mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 13:15:08 +00:00
f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
67 lines
1.6 KiB
Text
67 lines
1.6 KiB
Text
|
|
|
|
//----------------------------------------------------------------------------------------------------------
|
|
// X-PostProcessing Library
|
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|
// Licensed under the MIT License
|
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|
// http://opensource.org/licenses/MIT
|
|
//----------------------------------------------------------------------------------------------------------
|
|
|
|
Shader "Hidden/X-PostProcessing/Glitch/ScreenJump"
|
|
{
|
|
HLSLINCLUDE
|
|
|
|
#include "../../../Shaders/StdLib.hlsl"
|
|
#include "../../../Shaders/XPostProcessing.hlsl"
|
|
|
|
uniform half2 _Params; // x: indensity , y : time
|
|
#define _JumpIndensity _Params.x
|
|
#define _JumpTime _Params.y
|
|
|
|
half4 Frag_Horizontal(VaryingsDefault i): SV_Target
|
|
{
|
|
float jump = lerp(i.texcoord.x, frac(i.texcoord.x + _JumpTime), _JumpIndensity);
|
|
half4 sceneColor = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, frac(float2(jump, i.texcoord.y)));
|
|
return sceneColor;
|
|
}
|
|
|
|
half4 Frag_Vertical(VaryingsDefault i): SV_Target
|
|
{
|
|
float jump = lerp(i.texcoord.y, frac(i.texcoord.y + _JumpTime), _JumpIndensity);
|
|
half4 sceneColor = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, frac(float2(i.texcoord.x, jump)));
|
|
return sceneColor;
|
|
}
|
|
|
|
ENDHLSL
|
|
|
|
SubShader
|
|
{
|
|
Cull Off ZWrite Off ZTest Always
|
|
|
|
Pass
|
|
{
|
|
HLSLPROGRAM
|
|
|
|
#pragma vertex VertDefault
|
|
#pragma fragment Frag_Horizontal
|
|
|
|
ENDHLSL
|
|
|
|
}
|
|
|
|
Pass
|
|
{
|
|
HLSLPROGRAM
|
|
|
|
#pragma vertex VertDefault
|
|
#pragma fragment Frag_Vertical
|
|
|
|
ENDHLSL
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|