HeavenStudioPlus/Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs

85 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_TotemClimb
{
public class TCBackgroundManager : MonoBehaviour
{
private const int BACKGROUND_OBJECT_AMOUNT = 18;
[SerializeField] private Transform _objectsParent;
[SerializeField] private List<BackgroundScrollPair> _objects;
private void Awake()
{
foreach (var o in _objects)
{
o.InitClones(_objectsParent);
}
}
private void Update()
{
foreach (var o in _objects)
{
o.ScrollClones();
}
}
[System.Serializable]
private class BackgroundScrollPair
{
public Transform first;
public Transform second;
public float moveSpeed = 1.0f;
private List<Transform> _objects = new();
private List<float> _objectOffsets = new();
private float _xDistance;
private float GetDistance()
{
return second.localPosition.x - first.localPosition.x;
}
public void InitClones(Transform parent)
{
_xDistance = GetDistance();
_objects.Add(first);
_objectOffsets.Add(first.localPosition.x);
_objects.Add(second);
_objectOffsets.Add(second.localPosition.x);
for (int i = 0; i < BACKGROUND_OBJECT_AMOUNT; i++)
{
Transform spawnedObject = Instantiate(first, parent);
spawnedObject.localPosition = new Vector3(second.localPosition.x + (_xDistance * (i + 1)), first.localPosition.y, first.localPosition.z);
_objects.Add(spawnedObject);
_objectOffsets.Add(spawnedObject.localPosition.x);
}
}
public void ScrollClones()
{
for (int i = 0; i < _objects.Count; i++)
{
var b = _objects[i];
var bOffset = _objectOffsets[i];
float songPos = Conductor.instance.songPosition;
b.localPosition = new Vector3(bOffset - (songPos * moveSpeed), b.localPosition.y);
float fullDistance = (BACKGROUND_OBJECT_AMOUNT + 2) * _xDistance;
if (b.localPosition.x <= -fullDistance / 2)
{
_objectOffsets[i] = bOffset + fullDistance;
}
}
}
}
}
}