mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
43df22b463
* blue bear tweaks * OnBeatPulse callback added * Fixing humming bug in BM + Metronome fix + Some games conversion to onbeatpulse * clappy trio to drumming practice * rest of the games converted * two minor changes
591 lines
No EOL
24 KiB
C#
591 lines
No EOL
24 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class NtrDjLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller) {
|
|
return new Minigame("djSchool", "DJ School", "3fd0ff", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("bop", "Bop")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); },
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("toggle2", true, "Bop", "Whether both will bop to the beat or not"),
|
|
new Param("toggle", false, "Bop (Auto)", "Whether both will auto bop to the beat or not")
|
|
}
|
|
},
|
|
new GameAction("and stop ooh", "And Stop!")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e["toggle"]); },
|
|
defaultLength = 2.5f,
|
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e["toggle"]); },
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
|
|
}
|
|
},
|
|
new GameAction("break c'mon ooh", "Break, C'mon!")
|
|
{
|
|
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e["type"], e["toggle"]); },
|
|
defaultLength = 3f,
|
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e["type"], e["toggle"]); },
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
|
|
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
|
|
}
|
|
},
|
|
new GameAction("scratch-o hey", "Scratch-o")
|
|
{
|
|
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle2"]); },
|
|
defaultLength = 3f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
|
|
new Param("toggle2", true, "Cheering", "Should cheering play when successfully hitting this cue?"),
|
|
new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat")
|
|
}
|
|
},
|
|
new GameAction("dj voice lines", "DJ Yellow Banter")
|
|
{
|
|
function = delegate { DJSchool.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
|
defaultLength = 2f,
|
|
inactiveFunction = delegate { DJSchool.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
|
|
}
|
|
},
|
|
new GameAction("sound FX", "Scratchy Music")
|
|
{
|
|
function = delegate { DJSchool.SoundFX(eventCaller.currentEntity["toggle"]); },
|
|
defaultLength = 0.5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects")
|
|
}
|
|
},
|
|
new GameAction("forceHold", "Force Hold")
|
|
{
|
|
function = delegate {DJSchool.instance.ForceHold(); },
|
|
defaultLength = 0.5f
|
|
}
|
|
},
|
|
new List<string>() {"ntr", "normal"},
|
|
"ntrdj", "en",
|
|
new List<string>(){}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_DJSchool;
|
|
|
|
public class DJSchool : Minigame
|
|
{
|
|
public enum DJVoice
|
|
{
|
|
Standard,
|
|
Cool,
|
|
Hyped
|
|
}
|
|
|
|
public enum DJVoiceLines
|
|
{
|
|
CheckItOut,
|
|
LetsGo,
|
|
OhYeah,
|
|
OhYeahAlt,
|
|
Yay
|
|
}
|
|
|
|
[Header("Components")]
|
|
[SerializeField] private Student student;
|
|
[SerializeField] private GameObject djYellow;
|
|
private Animator djYellowAnim;
|
|
private double lastReportedBeat = 0f;
|
|
public DJYellow djYellowScript;
|
|
|
|
[Header("Properties")]
|
|
public GameEvent bop = new GameEvent();
|
|
public bool djYellowHolding;
|
|
public bool andStop;
|
|
public bool goBop;
|
|
public double beatOfInstance;
|
|
private bool djYellowBopLeft;
|
|
public bool shouldBeHolding = false;
|
|
public double smileBeat = double.MinValue;
|
|
|
|
public static DJSchool instance { get; private set; }
|
|
|
|
public static PlayerInput.InputAction InputAction_TouchRelease =
|
|
new("NtrDjTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
|
|
IA_Empty, IA_TouchBasicRelease, IA_Empty);
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
djYellowAnim = djYellow.GetComponent<Animator>();
|
|
djYellowScript = djYellow.GetComponent<DJYellow>();
|
|
student.Init();
|
|
goBop = true;
|
|
}
|
|
|
|
//For inactive game purposes
|
|
static double wantBreak = double.MinValue;
|
|
static double wantAndStop = double.MinValue;
|
|
static double wantDJVoiceLines = double.MinValue;
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
{
|
|
if (wantBreak != double.MinValue)
|
|
{
|
|
BreakCmon(wantBreak, 0, false, false);
|
|
wantBreak = double.MinValue;
|
|
}
|
|
else if(wantAndStop != double.MinValue)
|
|
{
|
|
AndStop(wantAndStop, false, false);
|
|
wantAndStop = double.MinValue;
|
|
}
|
|
else if(wantDJVoiceLines != double.MinValue)
|
|
{
|
|
VoiceLines(wantDJVoiceLines, 0);
|
|
wantDJVoiceLines = double.MinValue;
|
|
}
|
|
}
|
|
|
|
public override void OnBeatPulse(double beat)
|
|
{
|
|
if (!goBop) return;
|
|
if (student.isHolding)
|
|
{
|
|
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
|
|
}
|
|
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
|
|
{
|
|
student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
|
|
}
|
|
|
|
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
|
|
if (yellowState.IsName("Hey"))
|
|
{
|
|
//PostScratchoFace();
|
|
}
|
|
if (!andStop && !djYellowHolding)
|
|
{
|
|
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
|
