mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
b1fab52ad9
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
391 lines
No EOL
14 KiB
C#
391 lines
No EOL
14 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_KarateMan
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{
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public class KarateManJoe : MonoBehaviour
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{
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public Animator anim;
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public Animator FaceAnim;
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public GameEvent bop = new GameEvent();
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public SpriteRenderer[] Shadows;
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public Color BombGlowTint;
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double bombGlowStart = double.MinValue;
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float bombGlowLength = 0f;
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float bombGlowIntensity;
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const float bombGlowRatio = 1f;
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double lastPunchTime = double.MinValue;
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double lastComboMissTime = double.MinValue;
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double lastUpperCutTime = double.MinValue;
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public bool inCombo = false;
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public bool lockedInCombo = false;
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public bool comboWaiting = false;
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int inComboId = -1;
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int shouldComboId = -1;
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public void SetComboId(int id) { inComboId = id; }
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public void SetShouldComboId(int id) { shouldComboId = id; }
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public int GetComboId() { return inComboId; }
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public int GetShouldComboId() { return shouldComboId; }
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public bool wantKick = false;
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public bool inKick = false;
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double lastChargeTime = double.MinValue;
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double unPrepareTime = double.MinValue;
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double noNuriJabTime = double.MinValue;
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bool canEmote = false;
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public int wantFace = 0;
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public bool inSpecial { get { return inCombo || lockedInCombo ||
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Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f || inNuriLock; } }
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public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } }
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private void Awake()
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{
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.songPositionInBeatsAsDouble < bombGlowStart)
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{
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bombGlowIntensity = 1f;
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}
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else
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{
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float glowProg = cond.GetPositionFromBeat(bombGlowStart, bombGlowLength);
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bombGlowIntensity = 1f - glowProg;
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if (cond.songPositionInBeatsAsDouble >= bombGlowStart + bombGlowLength)
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{
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bombGlowStart = double.MinValue;
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bombGlowLength = 0f;
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}
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}
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UpdateShadowColour();
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if (canEmote && wantFace >= 0)
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{
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SetFaceExpressionForced(wantFace);
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if (wantFace == (int) KarateMan.KarateManFaces.Surprise) wantFace = -1;
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}
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if (cond.songPositionInBeatsAsDouble >= noNuriJabTime && cond.songPositionInBeatsAsDouble < noNuriJabTime + 1f)
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{
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anim.DoScaledAnimation("JabNoNuri", noNuriJabTime, 1f);
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bop.startBeat = noNuriJabTime + 1f;
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}
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else if (cond.songPositionInBeatsAsDouble >= noNuriJabTime + 1f && noNuriJabTime != double.MinValue)
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{
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bop.startBeat = noNuriJabTime + 1f;
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noNuriJabTime = double.MinValue;
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}
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if (unPrepareTime != double.MinValue && cond.songPositionInBeatsAsDouble >= unPrepareTime)
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{
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unPrepareTime = double.MinValue;
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anim.speed = 1f;
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anim.Play("Beat", -1, 0);
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}
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeatsAsDouble > bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length && cond.songPositionInBeatsAsDouble >= unPrepareTime && !inCombo)
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{
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Bop();
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}
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if (inCombo && shouldComboId == -2)
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{
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float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3f);
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if (missProg >= 0f && missProg < 1f)
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{
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anim.DoScaledAnimation("LowKickMiss", lastComboMissTime, 3f);
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bop.startBeat = lastComboMissTime + 3f;
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}
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else if (missProg >= 1f)
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{
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anim.speed = 1f;
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bop.startBeat = lastComboMissTime + 3f;
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lastComboMissTime = double.MinValue;
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inCombo = false;
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inComboId = -1;
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shouldComboId = -1;
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}
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}
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if (inKick)
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{
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float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 2.75f);
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if (chargeProg >= 0f && chargeProg < 1f)
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{
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anim.DoScaledAnimation("ManCharge", lastChargeTime, 2.75f);
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bop.startBeat = lastChargeTime + 1.75f;
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}
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else if (chargeProg >= 1f)
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{
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anim.speed = 1f;
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bop.startBeat = lastChargeTime + 1.75f;
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lastChargeTime = double.MinValue;
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inKick = false;
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}
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}
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if (PlayerInput.Pressed(true) && !inSpecial)
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{
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if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN))
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{
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Punch(1);
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SoundByte.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
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}
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}
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if (PlayerInput.AltPressed() && KarateMan.IsComboEnable && !inSpecial)
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{
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if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
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{
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//start a forced-fail combo sequence
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ForceFailCombo(cond.songPositionInBeatsAsDouble);
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KarateMan.instance.ScoreMiss(2);
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}
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}
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else if (PlayerInput.AltPressedUp())
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{
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if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP))
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{
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if (inComboId != -1 && !lockedInCombo)
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{
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inComboId = -1;
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}
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}
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}
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if ((!GameManager.instance.autoplay) && (PlayerInput.PressedUp(true) && !PlayerInput.Pressing(true)))
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{
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if (wantKick)
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{
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//stopped holding, don't charge
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wantKick = false;
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}
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else if (inKick && cond.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.5f && !KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_UP))
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{
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Kick(cond.songPositionInBeatsAsDouble);
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SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true);
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}
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}
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}
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public void Bop()
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{
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anim.speed = 1f;
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anim.Play("Beat", -1, 0);
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lastChargeTime = double.MinValue;
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}
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public bool Punch(int forceHand = 0)
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{
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if (GameManager.instance.currentGame != "karateman") return false;
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var cond = Conductor.instance;
