mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
4c4d0a7a7a
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
79 lines
No EOL
1.8 KiB
C#
79 lines
No EOL
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using HeavenStudio.Util;
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using HeavenStudio.StudioDance;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class CreditsLegalSettings : TabsContent
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{
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private static int SecretCounter = 0;
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private static bool SecretActive = false;
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[SerializeField] private TextAsset creditsText;
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[SerializeField] private TMP_Text creditsDisplay;
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[SerializeField] private GameObject secretObject;
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private void Start()
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{
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SecretCounter = 0;
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secretObject.SetActive(false);
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}
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public void OnClickCountUp()
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{
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SecretCounter++;
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Debug.Log("SecretCounter: " + SecretCounter);
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if (SecretCounter == 10)
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{
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secretObject.SetActive(true);
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}
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}
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public void OnClickSecret()
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{
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if (SecretActive) return;
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SecretActive = true;
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Jukebox.PlayOneShot("applause");
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Debug.Log("Activating Studio Dance...");
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if (Editor.instance == null)
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{
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}
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else
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{
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Editor.instance.StudioDanceManager.OpenDanceWindow();
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}
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}
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public void MakeSecretInactive()
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{
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SecretCounter = 0;
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secretObject.SetActive(false);
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SecretActive = false;
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if (Editor.instance == null)
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{
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}
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else
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{
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Editor.instance.StudioDanceManager.CloseDanceWindow();
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}
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}
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public override void OnOpenTab()
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{
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creditsDisplay.text = creditsText.text;
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}
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public override void OnCloseTab()
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{
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}
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}
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} |