|
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
|
|
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
|
|
djYellowScript.Reverse(djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
|
|
if (djYellowBopLeft)
|
|
{
|
|
djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
|
|
}
|
|
else
|
|
{
|
|
djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
|
|
}
|
|
djYellowBopLeft = !djYellowBopLeft;
|
|
|
|
}
|
|
else if (djYellowHolding)
|
|
{
|
|
djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if(PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !student.isHolding) //Start hold miss
|
|
{
|
|
student.OnMissHoldForPlayerInput();
|
|
student.isHolding = true;
|
|
ScoreMiss();
|
|
}
|
|
else if(((PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
|
|
|| PlayerInput.GetIsAction(InputAction_TouchRelease))
|
|
&& student.isHolding) //Let go during hold
|
|
{
|
|
student.UnHold();
|
|
shouldBeHolding = false;
|
|
}
|
|
else if(PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease) && student.isHolding) //Flick during hold
|
|
{
|
|
student.OnFlickSwipe();
|
|
shouldBeHolding = false;
|
|
}
|
|
else if (!GameManager.instance.autoplay && shouldBeHolding && !PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_FlickRelease))
|
|
{
|
|
student.UnHold();
|
|
shouldBeHolding = false;
|
|
}
|
|
}
|
|
|
|
public void ForceHold()
|
|
{
|
|
student.ForceHold();
|
|
djYellow.GetComponent<Animator>().Play("Hold", -1, 1);
|
|
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Focused);
|
|
djYellowHolding = true;
|
|
shouldBeHolding = true;
|
|
}
|
|
|
|
public void Bop(double beat, float length, bool isBopping, bool autoBop)
|
|
{
|
|
goBop = autoBop;
|
|
if (isBopping)
|
|
{
|
|
for (int i = 0; i < length; i++)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + i, delegate
|
|
{
|
|
if (student.isHolding)
|
|
{
|
|
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
|
|
}
|
|
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
|
|
{
|
|
student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
|
|
}
|
|
|
|
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
|
|
if (yellowState.IsName("Hey"))
|
|
{
|
|
//PostScratchoFace();
|
|
}
|
|
if (!andStop && !djYellowHolding)
|
|
{
|
|
double normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
|
|
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
|
|
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
|
|
djYellowScript.Reverse((normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) || djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
|
|
if (djYellowBopLeft)
|
|
{
|
|
djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
|
|
}
|
|
else
|
|
{
|
|
djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
|
|
}
|
|
djYellowBopLeft = !djYellowBopLeft;
|
|
|
|
}
|
|
else if (djYellowHolding)
|
|
{
|
|
djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
|
|
}
|
|
})
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
public void BreakCmon(double beat, int type, bool ooh, bool doSound = true)
|
|
{
|
|
if (djYellowHolding) return;
|
|
|
|
string[] sounds = type switch {
|
|
0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
|
|
1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" },
|
|
2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" },
|
|
};
|
|
|
|
if (doSound)
|
|
{
|
|
List<MultiSound.Sound> sound = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
|
|
};
|
|
|
|
if (ooh) sound.Add(new MultiSound.Sound(sounds[2], beat + 2f));
|
|
|
|
MultiSound.Play(sound.ToArray());
|
|
}
|
|
|
|
|
|
BeatAction.New(djYellowScript, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
|
|
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
|
|
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
|
|
{
|
|
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
|
|
}
|
|
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
|
|
{
|
|
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
|
|
}
|
|
djYellowScript.Reverse();
|
|
}),
|
|
new BeatAction.Action(beat + 1f, delegate
|
|
{
|
|
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
|
|
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
|
|
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
|
|
{
|
|
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
|
|
}
|
|
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
|
|
{
|
|
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
|
|
}
|
|
djYellowScript.Reverse();
|
|
}),
|
|
new BeatAction.Action(beat + 2f, delegate
|
|
{
|
|
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Hold", 0.5f);
|
|
djYellowHolding = true;
|
|
djYellowScript.Reverse();
|
|
}),
|
|
});
|
|
andStop = true;
|
|
ScheduleInput(beat, 2f, InputAction_BasicPress, student.OnHitHold, student.OnMissHold, student.OnEmpty);
|
|
}
|
|
|
|
public void AndStop(double beat, bool ooh, bool doSound = true)
|
|
{
|
|
if (djYellowHolding) return;
|
|
|
|
if (doSound)
|
|
{
|
|
List<MultiSound.Sound> sound = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("djSchool/andStop1", beat),
|
|
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
|
|
};
|
|
|
|
