HeavenStudioPlus/Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/Editor/GlitchRGBSplitV3Editor.cs
wookywok f14d2a423f Retro VFX! (also airboarder works now) (#780)
* Super Retro VFX!

* Updated Screen Jump default

* also airboarder works now

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-11 21:21:51 +00:00

67 lines
2.2 KiB
C#

//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.Rendering.PostProcessing;
using UnityEngine.Rendering.PostProcessing;
namespace XPostProcessing
{
[PostProcessEditor(typeof(GlitchRGBSplitV3))]
public sealed class GlitchRGBSplitV3Editor : PostProcessEffectEditor<GlitchRGBSplitV3>
{
SerializedParameterOverride SplitDirection;
SerializedParameterOverride intervalType;
SerializedParameterOverride Frequency;
SerializedParameterOverride Amount;
SerializedParameterOverride Speed;
public override void OnEnable()
{
SplitDirection = FindParameterOverride(x => x.SplitDirection);
intervalType = FindParameterOverride(x => x.intervalType);
Frequency = FindParameterOverride(x => x.Frequency);
Amount = FindParameterOverride(x => x.Amount);
Speed = FindParameterOverride(x => x.Speed);
}
public override string GetDisplayTitle()
{
return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle();
}
public override void OnInspectorGUI()
{
EditorUtilities.DrawHeaderLabel("split Direction");
PropertyField(SplitDirection);
EditorUtilities.DrawHeaderLabel("Interval Frequency");
PropertyField(intervalType);
if (intervalType.value.enumValueIndex != (int)IntervalType.Infinite)
{
PropertyField(Frequency);
}
EditorUtilities.DrawHeaderLabel("Core Property");
PropertyField(Amount);
PropertyField(Speed);
}
}
}