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bool straight = false;
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anim.speed = 1f;
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unPrepareTime = double.MinValue;
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lastChargeTime = double.MinValue;
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inKick = false;
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switch (forceHand)
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{
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case 0:
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if (cond.songPositionInBeatsAsDouble - lastPunchTime < 0.25f + (Minigame.LateTime() - 1f))
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{
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lastPunchTime = double.MinValue;
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anim.DoScaledAnimationAsync("Straight", 0.5f);
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straight = true;
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}
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else
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{
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lastPunchTime = cond.songPositionInBeatsAsDouble;
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anim.DoScaledAnimationAsync("Jab", 0.5f);
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}
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break;
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case 1:
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anim.DoScaledAnimationAsync("Jab", 0.5f);
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break;
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case 2:
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anim.DoScaledAnimationAsync("Straight", 0.5f);
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straight = true;
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break;
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case 3:
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lastPunchTime = double.MinValue;
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anim.DoNormalizedAnimation("JabNoNuri");
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noNuriJabTime = cond.songPositionInBeatsAsDouble;
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break;
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}
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bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f;
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return straight; //returns what hand was used to punch the object
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}
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public void ComboSequence(int seq)
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{
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if (GameManager.instance.currentGame != "karateman") return;
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var cond = Conductor.instance;
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bop.startBeat = cond.songPositionInBeatsAsDouble + 1f;
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unPrepareTime = double.MinValue;
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switch (seq)
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{
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case 0:
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anim.Play("LowJab", -1, 0);
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break;
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case 1:
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anim.Play("LowKick", -1, 0);
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break;
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case 2:
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anim.DoScaledAnimationAsync("BackHand", 0.5f);
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comboWaiting = true;
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break;
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case 3:
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anim.DoScaledAnimationAsync("UpperCut", 0.5f);
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lockedInCombo = false;
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comboWaiting = false;
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break;
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case 4:
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anim.Play("ToReady", -1, 0);
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bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f;
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lockedInCombo = false;
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comboWaiting = false;
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break;
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default:
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break;
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}
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}
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public void ComboMiss(double beat)
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{
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var cond = Conductor.instance;
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lastComboMissTime = beat;
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bop.startBeat = beat + 3f;
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unPrepareTime = double.MinValue;
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anim.DoNormalizedAnimation("LowKickMiss");
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}
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public void ForceFailCombo(double beat)
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{
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if (inCombo) return;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Punch(1); inCombo = true; inComboId = -1; shouldComboId = -1;}),
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new BeatAction.Action(beat + 0.25f, delegate { Punch(2); }),
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new BeatAction.Action(beat + 0.5f, delegate { ComboSequence(0); }),
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new BeatAction.Action(beat + 0.75f, delegate { shouldComboId = -2; ComboMiss(beat + 0.75f); }),
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});
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("karateman/swingNoHit", beat),
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new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f),
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new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f),
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new MultiSound.Sound("karateman/comboMiss", beat + 0.75f),
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}, forcePlay: true);
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}
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public void StartKickCharge(double beat)
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{
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wantKick = true;
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unPrepareTime = double.MinValue;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate {
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if (wantKick)
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{
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wantKick = false;
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inKick = true;
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lastChargeTime = beat;
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bop.startBeat = beat + 1.75f;
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}
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})
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});
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}
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public void Kick(double beat)
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{
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if (!inKick) return;
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//play the kick animation and reset stance
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anim.speed = 1f;
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bop.startBeat = beat + 1f;
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unPrepareTime = double.MinValue;
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lastChargeTime = double.MinValue;
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inKick = false;
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anim.DoScaledAnimationAsync("ManKick", 0.5f);
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}
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public void MarkCanEmote()
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{
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canEmote = true;
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}
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public void MarkNoEmote()
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{
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canEmote = false;
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}
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public void UpdateShadowColour()
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{
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foreach (var shadow in Shadows)
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{
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shadow.color = KarateMan.instance.GetShadowColor();
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}
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Color mainCol = KarateMan.BodyColor;
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Color highlightCol = KarateMan.HighlightColor;
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if (bombGlowIntensity > 0)
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{
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highlightCol = Color.LerpUnclamped(highlightCol, mainCol, bombGlowIntensity);
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mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
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}
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KarateMan.instance.MappingMaterial.SetColor("_ColorAlpha", mainCol);
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KarateMan.instance.MappingMaterial.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
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KarateMan.instance.MappingMaterial.SetColor("_ColorDelta", highlightCol);
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}
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public void Prepare(double beat, float length)
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{
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anim.speed = 0f;
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anim.Play("Beat", -1, 0);
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unPrepareTime = beat + length;
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}
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public void SetFaceExpressionForced(int face)
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{
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FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2"));
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}
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public void SetFaceExpression(int face, bool ignoreCheck = false)
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{
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wantFace = face;
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if (canEmote || ignoreCheck)
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FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2"));
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}
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public void ApplyBombGlow()
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{
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bombGlowStart = double.MaxValue;
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bombGlowLength = 0f;
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bombGlowIntensity = 1f;
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}
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public void RemoveBombGlow(double beat, float length = 0.5f)
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{
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bombGlowStart = beat;
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bombGlowLength = length;
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bombGlowIntensity = 0f;
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}
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}
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} |