f6443
* Editor: mostly PoC icon effects * slightly more responsive selection * resizeable window game camera still doesn't letterbox properly, will need a bit more work * letterbox both in editor and in fullscreen * restore camera rects when returning to editor
87 lines
No EOL
4.4 KiB
C#
87 lines
No EOL
4.4 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using AutoLetterbox;
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namespace AutoLetterbox
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{
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/* ForceCameraRatioEditor.cs
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*
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* An Editor script for ForceCameraRatio
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*
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* Originally made by Milo Keeble, source can be found on Github @ https://github.com/Ragepyro/EditorFileMaker */
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[CustomEditor(typeof(ForceCameraRatio))]
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public class ForceCameraRatioEditor : Editor
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{
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/// <summary>
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/// Create a ForceCameraRatio Object in the current scene
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/// </summary>
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[MenuItem("GameObject/Create Force Camera Ratios Object", false, 11)]
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public static void ForceCameraRatios () {
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ForceCameraRatio myCameraForcer = new GameObject("Force Camera Ratios").AddComponent<ForceCameraRatio>();
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Selection.activeGameObject = myCameraForcer.gameObject;
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Undo.RegisterCreatedObjectUndo(myCameraForcer.gameObject, "Created A ForceCameraRatios Manager Obejct");
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}
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/// <summary>
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/// Display an editor friendly interface for the ForceCameraRatio Component
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/// </summary>
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public override void OnInspectorGUI () {
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ForceCameraRatio myTarget = (ForceCameraRatio)target;
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Undo.RecordObject(myTarget, "Force Camera Ratio");
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myTarget.ratio = EditorGUILayout.Vector2Field(new GUIContent("Target Viewport Ratio", "The ratio that the Letterbox will display at"), myTarget.ratio);
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myTarget.forceRatioOnAwake = EditorGUILayout.Toggle(new GUIContent("Ratio on Awake", "Enable the Letterbox effect automatically on Awake"), myTarget.forceRatioOnAwake);
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myTarget.listenForWindowChanges = EditorGUILayout.Toggle(new GUIContent("Ratio in Realtime", "Recalculate the Letterbox effect every time the game window is resized"), myTarget.listenForWindowChanges);
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EditorGUILayout.Separator();
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// Letterbox Camera
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myTarget.createCameraForLetterBoxRendering = EditorGUILayout.Toggle(new GUIContent("Create Border Camera", "Generate a Camera which renders the Letterbox borders"), myTarget.createCameraForLetterBoxRendering);
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if (myTarget.createCameraForLetterBoxRendering) {
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myTarget.letterBoxCameraColor = EditorGUILayout.ColorField(new GUIContent("Border Color", "The color of the Letterbox borders"), myTarget.letterBoxCameraColor);
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} else {
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myTarget.letterBoxCamera = (Camera)EditorGUILayout.ObjectField("Letterbox Camera", myTarget.letterBoxCamera, typeof(Camera), true);
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if (myTarget.letterBoxCamera == null) {
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EditorGUILayout.HelpBox("Without a Letterbox Border Camera, things may render but never clear in the letterbox borders. A generated Border Camera would occupy a Camera depth of -100", MessageType.Warning);
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}
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}
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EditorGUILayout.Separator();
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// Registered Cameras for ratio calculation
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myTarget.findCamerasAutomatically = EditorGUILayout.Toggle(new GUIContent("Auto seek Cameras", "If true, will automatically find all cameras in scene on Awake"), myTarget.findCamerasAutomatically);
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if (myTarget.findCamerasAutomatically) {
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EditorGUILayout.HelpBox("Any Cameras that exist in the scene when this script Awakes will be forced to the given aspect ratio", MessageType.Info);
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} else {
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if (GUILayout.Button("Find All Cameras in scene")) {
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myTarget.FindAllCamerasInScene();
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}
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// If there is no array of cameras (as in null, empty arrays don't count) create one with the cameras in scene
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if (myTarget.GetCameras() == null) {
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myTarget.FindAllCamerasInScene();
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}
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// If ther is STILL no array of cameras, just create an empty one
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if (myTarget.GetCameras() == null) {
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myTarget.cameras = new System.Collections.Generic.List<CameraRatio>();
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}
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// Display Array of Cameras
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SerializedObject serialObj = new SerializedObject(myTarget);
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SerializedProperty cams = serialObj.FindProperty("cameras");
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EditorGUILayout.PropertyField(cams, true);
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serialObj.ApplyModifiedProperties();
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EditorGUILayout.HelpBox("Only the Cameras in this array will be forced to the given aspect ratio", MessageType.Info);
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}
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}
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}
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} |