if (ooh) sound.Add(new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f));
|
|
|
|
MultiSound.Play(sound.ToArray());
|
|
}
|
|
|
|
|
|
BeatAction.New(djYellowScript, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.5f, delegate
|
|
{
|
|
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
|
|
double normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
|
|
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
|
|
{
|
|
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
|
|
}
|
|
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
|
|
{
|
|
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
|
|
}
|
|
djYellowScript.Reverse();
|
|
}),
|
|
new BeatAction.Action(beat + 1.5f, delegate
|
|
{
|
|
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
|
|
djYellowHolding = true;
|
|
djYellowScript.Reverse();
|
|
}),
|
|
});
|
|
andStop = true;
|
|
|
|
ScheduleInput(beat, 1.5f, InputAction_BasicPress, student.OnHitHold, student.OnMissHold, student.OnEmpty);
|
|
}
|
|
|
|
public void ScratchoHey(double beat, int type, bool remix4, bool cheer)
|
|
{
|
|
string[] sounds = new string[] { };
|
|
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/scratchoHey3", "djSchool/scratchoHey4", "djSchool/hey" };
|
|
break;
|
|
case 1:
|
|
sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/scratchoHeyAlt3", "djSchool/scratchoHeyAlt4", "djSchool/heyAlt" };
|
|
break;
|
|
default:
|
|
sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" };
|
|
break;
|
|
}
|
|
|
|
float timing = 0f;
|
|
float beatOffset = 0f;
|
|
float beatOffset2 = 0f;
|
|
|
|
if (!remix4)
|
|
{
|
|
timing = 2f;
|
|
beatOffset = 2f;
|
|
beatOffset2 = 2.05f;
|
|
}
|
|
else
|
|
{
|
|
timing = 1.5f;
|
|
beatOffset = 1.5f;
|
|
beatOffset2 = 1.55f;
|
|
}
|
|
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .25f),
|
|
new MultiSound.Sound(sounds[2], beat + .5f),
|
|
new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f),
|
|
new MultiSound.Sound(sounds[4], beat + beatOffset, offset: 0.070f),
|
|
});
|
|
|
|
|
|
BeatAction.New(djYellowScript, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho", 0.5f); }),
|
|
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho2", 0.5f); }),
|
|
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho", 0.5f); }),
|
|
new BeatAction.Action(beat + beatOffset2, delegate
|
|
{
|
|
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Hey", 0.5f);
|
|
djYellowHolding = false;
|
|
}),
|
|
});
|
|
|
|
|
|
beatOfInstance = beat;
|
|
|
|
if (cheer)
|
|
{
|
|
ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipeCheer, student.OnMissSwipe, student.OnEmpty);
|
|
}
|
|
else
|
|
{
|
|
ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
|
|
}
|
|
andStop = false;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
//void SetupCue(float beat, bool swipe)
|
|
//{
|
|
// if (swipe)
|
|
// student.swipeBeat = beat;
|
|
// else
|
|
// student.holdBeat = beat;
|
|
|
|
// student.eligible = true;
|
|
// student.ResetState();
|
|
//}
|
|
|
|
public static void SoundFX(bool toggle)
|
|
{
|
|
Student.soundFX = toggle;
|
|
}
|
|
public static void VoiceLines(double beat, int type)
|
|
{
|
|
string[] sounds;
|
|
var sound = new MultiSound.Sound[] { };
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .25f),
|
|
new MultiSound.Sound(sounds[2], beat + .5f),
|
|
};
|
|
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
break;
|
|
|
|
case 1:
|
|
sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .5f),
|
|
};
|
|
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
break;
|
|
|
|
case 2:
|
|
sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .5f),
|
|
};
|
|
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
break;
|
|
|
|
case 3:
|
|
sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
|
|
sound = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .5f),
|
|
new MultiSound.Sound(sounds[2], beat + 1f),
|
|
};
|
|
|
|
MultiSound.Play(sound, forcePlay: true);
|
|
break;
|
|
|
|
case 4:
|
|
SoundByte.PlayOneShotGame("djSchool/yay", forcePlay: true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#region Inactive Game Commands
|
|
public static void WarnBreakCmon(double beat, int type, bool ooh)
|
|
{
|
|
string[] sounds = type switch {
|
|
0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
|
|
1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" },
|
|
2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" },
|
|
_ => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
|
|
};
|
|
|
|
List<MultiSound.Sound> sound = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
|
|
};
|
|
|
|
if (ooh) sound.Add(new MultiSound.Sound(sounds[2], beat + 2f));
|
|
|
|
MultiSound.Play(sound.ToArray(), forcePlay: true);
|
|
wantBreak = beat;
|
|
}
|
|
|
|
public static void WarnAndStop(double beat, bool ooh)
|
|
{
|
|
List<MultiSound.Sound> sound = new List<MultiSound.Sound>()
|
|
{
|
|
new MultiSound.Sound("djSchool/andStop1", beat),
|
|
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
|
|
};
|
|
|
|
if (ooh) sound.Add(new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f));
|
|
|
|
MultiSound.Play(sound.ToArray(), forcePlay: true);
|
|
wantAndStop = beat;
|
|
}
|
|
#endregion
|
|
}
|
|
} |